Update example.txt to v5.6
New features: https://store.steampowered.com/news/app/666610/view/4204754268635768892
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example.txt
204
example.txt
@@ -1,8 +1,9 @@
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# Custom airport file
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# Save a copy of example.txt before editing it, to keep this file as a guide.
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# On Windows, place the txt file in the /locations/ folder of the game.
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# On android, place the txt file in /Android/data/com.dirgtrats.endlessatc/files/.
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# Copy, edit and use and share airport files at your own risk!
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# On android, place the txt file via USB in the /Android/data/com.dirgtrats.endlessatc/files/locations/ folder.
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# For more information, visit https://startgrid.itch.io/custom-airports
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# Copy, edit, use and share airport files at your own risk!
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# This example file has lots of comments (#), to use it as a guide
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# Uncomment the 'code = ' item in the [airport1] section below to make the airport appear in-game.
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@@ -17,20 +18,22 @@
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# [approach1]: optional runway approach routes
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# [planetypes]: optional custom plane types
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# [scenario]: optional nonrandom traffic
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# [background]: optional lines drawn on the background
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# Each section can have multiple items, each item with one or more properties. The format/order of properties are explained after a double hashtag (##) in this file.
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# Properties are comma separated. Multi-line properties (lists) MUST start with a tab or space at the beginning of each line.
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# Properties in this file that are explained between <brackets> are optional properties (do not include the brackets themselves).
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# If the game fails to load a property, or you omit, #comment or zero a property, the game may automatically use a default value instead.
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# Positions must be given either in x, y coordinates (in nautical miles, NM), with 0, 0 being the center of the screen, and 20.1, 12.82 being somewhere at the top left,
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# or, in latitude, longitude coordinates, which must be a comma separated pair, starting or ending with NWSE characters; two examples:
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# N51.47176, W0.457859
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# 51°28'18.336''N, 0°27'28.2924''W
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# If the game fails to load a property, or you omit or #comment or zero a property, the game may automatically use a default value instead.
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# Coordinates can be given as a latitude longitude pair.
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# Lat/Long formatting examples (all pointing to the same location):
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# N51.47176, W0.457859
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# 51°28'18.336''N, 0°27'28.2924''W
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# 51°28'18N, 0°27'28W
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# And when setting 'decimaldegrees' to true, then N/S/W/E letters are not required so you can simply use decimal degrees:
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# 51.47176, -0.457859
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# Lat/long coordinates (and true headings) are rotated automatically when a magnetic variance is defined; this is to align the radar display with the magnetic north,
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# to make a heading of 360 degrees appear as a vertical line on the radar screen.
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# X, y coordinates are simple screen coordinates; they are not rotated.
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# Either way, all positions consist of two values, seperated by a comma. Whether you want to use x,y or latlong coordinates is up to you.
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# For real world data it is probably easier to search the internet for the actual latlong coordinates.
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# When decimaldegrees = false, decimal coordinates are interpreted as x, y (in nautical miles), with 0, 0 being the center of the screen.
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# Press the left Ctrl key in the sim to display the coordinates of the mouse position. These values are also copied into the Windows clipboard, to be easily pasted into a file.
