VOR complete
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+177
-13
@@ -25,19 +25,22 @@ separation = 3 ; minimum allowed distance between aircraft in NM
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beacons =
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GVA, N46.25390, E6.13222, 0, Geneva Cointrin
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PAS, N46.16370, E5.99992, 0, Passeiry
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GLA, N46.40870, E6.24425, 0, Gland
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SPR, N46.46870, E6.44806, 0, St-Prex
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CBY, N45.88190, E5.75731, 0, Chambery
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LAP, N46.67610, E6.41333, 0, La Praz
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AMU, N45.98860, E5.33125, 0, Amberieu
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SIO, N46.21550, E7.28878, 0, Sion
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LSE, N45.74550, E5.09058, 0, Lyon/Saint Exupery
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LNP, N45.48980, E5.44000, 0, Tour Du Pin
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LTP, N45.48900, E5.43906, 0, La Tour Du Pin
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FRI, N46.77760, E7.22350, 0, Fribourg
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#VOR/NDB
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GVA, N46.25392, E6.13222, 206, Geneva Cointrin #vordme 115.75 104y
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PAS, N46.16369, E5.99992, -224, Passeiry #vordme 116.60 113x
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GLA, N46.40869, E6.24425, 0, Gland #ndb 375
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SPR, N46.46869, E6.44806, 224, St-Prex #vordme 113.90 86x
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CBY, N45.88189, E5.75731, 27, Chambery #vordme 115.40
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SIO, N46.21550, E7.28878, 0, Sion #vordme 112.15
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LSE, N45.74553, E5.09058, 0, Lyon/Saint Exupery #vordme 114.75
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LTP, N45.48897, E5.43906, 0, La Tour Du Pin #vordme 115.55
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FRI, N46.77758, E7.22350, 0, Fribourg #vordme 110.85
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#SID ####################
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AKITO, N47.21334, E6.64875, 0, Akito
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ARBOS, N46.98742, E6.02639, 0, Arbos
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ARGIS, N45.97100, E5.59908, 0, Argis
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#STAR
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## name, position, <holdingheading>, <pronunciation>
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# the first given beacon will be the default beacon for arrivals inbound the main airport
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# when holdingheading is 0 or omitted, planes will hold there using the plane's current heading
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@@ -146,3 +149,164 @@ airlines =
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# direction lets the plane arrive/depart in (roughly) a preferred direction:
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# give the direction as a string containing one or more of the letters nwse, for north west south east,
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# but make sure there are actually entrypoints defined at those directions (approximately); w needs an entrypoint near 270
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##############################################################
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[area2]
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##############################################################
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shape = polygon ; circle or polygon
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altitude = 3500 ; minimum allowed altitude in feet
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#name = X ; <name, if omited then planes inbound the main airport may enter this area>
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draw = 1 ; <number of invisible lines at the end of the polygon, omit for a full polygon>
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labelpos = -3.1, 10.9 ; <position of label>
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points =
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-8.1, 13.3
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0, 13
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-1, -4
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-7.6, -4
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-9.0, 10
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## positions
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# the last point will be automatically connected to the first point
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##############################################################
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[configurations]
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##############################################################
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config1 =
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0, rwy1, landstart
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7, rwy1, startland, 020, nosid
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8, rwy2, startlandrev
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## score, identifier, usage, <offsetheading>, <nosid>
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# score is the score (skill) at which the runway will be activated
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# identifier is a unique runway name specified earlier
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# usage is a string (without spaces) that may contain these words: start, land, rev, int, track
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# where rev means reversed use (opposite direction), int means intersection departure (takeoffs begin 30% down the rwy), track means backtrack after landing
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# offsetheading means planes will fly a specific heading just after takeoff (especially useful for allowing parallel takeoffs with divergent climbout headings)
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# nosid option means planes will depart on the given offsetheading, with SID mode disabled
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# when rwy configurations are omited, two configs are automatically created, one for each rwy direction, with all runways active
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config2 =
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0, rwy1, landstartrev
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7, rwy1, startlandrev, 200, nosid
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8, rwy2, startland
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##############################################################
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[departure1]
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##############################################################
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runway = rwy2 ; runway identifier, <reversed use>
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route1 =
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bco2, beacon two
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12, 0
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18.6, 0
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18.6, 6.8
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25, 16.5
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# first line of the route is the sid name (up to 5 characters will be displayed), and optional <pronunciation> of the sid name
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# next lines are one or more waypoint positions
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route2 =
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south
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12, 0
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15.3, -4.7
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0, -16.6
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0, -25
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# the optional [departure] section adds routes to a specific runway direction
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# this overrides the default (single waypoint) SIDs with more detailed routes, and applies the routes to the specified runway only
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# departing planes from that runway will then follow the one of the routes, unless the user deactivates SID mode
