Create EDDK_Readme_md.txt

Small readme file for EDDK
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FussballxD
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Cologne Bonn Airprot
Cologne is a medium sized airport located in the west of Germany.
During Daytime it is not particulary busy but during the night at peak time there are a lot cargo aircraft coming in.
A big challenge of EDDK is that the APP sector is quite small and therefore precise preplanning is required to handle traffic.
Normal config at EDDK is 14L or 32R single operations and runway 24 may be used in adition to that as a landing runway to shortem flight and taxi times.
If runway 14L/32R and 24 are active for landing it is required to separate the arrivals as these are crossing runways, so having runway 24 open, does not mean double capacity.
Arrivals will be transfered via GULKO, KOPAG and DEPOK at FL100 (I don't know how to have different ALTs for different WPs) and then will normally be vectored towards final approach.
In addition I added transition from GULKO/KOPAG/DEPOK for 14L/32R and GULKO/KOPAG for 24 which may be used but aren't normally in real life.
If you want to use the 24 transitions you'll need to click the APP button twice, then you can toggle through the transitions.
The DEPOK transition is slightly modified in comparison to real life to make it usable in the game
There is no transition out of DEPOK for runway 24, so you'll need to vector the aircraft if you want them on runway 24.
Departures will normally easily overclimb the arrivals and will be handed of climbing to FL140.
I might add:
- 06/24 departures at a later stage, which would allow to add 06/14L 06/32R and 24 single operations.
- a transition from DEPOK for runway 24 if neede
Most importantly enjoy the airport!
Any feedback is highly appreciated!