Update example.txt to latest version

This commit is contained in:
BepisColaa
2021-07-10 01:05:37 +03:00
committed by ckwng
parent 0b08d27710
commit 091c8f7ac8

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@@ -23,7 +23,9 @@
# Properties in this file that are explained between <brackets> are optional properties (do not include the brackets themselves).
# If the game fails to load a property, or you omit, #comment or zero a property, the game may automatically use a default value instead.
# Positions must be given either in x, y coordinates (in nautical miles, NM), with 0, 0 being the center of the screen, and 20.1, 12.82 being somewhere at the top left,
# or, in latitude, longitude coordinates, which must always start with a N/W/S/E prefix, for example N40.7128, W74.0060 or S049.43.45.000, E002.09.51.000 (DMS notation).
# or, in latitude, longitude coordinates, which must be a comma separated pair, starting or ending with NWSE characters; two examples:
# N51.47176, W0.457859
# 51°28'18.336''N, 0°27'28.2924''W
# Lat/long coordinates (and true headings) are rotated automatically when a magnetic variance is defined; this is to align the radar display with the magnetic north,
# to make a heading of 360 degrees appear as a vertical line on the radar screen.
# X, y coordinates are simple screen coordinates; they are not rotated.
@@ -49,6 +51,7 @@ localizerspeed = 30, 200 ; distance to touchdown in NM, speed restriction in kn
usa = true ; American-style callsign pronunciation and runway names
metric = false ; display altitudes in metres instead of feet
separation = 3 ; minimum allowed distance between aircraft in NM
automatic = false ; entering arrivals will follow an approach route when flying inbound an approach beacon
name = approach, departure ; atc callsign pronunciation for arrivals, atc callsign pronunciation for departures
center = N50.1234, E2.0060 ; lat/long location of center of radar display (required when using lat/long coordinates elsewhere in this file)
magneticvar = 2.0 ; magnetic variance; east = positive (used to rotate lat/long coordinates if used elsewhere in this file)
@@ -77,8 +80,8 @@ handoff =
090, Radar East, radar east, 123.5
270, Radar West, radar west, 122.275
## heading, atc callsign, callsign pronunciation, <radio frequency>
# optional handoff readbacks for departures; only used when sound mode 3 is enabled
# heading determines which atc station will be selected by a plane: the closest to the heading from the center of the screen to the plane's (last) SID point
# optional handoff readbacks for departures; only used when sound mode 3 is enabled in-game
# heading determines which atc station will be selected by a plane: the closest to the heading from the center of the screen towards the plane's (last) SID point
line1 =
10, 10
@@ -133,9 +136,10 @@ sids =
entrypoints =
090
270, bco
## true_heading, <beaconname>
## true_heading, <beaconname>, <altitude>
# this is where new arrivals enter at the boundary (approximately), e.g. 090 means planes will enter from the east, heading 270 (westbound)
# inbound beacon is optional; choose a beacon name from the beacon list above; otherwise the first beacon from that list is chosen automatically
# optional descendaltitude for this entrypoint; otherwise the default descendaltitude is used
airlines =
air, 3, e175, airliner, w
@@ -169,8 +173,8 @@ traffic = 5 ; average time between airplanes per active runway, in minutes (bu
inboundbeacon = bco ; beacon name; the default initial beacon for arrivals (choose one from the beacon list above)
entrypoints =
300
330, trd
## true_heading, <beaconname>
330, trd, 8000
## true_heading, <beaconname>, <altitude>
airlines =
jet, 2, b735, jetliner
@@ -255,6 +259,7 @@ route1 =
25, 16.5
# first line of the route is the sid name (up to 5 characters will be displayed), and optional <pronunciation> of the sid name
# next lines are one or more waypoint positions
# first waypoint may have an optional altitude value; this will override the default climbaltitude
route2 =
south
@@ -289,6 +294,7 @@ route1 =
# next lines are optional waypoints: ## position, <maximum altitude>, <maximum speed>
# last line is the interception point on the ILS: ## distance (NM) from the (displaced) threshold, <maximum altitude>, <maximum speed>
# alternatively the last line can be used to end the route before it reaches the ILS (requiring vectors), using the word end: ## end, <heading>
# or, to hold at the last waypoint, use: ## end, hold
route2 =
310