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@@ -41,20 +44,24 @@
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radius = 30 ; airspace radius in NM
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zoom = 7.0 ; default zoom level, increase to zoom in
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elevation = 13 ; ground altitude in feet
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floor = 1500 ; minimum selectable altitude
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descendaltitude = 7000 ; minimum initial altitude for arrivals
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ceiling = 9000 ; maximum selectable altitude
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above = 12000 ; maximum departure altitude when SID is enabled (must be above ceiling)
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transitionaltitude = 18000 ; highest altitude displayed in feet instead of flight level
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floor = 1500 ; minimum selectable altitude (1100 to 2500 above elevation)
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descentaltitude = 7000 ; minimum initial altitude for arrivals (1000+ above floor)
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ceiling = 9000 ; maximum selectable altitude (1000+ above descentaltitude)
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above = 12000 ; maximum departure altitude when SID is enabled (2000+ above ceiling)
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speedrestriction = 15, 220, 10000, 250 ; radius in NM, speed in knots within radius, <altitude, speed below altitude>
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localizerspeed = 30, 200 ; distance to touchdown in NM, speed restriction in knots on localizers
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diversionaltitude = 7000 ; maximum altitude at which departures will be a diversion at the boundary (defaults to ceiling altitude)
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transitionaltitude = 18000 ; highest altitude displayed in feet instead of flight level (for simplicity QNH is always 1013hPa)
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usa = true ; American-style callsign pronunciation and runway names
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metric = false ; display altitudes in metres instead of feet
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letters = 2 ; occurrence of letters in callsigns (defaults at one in 2, or one in 50 for usa; 0=never; 100=rarely)
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separation = 3 ; minimum allowed distance between aircraft in NM
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automatic = false ; entering arrivals will follow an approach route when flying inbound an approach beacon
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strictspawn = false ; arrivals will spawn precisely at the entrypoints (no random deviation)
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name = approach, departure ; atc callsign pronunciation for arrivals, atc callsign pronunciation for departures
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center = N50.1234, E2.0060 ; lat/long location of center of radar display (required when using lat/long coordinates elsewhere in this file)
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magneticvar = 2.0 ; magnetic variance; east = positive (used to rotate lat/long coordinates if used elsewhere in this file)
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decimaldegrees = false ; interpret decimal coordinates as lat/long instead of x, y
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center = N50.1234, E2.0060 ; lat/long location of center of radar display
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magneticvar = 2.0 ; magnetic variance; east = positive (used to rotate lat/long coordinates and true headings)
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beacons =
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@@ -68,10 +75,10 @@ beacons =
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# when holdingheading is negative, planes will make left-hand turns instead of right-hand turns
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boundary =
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-25, -22
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25, -22
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25, 22
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-25, 22
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-25, -23
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25, -23
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25, 24
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-25, 24
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## positions
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# pointlist of optional airspace boundary polygon; this will override the default (circular) airspace radius.
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# last point is automatically connected to first point
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@@ -83,6 +90,19 @@ handoff =
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# optional handoff readbacks for departures; only used when sound mode 3 is enabled in-game
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# heading determines which atc station will be selected by a plane: the closest to the heading from the center of the screen towards the plane's (last) SID point
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wake =
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3/0, 4/100, 5/120, 5/140, 6/160, 8/180
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0/0, 3/0, 4/0, 4/100, 5/120, 7/140
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0/0, 0/0, 3/0, 3/80, 4/100, 6/120
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0/0, 0/0, 0/0, 0/0, 0/0, 5/120
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0/0, 0/0, 0/0, 0/0, 0/0, 4/100
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0/0, 0/0, 0/0, 0/0, 0/0, 3/80
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## distance in NM on the localizer / time in seconds between departures
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# 6x6 table of wake turbulance minimum distance/time between planetypes of category 1 to 6
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# category meaning superheavy=1, upperheavy, lowerheavy, uppermedium, lowermedium, light=6
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# the first line applies to a category 1 leader versus a follower of category 1 to 6, second line for a category 2 leader, and so forth
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# this table can be used to override the default 'recat-eu' table which is used in all default airports
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line1 =
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10, 10
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10, 40
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@@ -90,16 +110,7 @@ line1 =
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40, 10
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10, 10
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## positions
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# pointlist of optional green (coast)line.
