375 lines
19 KiB
Plaintext
375 lines
19 KiB
Plaintext
# Custom airport file
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# Save a copy of example.txt before editing it, to keep this file as a guide.
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# On Windows, place the txt file in the /locations/ folder of the game.
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# On android, place the txt file in /Android/data/com.dirgtrats.endlessatc/files/.
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# Copy, edit and use and share airport files at your own risk!
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# This example file has lots of comments (#), to use it as a guide
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# Uncomment the 'code = ' item in the [airport1] section below to make the airport appear in-game.
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# This file has several [sections] (but most are optional), namely:
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# [airspace]: various general properties
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# [airport1]: main airport
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# [airport2]: optional secondary airports
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# [area1]: optional restricted areas
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# [configurations]: optional runway usage configurations
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# [departure1]: optional runway departure routes
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# [approach1]: optional runway approach routes
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# [planetypes]: optional custom plane types
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# [scenario]: optional nonrandom traffic
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# Each section can have multiple items, each item with one or more properties. The format/order of properties are explained after a double hashtag (##) in this file.
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# Properties are comma separated. Multi-line properties (lists) MUST start with a tab or space at the beginning of each line.
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# Properties in this file that are explained between <brackets> are optional properties (do not include the brackets themselves).
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# If the game fails to load a property, or you omit, #comment or zero a property, the game may automatically use a default value instead.
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# Positions must be given either in x, y coordinates (in nautical miles, NM), with 0, 0 being the center of the screen, and 20.1, 12.82 being somewhere at the top left,
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# or, in latitude, longitude coordinates, which must be a comma separated pair, starting or ending with NWSE characters; two examples:
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# N51.47176, W0.457859
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# 51°28'18.336''N, 0°27'28.2924''W
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# Lat/long coordinates (and true headings) are rotated automatically when a magnetic variance is defined; this is to align the radar display with the magnetic north,
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# to make a heading of 360 degrees appear as a vertical line on the radar screen.
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# X, y coordinates are simple screen coordinates; they are not rotated.
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# Either way, all positions consist of two values, seperated by a comma. Whether you want to use x,y or latlong coordinates is up to you.
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# For real world data it is probably easier to search the internet for the actual latlong coordinates.
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# Press the left Ctrl key in the sim to display the coordinates of the mouse position. These values are also copied into the Windows clipboard, to be easily pasted into a file.
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##############################################################
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[airspace]
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##############################################################
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radius = 30 ; airspace radius in NM
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zoom = 7.0 ; default zoom level, increase to zoom in
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elevation = 13 ; ground altitude in feet
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floor = 1500 ; minimum selectable altitude
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descendaltitude = 7000 ; minimum initial altitude for arrivals
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ceiling = 9000 ; maximum selectable altitude
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above = 12000 ; maximum departure altitude when SID is enabled (must be above ceiling)
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transitionaltitude = 18000 ; highest altitude displayed in feet instead of flight level
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speedrestriction = 15, 220, 10000, 250 ; radius in NM, speed in knots within radius, <altitude, speed below altitude>
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localizerspeed = 30, 200 ; distance to touchdown in NM, speed restriction in knots on localizers
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usa = true ; American-style callsign pronunciation and runway names
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metric = false ; display altitudes in metres instead of feet
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separation = 3 ; minimum allowed distance between aircraft in NM
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automatic = false ; entering arrivals will follow an approach route when flying inbound an approach beacon
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name = approach, departure ; atc callsign pronunciation for arrivals, atc callsign pronunciation for departures
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center = N50.1234, E2.0060 ; lat/long location of center of radar display (required when using lat/long coordinates elsewhere in this file)
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magneticvar = 2.0 ; magnetic variance; east = positive (used to rotate lat/long coordinates if used elsewhere in this file)
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beacons =
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vor, 0, -3, 0, main v-o-r
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bco, 18.6, 6.8, 090, beacon two
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trd, N50.0, E2.1, -090, the third one
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## name, position, <holdingheading>, <pronunciation>
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# the first given beacon will be the default beacon for arrivals inbound the main airport
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# when holdingheading is 0 or omitted, planes will hold there using the plane's current heading
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# when a holdingheading is given, planes will fly that heading (or magnetic course) on the inbound leg when flying the holding
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# when holdingheading is negative, planes will make left-hand turns instead of right-hand turns
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boundary =
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-25, -22
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25, -22
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25, 22
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-25, 22
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## positions
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# pointlist of optional airspace boundary polygon; this will override the default (circular) airspace radius.
