52 lines
1.6 KiB
Markdown
52 lines
1.6 KiB
Markdown
# `YMML` Melbourne International Airport
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This is an implementation of `YMML` Melbourne Airport into the [Endless ATC](https://steamcommunity.com/app/666610) game.
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## Features
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* Valid SID/STARS to current AIRAC 2106
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* Rwy 16 landing, Rwy 27 takeoff
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* Real Airlines
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## Future Features
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* Inclusion of nearby Avalon (`YMAV`) and Essendon (`YMEN`) airports
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* Different runways
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* Scenery objects
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* RWY16 unlock for takeoffs
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### `YMML` Melbourne Airport
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This is the main airport of the airspace. There is custom traffic, similar to reality. It may get a bit challanging as the airport in real life can only hold up to 55 aircraft inbound.
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Aircraft will use the following STARS:
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* `ARBEY6A` (north, north-west)
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* `LIZZI8A` (north-east, east)
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* `WAREN7A` (south, south-east)
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* `WENDY9A` (west, south-west)
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There are more STARS, however due to limitations to the game at the moment, they will not be included. This includes some RNAV approaches and non-jet STARS.
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ALL aircraft must follow the STAR until `BELTA`. The only execption is the `LIZZI8A`, where aircraft may fly direct to `BELTA` after `LIZZI`.
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Aircraft will use the following SIDS:
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* `DOSEL1`, `NONIX3`, `MNG3` (these all follow the same routing up until `PEART`; north, north-east)
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* `KEPPA2` (north)
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* `SUNTI3` (south)
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* `CRENA1`, `ESDIG3` (west, south-west)
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* `CORRS9` (east)
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* `NEVIS7` (north-west)
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Aircraft may travel direct to the last waypoint on the SID, but only for seperation purposes.
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## Known Issues
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I personally have not found any issues. If you have, feel free to tell me. Thanks!
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## Changelog
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* 1.0.0 - 11/07/2021 - Initial Version
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