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line2 =
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-15, 0
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-22, 0
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-22, -12.23
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-15, -14
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-15, 0
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# all items in this section are optional unless stated otherwise
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# pointlist of optional line drawn on the background (coastline color)
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##############################################################
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@@ -107,22 +118,22 @@ line2 =
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##############################################################
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name = Example Airport, example ; name of the main airport, <pronunciation>
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#code = EXAM ; four letter code, displayed in airport menu (required; remove the #)
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#code = EXAM ; four letter code, which will be displayed in airport menu (remove the # to make this airport visible in the airport menu)
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runways =
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rwy1, 36, -4.3, 3.23, 360.0, 11400, 0, 0, 100, 3, 360.0, 3, 180.0, YY, 8.0, ZZ, 8.5, 119.23
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## identifier, name, position, true_heading, <length>, <displaced>, <displaced2>, <elevation>, <glideslope>, <localizer>, <glideslope2>, <localizer2>, <beaconname, distance>, <beaconname2, distance2>, <tower frequency>
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rwy1, 36, -4.3, 3.23, 360.0, 11400, 0, 0, 100, 3, 360.0, 3, 180.0, YY, 8.0, ZZ/zeezee, 8.5, 119.23, tower
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## identifier, name, position, true_heading, <length>, <displaced>, <displaced2>, <elevation>, <glideslope>, <localizer>, <glideslope2>, <localizer2>, <beaconname, distance>, <beaconname2, distance2>, <tower frequency>, <tower pronunciation>
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# identifier is a unique name used to define a runway usage configuration later in this file
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# name is one or two digits, optionally suffixed with an L, R or C character
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# position is the location of the beginning of the runway (including displaced threshold)
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# length is in feet
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# displaced threshold length in feet, displaced2 is for the other end of the runway
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# elevation is in feet, and must be within 1000 feet difference from the airspace ground elevation defined above
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# elevation is in feet, and must be within 1000 feet difference from 'elevation' defined above
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# glideslope is the angle in degrees; the default value is 3.0
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# localizer is the true heading in degrees of the ILS until touchdown; by default it's the same as runway true heading, but a small offset is allowed
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# beacon is an optional point on the localizer at a certain distance (NM) from the (displaced) threshold
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# beacon is a point on the localizer at a certain distance (NM) from the (displaced) threshold (optional pronunciation after a '/')
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# second beacon is a point on the localizer when runway is used in opposite direction (rev)
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# tower frequency is used for handoff readbacks
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# tower frequency is used for handoff readbacks (optionally separate two frequencies with a '/')
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climbaltitude = 5000 ; maximum initial climb altitude in feet for departures
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@@ -139,23 +150,24 @@ entrypoints =
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## true_heading, <beaconname>, <altitude>
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# this is where new arrivals enter at the boundary (approximately), e.g. 090 means planes will enter from the east, heading 270 (westbound)
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# inbound beacon is optional; choose a beacon name from the beacon list above; otherwise the first beacon from that list is chosen automatically
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# optional descendaltitude for this entrypoint; otherwise the default descendaltitude is used
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# optional descentaltitude for this entrypoint; otherwise the default descentaltitude is used
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airlines =
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air, 3, e175, airliner, w
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air, 2, a333, airliner
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air, 1, dh8d/f200, airliner, e
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ph-abc, 1, c271, 0, nwe
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air, 1, dh8d/f200, airliner, 090/070
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ph-abc, 0.5, c271, 0, nwe
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n-123ab,1, f200
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## name, amount, planetype, pronunciation, <direction>
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# name is the 3 letter airline code, or a private regristration (with a land code, dash(-), and then the format)
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# amount determines the relative likelihood of appearance (e.g. 0=never, 1=occasionally, 10=frequently, etc)
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# amount determines the relative likelihood of appearance (e.g. 0=never, 0.1=rarely, 1=occasionally, 10=frequently, etc)
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# planetype determines the plane characteristics (optionally put a dash (/) between multiple types)
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# pronuniation is the callsign, used for airlines
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# direction lets the plane arrive/depart in (roughly) a preferred direction:
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# give the direction as a string containing one or more of the letters nwse, for north west south east,
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# but make sure there are actually entrypoints defined at those directions (approximately); w needs an entrypoint near 270
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# note that you can add the same airline multiple times, for example with different planetypes, in order to get different likelihoods per planetype
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# pronuniation is the (airline) callsign
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# direction lets the plane arrive/depart in a preferred direction:
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# either use a string containing one or more of the letters 'nwse', for (roughly) north west south east,
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# or for more precision use true headings separated by dashes ('270/350'),
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# but make sure there are actually entrypoints/sids defined at those directions (approximately); w needs an entrypoint near 270
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# tip: you can add the same airline multiple times, for example with different planetypes, in order to get different likelihoods per planetype
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##############################################################
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[airport2]
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@@ -165,11 +177,11 @@ name = Secondary Airport, secondary airport ; name of secondary airport, <pronun
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code = SC ; two letter code, which will be added to the runways and plane tags
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runways =
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rwy2, 06, 6.7, -3.5, 60.0, 11423, 0, 0, 100, 3,0,3,0, WL, 8.0, 0, 0, 118.105
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## identifier, name, position, true_heading, <length>, <displaced>, <displaced2>, <elevation>, <glideslope>, <localizer>, <glideslope2>, <localizer2>, <beaconname, distance>, <beaconname2, distance2>, <tower frequency>
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rwy2, 06, 6.7, -3.5, 60.0, 11423, 0, 0, 100, 3,0,3,0, WL, 8.0, 0, 0, 118.105, secondary tower
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## identifier, name, position, true_heading, <length>, <displaced>, <displaced2>, <elevation>, <glideslope>, <localizer>, <glideslope2>, <localizer2>, <beaconname, distance>, <beaconname2, distance2>, <tower frequency>, <tower pronunciation>
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# identifier must be unique to all other runways defined in this file
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traffic = 5 ; average time between airplanes per active runway, in minutes (but this decreases at higher skill values)
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flow = 10 ; traffic flow per active runway, in planes per hour (approximately; it slightly increases at higher scores)
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inboundbeacon = bco ; beacon name; the default initial beacon for arrivals (choose one from the beacon list above)
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entrypoints =
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300
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@@ -193,6 +205,7 @@ sids =
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# You can add more airports sections if needed ([airport3], etc).