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# last point is automatically connected to first point
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handoff =
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090, Radar East, radar east, 123.5
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270, Radar West, radar west, 122.275
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## heading, atc callsign, callsign pronunciation, <radio frequency>
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# optional handoff readbacks for departures; only used when sound mode 3 is enabled in-game
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# heading determines which atc station will be selected by a plane: the closest to the heading from the center of the screen towards the plane's (last) SID point
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line1 =
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10, 10
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10, 40
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40, 40
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40, 10
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10, 10
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## positions
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# pointlist of optional green (coast)line.
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line2 =
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-15, 0
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-22, 0
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-22, -12.23
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-15, -14
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-15, 0
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# all items in this section are optional unless stated otherwise
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##############################################################
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[airport1]
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##############################################################
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name = Example Airport, example ; name of the main airport, <pronunciation>
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#code = EXAM ; four letter code, displayed in airport menu (required; remove the #)
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runways =
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rwy1, 36, -4.3, 3.23, 360.0, 11400, 0, 0, 100, 3, 360.0, 3, 180.0, YY, 8.0, ZZ, 8.5, 119.23
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## identifier, name, position, true_heading, <length>, <displaced>, <displaced2>, <elevation>, <glideslope>, <localizer>, <glideslope2>, <localizer2>, <beaconname, distance>, <beaconname2, distance2>, <tower frequency>
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# identifier is a unique name used to define a runway usage configuration later in this file
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# name is one or two digits, optionally suffixed with an L, R or C character
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# position is the location of the beginning of the runway (including displaced threshold)
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# length is in feet
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# displaced threshold length in feet, displaced2 is for the other end of the runway
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# elevation is in feet, and must be within 1000 feet difference from the airspace ground elevation defined above
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# glideslope is the angle in degrees; the default value is 3.0
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# localizer is the true heading in degrees of the ILS until touchdown; by default it's the same as runway true heading, but a small offset is allowed
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# beacon is an optional point on the localizer at a certain distance (NM) from the (displaced) threshold
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# second beacon is a point on the localizer when runway is used in opposite direction (rev)
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# tower frequency is used for handoff readbacks
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climbaltitude = 5000 ; maximum initial climb altitude in feet for departures
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sids =
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north, 0, 25, northbound
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south, 0, -25, southbound
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bco
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## name, position, <pronunciation>
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# you may also give just the name of a beacon from the beacon list
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entrypoints =
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090
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270, bco
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## true_heading, <beaconname>, <altitude>
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# this is where new arrivals enter at the boundary (approximately), e.g. 090 means planes will enter from the east, heading 270 (westbound)
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# inbound beacon is optional; choose a beacon name from the beacon list above; otherwise the first beacon from that list is chosen automatically
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# optional descendaltitude for this entrypoint; otherwise the default descendaltitude is used
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airlines =
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air, 3, e175, airliner, w
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air, 2, a333, airliner
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air, 1, dh8d/f200, airliner, e
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ph-abc, 1, c271, 0, nwe
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n-123ab,1, f200
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## name, amount, planetype, pronunciation, <direction>
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# name is the 3 letter airline code, or a private regristration (with a land code, dash(-), and then the format)
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# amount determines the relative likelihood of appearance (e.g. 0=never, 1=occasionally, 10=frequently, etc)
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# planetype determines the plane characteristics (optionally put a dash (/) between multiple types)
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# pronuniation is the callsign, used for airlines
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# direction lets the plane arrive/depart in (roughly) a preferred direction:
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# give the direction as a string containing one or more of the letters nwse, for north west south east,
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# but make sure there are actually entrypoints defined at those directions (approximately); w needs an entrypoint near 270
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# note that you can add the same airline multiple times, for example with different planetypes, in order to get different likelihoods per planetype
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##############################################################
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[airport2]
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##############################################################
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name = Secondary Airport, secondary airport ; name of secondary airport, <pronunciation>
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code = SC ; two letter code, which will be added to the runways and plane tags
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runways =
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rwy2, 06, 6.7, -3.5, 60.0, 11423, 0, 0, 100, 3,0,3,0, WL, 8.0, 0, 0, 118.105
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## identifier, name, position, true_heading, <length>, <displaced>, <displaced2>, <elevation>, <glideslope>, <localizer>, <glideslope2>, <localizer2>, <beaconname, distance>, <beaconname2, distance2>, <tower frequency>
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# identifier must be unique to all other runways defined in this file
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traffic = 5 ; average time between airplanes per active runway, in minutes (but this decreases at higher skill values)
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inboundbeacon = bco ; beacon name; the default initial beacon for arrivals (choose one from the beacon list above)
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entrypoints =
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300
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330, trd, 8000
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## true_heading, <beaconname>, <altitude>
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airlines =
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jet, 2, b735, jetliner
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n-12345, 1, c271
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## name, amount, planetype, pronunciation, <direction>
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climbaltitude = 3000 ; maximum initial climb altitude in feet for departures
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sids =
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north
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south
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west, -25, 0, westbound
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bco
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## name, position, <pronunciation>
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# you may also give just the name of a beacon from the beacon list, or the name of a sid from the airport1 sid list
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# You can add more airports sections if needed ([airport3], etc).