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# re-enabling SID mode will select just the last point of the route
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# defining one or more departure routes disables all the default SID points for that runway; planes will use the given routes only
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# use one [departure] section per runway direction, each with one or more routes
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# [departure] routes are not used in the built-in airports, for simplicity
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##############################################################
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[approach1]
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##############################################################
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runway = rwy1, rev ; runway identifier, <reversed use>
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beacon = lima, 1, 18, 0, lima ; selectable beacon to enable APP mode; define a beacon, or choose a name from beacon list above
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route1 =
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060
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-3, 22, 5500, 210
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1, 22
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1, 18, 4000
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-3, 18, 0, 180
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10.5, 3000, 200
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# first item of the route is the bearing from the plane towards the beacon; if there are multiple routes defined for this beacon, the closest bearing defines which route is selected
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# next lines are optional waypoints: ## position, <maximum altitude>, <maximum speed>
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# last line is the interception point on the ILS: ## distance (NM) from the (displaced) threshold, <maximum altitude>, <maximum speed>
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route2 =
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310
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1, 18, 4000
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-3, 18, 0, 180
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10.5, 3000, 200
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route3 =
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010
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1, 10
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1, 18, 4000
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-3, 18, 0, 180
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10.5, 3000, 200
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# multiple [approach] sections can be used for the same runway, to allow for multiple beacons
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# for easier creation of routes, use left Ctrl key to display current mouse coordinates, and left click while holding down Ctrl places temporary visual markers
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# Longpress the airport name button in the menu to display all routes at once
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# [approach] routes are not used in the built-in airports as the game is focussed on vectors for simplicity
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##############################################################
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[planetypes]
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##############################################################
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types =
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f200, 5, 140, 230, 2.9, 3.2, 1400, 1600, 115, 125, 1.1, 1.2, big jet
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c271, 6, 90, 120, 2.9, 3.2, 1400, 1600, 90, 105, 1.1, 1.2, singleprop
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## type, category, minspeed, maxspeed, minturnrate, maxturnrate, mindescendrate, maxdescendrate, minfinalapproachspeed, maxfinalapproachspeed, minaccelrate, maxaccelrate, <manufacturer>
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# custom [planetypes] are only needed when using unknown custom types in the airlinelists above (game will show warning on startup), or to override default type properties
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# category is the weight category: 1 to 6, meaning superheavy=1, upperheavy, lowerheavy, uppermedium, lowermedium, light=6
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# turnrate is in degrees per second
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# descendrate is in feet per minute
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# accelrate is in knots per second
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# manufacturer name is optional, and only used for private callsign pronunciation in usa mode
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# example of default values for b737, 4, 160, 250, 2.6, 3.0, 1440, 1560, 131, 144, 1.2, 1.3
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##############################################################
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[scenario]
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##############################################################
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finish = 2 ; amount of planes to land to finish the scenario
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events =
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0, config, 1
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0, score, 6
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0, wind, 180, 10
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0, cloud, -1, 25
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0, cloud, -2, 24
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0, cloud, -4, 24
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0, dep, rwy1, north, f200
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0, elapse, 20
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0, arr, 230, vor, f200
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0, elapse, 100
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5, arr, 90, bco, f200
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40, dep, rwy1, north, f200
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70, dep, rwy1, south, a333
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20, score, 8
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90, dep, rwy1, north
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0, wind, 200, 8
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0, cloud, 19, -26.5
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50, dep, rwy1, west, f200
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1, text, Hello!
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5, arr, 210, vor, a333, 15000, 6000, 300, 0, 0, 1, air
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10, arr, 090, 0, 0, 0, 0, 0, 0, 0, 0, 0, sc
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10, dep, rwy2, north
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## elapsed time after previous event in seconds, eventtype, properties
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# available eventtypes: arr, dep, score, elapse, wind, cloud, config, text
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## arr: entrypoint, <beacon>, <planetype>, <altitude>, <targetaltitude>, <speed>, <delaytimer>, <fuel>, <emergency>, <callsign>, <destination> ; arrival (fuel counts up; lowfuel from 5000+, emergency=1 for medical, 2 for engine, destination is the two letter code of a secondary airport)
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## dep: runwayidentifier, sid, <planetype>, <emergency>, <callsign> ; departure
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## score: score ; set higher score/skill to open more runways, or lower to close runways
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## elapse: seconds ; elapse simulation time between events (only use this to build traffic before the start, so at time 0)
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## wind: heading, speed ; set wind (preferably in small steps when changing the wind)
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## cloud: position ; add cloud with radius of 1 NM (preferably just outside the airspace boundary, to avoid incidents, unless time is 0)
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## config: entry ; change to different runway config, as specified in the rwy configurations section
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## text: message ; display yellow text at the top of screen
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# the [scenario] can be enabled in the traffic menu
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