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##############################################################
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[area1]
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##############################################################
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@@ -202,8 +215,7 @@ name = SC ; <name, if omited then only planes inbound the main airport may ente
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radius = 6 ; radius of circle in NM
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position = 7, -3.6 ; position of circle center
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labelpos = 6, 0 ; <position of label>
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draw = 0, 5.9 ; <start and end angle of visible arc, in radians (orientated to the left), omit for a full circle>
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drawdegrees = 360, 090 ; <start and end angle of visible arc, in true headings, omit for full circle>
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##############################################################
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[area2]
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@@ -232,12 +244,13 @@ config1 =
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7, rwy1, startland, 020, nosid
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8, rwy2, startlandrev
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## score, identifier, usage, <offsetheading>, <nosid>
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# score is the score (skill) at which the runway will be activated
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# score is the score at which the runway will become active
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# identifier is a unique runway name specified earlier
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# usage is a string (without spaces) that may contain these words: start, land, rev, int, track
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# where rev means reversed use (opposite direction), int means intersection departure (takeoffs begin 30% down the rwy), track means backtrack after landing
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# offsetheading means planes will fly a specific heading just after takeoff (especially useful for allowing parallel takeoffs with divergent climbout headings)
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# offsetheading means planes will fly a specific heading just after takeoff (especially useful for allowing parallel takeoffs which may require divergent climbout headings)
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# nosid option means planes will depart on the given offsetheading, with SID mode disabled
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# the list must be ordered with increasing score values (as in this example 0, 7, 8), or only zeros if you want all runways available at once
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# when rwy configurations are omited, two configs are automatically created, one for each rwy direction, with all runways active
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config2 =
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@@ -257,7 +270,7 @@ route1 =
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18.6, 0
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18.6, 6.8
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25, 16.5
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# first line of the route is the sid name (up to 5 characters will be displayed), and optional <pronunciation> of the sid name
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# first line of the route is the sid name (up to 7 characters will be displayed), and optional <pronunciation> of the sid name
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# next lines are one or more waypoint positions
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# first waypoint may have an optional altitude value; this will override the default climbaltitude
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@@ -267,6 +280,10 @@ route2 =
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15.3, -4.7
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0, -16.6
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0, -25
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## name, <pronunciation>
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## waypoint1 position, <climbaltitude>
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## waypoint position
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## waypoint position
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# the optional [departure] section adds routes to a specific runway direction
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# this overrides the default (single waypoint) SIDs with more detailed routes, and applies the routes to the specified runway only
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@@ -284,23 +301,27 @@ route2 =
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runway = rwy1, rev ; runway identifier, <reversed use>
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beacon = lima, 1, 18, 0, lima ; selectable beacon to enable APP mode; define a beacon, or choose a name from beacon list above
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route1 =
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060
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060, lima1a, lima one alpha
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-3, 22, 5500, 210
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1, 22
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1, 18, 4000
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-3, 18, 0, 180
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10.5, 3000, 200
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# first item of the route is the bearing from the plane towards the beacon; if there are multiple routes defined for this beacon, the closest bearing defines which route is selected; but if only one route is defined then the bearing can just be a random number
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# first item of the route is the bearing from the plane towards the beacon; if there are multiple routes defined in this section, the closest bearing determines which route is selected; but if only one route is defined then the bearing can just be a random number; optionally add a name and pronunciation for the route
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# next lines are optional waypoints: ## position, <maximum altitude>, <maximum speed>
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# last line is the interception point on the ILS: ## distance (NM) from the (displaced) threshold, <maximum altitude>, <maximum speed>