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##############################################################
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[area1]
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##############################################################
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shape = circle ; circle or polygon
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altitude = 3000 ; minimum allowed altitude in feet
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name = SC ; <name, if omited then only planes inbound the main airport may enter this area>
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radius = 6 ; radius of circle in NM
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position = 7, -3.6 ; position of circle center
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labelpos = 6, 0 ; <position of label>
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draw = 0, 5.9 ; <start and end angle of visible arc, in radians (orientated to the left), omit for a full circle>
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##############################################################
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[area2]
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##############################################################
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shape = polygon ; circle or polygon
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altitude = 3500 ; minimum allowed altitude in feet
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#name = X ; <name, if omited then planes inbound the main airport may enter this area>
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draw = 1 ; <number of invisible lines at the end of the polygon, omit for a full polygon>
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labelpos = -3.1, 10.9 ; <position of label>
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points =
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-8.1, 13.3
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0, 13
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-1, -4
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-7.6, -4
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-9.0, 10
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## positions
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# the last point will be automatically connected to the first point
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##############################################################
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[configurations]
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##############################################################
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config1 =
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0, rwy1, landstart
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7, rwy1, startland, 020, nosid
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8, rwy2, startlandrev
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## score, identifier, usage, <offsetheading>, <nosid>
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# score is the score (skill) at which the runway will be activated
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# identifier is a unique runway name specified earlier
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# usage is a string (without spaces) that may contain these words: start, land, rev, int, track
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# where rev means reversed use (opposite direction), int means intersection departure (takeoffs begin 30% down the rwy), track means backtrack after landing
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# offsetheading means planes will fly a specific heading just after takeoff (especially useful for allowing parallel takeoffs with divergent climbout headings)
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# nosid option means planes will depart on the given offsetheading, with SID mode disabled
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# when rwy configurations are omited, two configs are automatically created, one for each rwy direction, with all runways active
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config2 =
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0, rwy1, landstartrev
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7, rwy1, startlandrev, 200, nosid
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8, rwy2, startland
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##############################################################
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[departure1]
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##############################################################
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runway = rwy2 ; runway identifier, <reversed use>
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route1 =
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bco2, beacon two
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12, 0
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18.6, 0
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18.6, 6.8
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25, 16.5
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# first line of the route is the sid name (up to 5 characters will be displayed), and optional <pronunciation> of the sid name
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# next lines are one or more waypoint positions
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# first waypoint may have an optional altitude value; this will override the default climbaltitude
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route2 =
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south
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12, 0
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15.3, -4.7
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0, -16.6
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0, -25
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# the optional [departure] section adds routes to a specific runway direction
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# this overrides the default (single waypoint) SIDs with more detailed routes, and applies the routes to the specified runway only
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# departing planes from that runway will then follow the one of the routes, unless the user deactivates SID mode
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# re-enabling SID mode (or longpressing SID) will select just the last point of the route
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# defining one or more departure routes disables all the default SID points for that runway; planes will use the given routes only
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# use one [departure] section per runway direction, each with one or more routes
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# [departure] routes are not used in the built-in airports, for simplicity
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##############################################################
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[approach1]
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##############################################################
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runway = rwy1, rev ; runway identifier, <reversed use>
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beacon = lima, 1, 18, 0, lima ; selectable beacon to enable APP mode; define a beacon, or choose a name from beacon list above
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route1 =
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060
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-3, 22, 5500, 210
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1, 22
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1, 18, 4000
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-3, 18, 0, 180
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10.5, 3000, 200
