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Anton Leagre
2020-07-15 14:33:54 +02:00
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# DISCLAIMER: this is for edutainment purposes only! Not to be used for training.
[airspace]
radius = 30 ; airspace radius in NM
zoom = 7.0 ; default zoom level, increase to zoom in
elevation = 175 ; ground altitude in feet
floor = 1500 ; minimum selectable altitude
descendaltitude = 8000 ; minimum initial altitude for arrivals
ceiling = 7000 ; maximum selectable altitude
above = 0 ; SID top altitude in feet (above ceiling)
transition = 5000 ; lowest altitude in feet to be displayed as flight level
speedrestriction = 18, 220 ; radius in NM, and speed in knots
usa = false ; American-style callsign pronunciation and runway names
metric = false ; display altitudes in metres instead of feet
center = N050.54.08.398, E004.32.17.098 ; lat/long location of center of radar display (required when using lat/long coordinates elsewhere in this file)
magneticvar = 1.0 ; magnetic variance; east = positive (used to rotate lat/long coordinates if defined below)
beacons =
BUB, N050.54.08.398, E004.32.17.098, 0, Brussels
ANT, N051.11.25.738, E004.28.21.298, -170, Antwerpen
BUB, N050.54.08.398, E004.32.17.098, 0, Brussels
FLO, N050.52.35.990, E005.08.04.318, 308, Flora
CIV, N050.34.19.999, E003.49.18.001, 0, Chievres
HUL, N050.44.58.138, E004.38.29.900, 0, Huldenberg
BUN, N051.07.07.089, E004.50.31.549, 0, Bruno
NIK, N051.09.54.291, E004.11.02.180, 0, Nicky
SPI, N050.30.52.999, E005.37.24.999, 0, Sprimont
LNO, N050.35.09.290, E005.42.36.990, 0, Olno
[airport1]
name = Brussels Airport; name of the main airport
code = EBBR ; four letter code, displayed in airport menu (required)
runways =
25r, 25r, N050.54.41.558, E004.29.57.800, 245, 10535, 0, 0, 175, 3
25l, 25l, N050.53.56.191, E004.31.23.879, 250, 11936, 0, 0, 175, 3
climbaltitude = 6000 ; maximum initial climb altitude in feet or departures
sids =
DENUT, N051.14.10.039, E003.39.27.359, denut
HELEN, N051.14.07.130, E003.52.10.959, helen
CIV
SPI
LNO
entrypoints =
090, FLO
360, ANT
270, BUN
airlines =
bel, 3, a319/a320/a332/a333, beeline, w
bel, 2, a319/a320/a332/a333, beeline, n
bel, 3, a319/a320/a332/a333, beeline, s
jaf, 3, b738/b789, beauty, s
aal, 1, B77W, american, nw
aca, 1, B789, air canada, n
ryr, 2, b738, ryan air, se
dlh, 1, a319/a320, lufthansa, se
ual, 1, b789, united, nw
[airport2]
name = Charleroi Airport
code = CI
runways =
24, 24, N050.27.52.829, E004.28.09.951, 245
traffic = 2 ; average time between airplanes per active runway, in minutes (but this decreases at higher skill values)
inboundbeacon = BUB ; beacon name, for arrivals (choose one from the beacon list above)
entrypoints =
360
airlines =
ryr, 3, b738, ryan air, n
oo-spw, 1, c210/c172, 0, n
climbaltitude = 5000 ; maximum initial climb altitude in feet for departures
sids =
CIV
[airport3]
name = Antwerpen Airport
code = AW
runways =
29, 29, N051.11.15.748, E004.28.23.451, 290
traffic = 2 ; average time between airplanes per active runway, in minutes (but this decreases at higher skill values)
inboundbeacon = NIK ; beacon name, for arrivals (choose one from the beacon list above)
entrypoints =
270
airlines =
oo-spw, 1, c210/c172, 0, w
climbaltitude = 5000 ; maximum initial climb altitude in feet for departures
sids =
NIK
[configurations]
#25's: westerly config
config1 =
0, 25r, landstart
0, 25l, land
8, 24, landstart
12, 29, landstart
[planetypes]
types =
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# Brussels Airport For Endless ATC
This is a file to add EBBR (Brussels Airport) to the [Endless ATC](https://steamcommunity.com/app/666610) game.
## Installation
### Steam
* Download EBBR.txt
* Put it in `Steam/steamapps/common/endless ATC/locations`
### Android
* Download EBBR.txt
* Put it in `Android/data/com.dirgtrats.endlessatc/files`
## Features
### Implemented
* Arrivals and departures at EBBR
* (Semi-)Realistic arrival- and departure paths
* Realistic airspace
* Secondary airports: EBCI and EBAW
* Multiple runway configurations
### Planned
* Realistic airline schedules. The variety of airlines is quite limited at this time.
## Issues
Endless ATC is a **simple** game. Compromises were made to make the game as realistic and as playable as possible.
* The airspace boundary is a circle of 38NM and doesn't follow the TMA/CTA boundaries.
* Multiple SIDS aren't modelled. Departures make a straight turn to their first waypoint.
* **EBBR**
* Arrivals call at FL80 everywhere, instead of FL60 at FLO, FL110 at KERKY, etc depending on ruway config. this is a limitation of the game, that can't be fixed.
* Departures need to be climbed FL110 instead of FL70. The lowest level Endless ATC allows departures to be climbed to at the moment is FL110.
* When reaching higher skill levels, arrivals spawn really close to eachother and clog up the airspace around ANT and FLO. In Endless ATC, there is no "radar controller" that sequences the arrivals before entering your airspace. This is how the game is coded.
* **EBCI**
* Arrival routings are incorrect. Endless ATC only allows one inbound VOR for secondary airports. [The routing BUB - NIVOR - GSY and the B-Arrivals](https://ops.skeyes.be/html/belgocontrol_static/eaip/eAIP_Main/graphics/eAIP/EBCI_STAR01_v10.pdf) can't be implemented.
* Arrivals call at FL90. This is again a limitation of Endless ATC that can't be fixed.
* **EBAW**
Notice other bugs or issues? Please open an [issue on github](https://github.com/aap007freak/EndlessATC_EBBR/issues).
## Credits
All coordinates and other information with respect to EBBR where directly taken from the [eAIP](https://ops.skeyes.be/html/belgocontrol_static/eaip/eAIP_Main/html/index-en-GB.html).