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# alternatively the last line can be used to end the route before it reaches the ILS (requiring vectors), using the word end: ## end, <heading>
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# or, to hold at the last waypoint, use: ## end, hold
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route2 =
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310
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310, lima2b, lima two bravo
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1, 18, 4000
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-3, 18, 0, 180
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10.5, 3000, 200
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## bearing, <name>, <pronunciation>
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## waypoint position, <maximum altitude>, <maximum speed>
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## waypoint position, <maximum altitude>, <maximum speed>
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## interception distance, <maximum altitude>, <maximum speed>
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route3 =
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010
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@@ -312,37 +333,42 @@ route3 =
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# the optional [approach] section adds route(s) to a specific runway
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# multiple [approach] sections can be used for the same runway, to allow for multiple app beacons
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# for easier creation of routes, use left Ctrl key to display current mouse coordinates, and left click while holding down Ctrl places temporary visual markers
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# Longpress the airport name button in the menu to display all routes at once
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# [approach] routes are not used in the built-in airports as the game is focussed on vectors for simplicity
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# Longpress the custom airport button in the airport menu to display all routes at once
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# Planes make anticipated turns by default. To make them 'fly over' a waypoint, you can duplicate that waypoint, to avoid anticipation.
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# [approach] routes are not used in the built-in airports, as the game is focussed on vectors for simplicity
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##############################################################
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[planetypes]
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##############################################################
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types =
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f200, 5, 140, 230, 2.9, 3.2, 1400, 1600, 115, 125, 1.1, 1.2, big jet
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c271, 6, 90, 120, 2.9, 3.2, 1400, 1600, 90, 105, 1.1, 1.2, singleprop
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## type, category, minspeed, maxspeed, minturnrate, maxturnrate, mindescendrate, maxdescendrate, minfinalapproachspeed, maxfinalapproachspeed, minaccelrate, maxaccelrate, <manufacturer>
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# custom [planetypes] are only needed when using unknown custom types in the airlinelists above (game will show warnings on startup for missing types), or to override default type properties
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f200, 5, 140, 230, 2.9, 3.1, 1400, 1600, 115, 125, 1.1, 1.2, big jet, 25, 30, 3, 5, 4000, 5000
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c271, 6, 90, 120, 2.9, 3.1, 1400, 1600, 90, 105, 1.1, 1.2, singleprop, 25, 30, 5, 7, 2000, 2200
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## type, category, minspeed, maxspeed, minturnrate, maxturnrate, mindescentrate, maxdescentrate, minfinalapproachspeed, maxfinalapproachspeed, minaccel, maxaccel, <manufacturer>, <minrollangle>, <maxrollangle>, <minrollrate>, <maxrollrate>, <minclimbrate>, <maxclimbrate>
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# custom [planetypes] are only needed when using unknown planetypes in the airlinelists above (game will show warnings when using unknown planetypes), or to override default planetype properties
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# category is the weight category: 1 to 6, meaning superheavy=1, upperheavy, lowerheavy, uppermedium, lowermedium, light=6
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# speeds in knots
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# turnrate is in degrees per second
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# descendrate is in feet per minute
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# approachspeeds in knots, may be below minspeed
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# accelrate is in knots per second
|
||||
# manufacturer name is optional, and only used for private callsign pronunciation in usa mode
|
||||
# example of default values for b737, 4, 160, 250, 2.6, 3.0, 1440, 1560, 131, 144, 1.2, 1.3
|
||||
# speed is in knots
|
||||
# turnrate is in degrees per second, but at high speeds this rate will be limited by the maximum rollangle
|
||||
# descentrate is in feet per minute (rate of climb will be about twice the descentrate, unless climbrate is specified)
|
||||
# approachspeeds in knots; will be used for the last 4 miles, and may be set lower than minspeed
|
||||
# accel is the acceleration in knots per second^2
|
||||
# manufacturer name is optional; defaults to 0, only used for private callsign pronunciation in usa mode
|
||||
# rollangle is the maximum bank angle in degrees; defaults to 25 to 30
|
||||
# rollrate is the change in banking in degrees per second; defaults to 3 to 5
|
||||
# climbrate is in feet per minute (it reduces a bit when the altitude increases)
|
||||
# example of default values: b737, 4, 160, 250, 2.9, 3.1, 1440, 1560, 131, 144, 1.2, 1.3, 0, 25, 30, 3, 5, 3900, 4200
|
||||
|
||||
|
||||
##############################################################
|
||||
[scenario]
|
||||
##############################################################
|
||||
finish = 2 ; amount of planes to land to finish the scenario
|
||||
finish = 2, 1200 ; amount of planes to land to finish the scenario, <time limit in seconds>
|
||||
|
||||
events =
|
||||
0, config, 1
|
||||
0, score, 6
|
||||
0, wind, 180, 10
|
||||
0, pressure, 3003
|
||||
0, cloud, -1, 25
|
||||
0, cloud, -2, 24
|
||||
0, cloud, -4, 24
|
||||
@@ -361,15 +387,41 @@ events =
|
||||
1, text, Hello!