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# first item of the route is the bearing from the plane towards the beacon; if there are multiple routes defined for this beacon, the closest bearing defines which route is selected; but if only one route is defined then the bearing can just be a random number
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# next lines are optional waypoints: ## position, <maximum altitude>, <maximum speed>
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# last line is the interception point on the ILS: ## distance (NM) from the (displaced) threshold, <maximum altitude>, <maximum speed>
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# alternatively the last line can be used to end the route before it reaches the ILS (requiring vectors), using the word end: ## end, <heading>
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# or, to hold at the last waypoint, use: ## end, hold
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route2 =
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310
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1, 18, 4000
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-3, 18, 0, 180
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10.5, 3000, 200
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route3 =
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010
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1, 10
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1, 18, 4000
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-3, 18, 0, 180
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10.5, 3000, 200
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# the optional [approach] section adds route(s) to a specific runway
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# multiple [approach] sections can be used for the same runway, to allow for multiple app beacons
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# for easier creation of routes, use left Ctrl key to display current mouse coordinates, and left click while holding down Ctrl places temporary visual markers
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# Longpress the airport name button in the menu to display all routes at once
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# [approach] routes are not used in the built-in airports as the game is focussed on vectors for simplicity
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##############################################################
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[planetypes]
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##############################################################
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types =
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f200, 5, 140, 230, 2.9, 3.2, 1400, 1600, 115, 125, 1.1, 1.2, big jet
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c271, 6, 90, 120, 2.9, 3.2, 1400, 1600, 90, 105, 1.1, 1.2, singleprop
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## type, category, minspeed, maxspeed, minturnrate, maxturnrate, mindescendrate, maxdescendrate, minfinalapproachspeed, maxfinalapproachspeed, minaccelrate, maxaccelrate, <manufacturer>
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# custom [planetypes] are only needed when using unknown custom types in the airlinelists above (game will show warnings on startup for missing types), or to override default type properties
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# category is the weight category: 1 to 6, meaning superheavy=1, upperheavy, lowerheavy, uppermedium, lowermedium, light=6
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# speeds in knots
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# turnrate is in degrees per second
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# descendrate is in feet per minute
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# approachspeeds in knots, may be below minspeed
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# accelrate is in knots per second
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# manufacturer name is optional, and only used for private callsign pronunciation in usa mode
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# example of default values for b737, 4, 160, 250, 2.6, 3.0, 1440, 1560, 131, 144, 1.2, 1.3
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##############################################################
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[scenario]
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##############################################################
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finish = 2 ; amount of planes to land to finish the scenario
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events =
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0, config, 1
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0, score, 6
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0, wind, 180, 10
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0, cloud, -1, 25
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0, cloud, -2, 24
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0, cloud, -4, 24
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0, dep, rwy1, north, f200
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0, elapse, 20
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0, arr, 230, vor, f200
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0, elapse, 100
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5, arr, 90, bco, f200
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40, dep, rwy1, north, f200
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70, dep, rwy1, south, a333
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20, score, 8
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90, dep, rwy1, north
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0, wind, 200, 8
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0, cloud, 19, -26.5
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50, dep, rwy1, west, f200
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1, text, Hello!
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5, arr, 210, vor, a333, 15000, 6000, 300, 0, 0, 1, air
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10, arr, 090, 0, 0, 0, 0, 0, 0, 0, 0, 0, sc
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10, dep, rwy2, north
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## elapsed time after previous event in seconds, eventtype, properties
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# available eventtypes: arr, dep, score, elapse, wind, cloud, config, text
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## arr: entrypoint, <beacon>, <planetype>, <altitude>, <targetaltitude>, <speed>, <delaytimer>, <fuel>, <emergency>, <callsign>, <destination> ; arrival (fuel counts up; lowfuel from 5000+, emergency=1 for medical, 2 for engine, destination is the two letter code of a secondary airport)
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## dep: runwayidentifier, sid, <planetype>, <emergency>, <callsign> ; departure
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## score: score ; set higher score/skill to open more runways, or lower to close runways
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## elapse: seconds ; elapse simulation time between events (only use this to build traffic before the start, so at time 0)
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## wind: heading, speed ; set wind (preferably in small steps when changing the wind)
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## cloud: position ; add cloud with radius of 1 NM (preferably just outside the airspace boundary, to avoid incidents, unless time is 0)
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## config: entry ; change to different runway config, as specified in the rwy configurations section
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## text: message ; display yellow text at the top of screen
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# the [scenario] can be enabled in the traffic menu |