|
||||
5, arr, 210, vor, a333, 15000, 6000, 300, 0, 0, 1, air
|
||||
10, arr, 090, 0, 0, 0, 0, 0, 0, 0, 0, 0, sc
|
||||
10, dep, rwy2, north
|
||||
10, dep, rwy2, west
|
||||
## elapsed time after previous event in seconds, eventtype, properties
|
||||
# available eventtypes: arr, dep, score, elapse, wind, cloud, config, text
|
||||
## arr: entrypoint, <beacon>, <planetype>, <altitude>, <targetaltitude>, <speed>, <delaytimer>, <fuel>, <emergency>, <callsign>, <destination> ; arrival (fuel counts up; lowfuel from 5000+, emergency=1 for medical, 2 for engine, destination is the two letter code of a secondary airport)
|
||||
## dep: runwayidentifier, sid, <planetype>, <emergency>, <callsign> ; departure
|
||||
## arr: entrypoint, <beacon>, <planetype>, <altitude>, <targetaltitude>, <speed>, <delaytimer>, <fuel>, <emergency>, <callsign>, <destination>, <nordo>
|
||||
# for arrivals, the fuel counts up; lowfuel from 4700+, emergency=1 for medical, 2 for engine,
|
||||
# destination is a two letter code of a secondary airport, nordo is the amount of seconds before the pilot starts to communicate
|
||||
## dep: runwayidentifier, sid, <planetype>, <emergency>, <callsign>, <destination>, <nordo>
|
||||
# for departures, the optional destination is a two letter code, or 1 for the main airport
|
||||
## score: score ; set higher score/skill to open more runways, or lower to close runways
|
||||
## elapse: seconds ; elapse simulation time between events (only use this to build traffic before the start, so at time 0)
|
||||
## wind: heading, speed ; set wind (preferably in small steps when changing the wind)
|
||||
## cloud: position ; add cloud with radius of 1 NM (preferably just outside the airspace boundary, to avoid incidents, unless time is 0)
|
||||
## config: entry ; change to different runway config, as specified in the rwy configurations section
|
||||
## config: entry ; change to different runway config, as specified in the runway [configurations] section
|
||||
## text: message ; display yellow text at the top of screen
|
||||
# the [scenario] can be enabled in the traffic menu
|
||||
# the [scenario] can be enabled in the traffic menu
|
||||
|
||||
|
||||
##############################################################
|
||||
[background]
|
||||
##############################################################
|
||||
line1 =
|
||||
airspace
|
||||
10, -15
|
||||
15, -15
|
||||
15, -10
|
||||
10, -10
|
||||
10, -15
|
||||
## optional color (choose from 'coast', 'airspace', 'runway', or 3 RGB 0-255 values like '70, 80, 90')
|
||||
## positions
|
||||
# colored line drawn on the background
|
||||
|
||||
line2 =
|
||||
coast
|
||||
-15, 0
|
||||
-22, 0
|
||||
-22, -12.23
|
||||
-15, -14
|
||||
-15, 0
|
||||
Reference in New Issue
Block a user