VOR complete

This commit is contained in:
codelyokop
2020-12-02 04:22:05 +00:00
parent cf53441611
commit 16406ed97c
+177 -13
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@@ -25,19 +25,22 @@ separation = 3 ; minimum allowed distance between aircraft in NM
beacons =
GVA, N46.25390, E6.13222, 0, Geneva Cointrin
PAS, N46.16370, E5.99992, 0, Passeiry
GLA, N46.40870, E6.24425, 0, Gland
SPR, N46.46870, E6.44806, 0, St-Prex
CBY, N45.88190, E5.75731, 0, Chambery
LAP, N46.67610, E6.41333, 0, La Praz
AMU, N45.98860, E5.33125, 0, Amberieu
SIO, N46.21550, E7.28878, 0, Sion
LSE, N45.74550, E5.09058, 0, Lyon/Saint Exupery
LNP, N45.48980, E5.44000, 0, Tour Du Pin
LTP, N45.48900, E5.43906, 0, La Tour Du Pin
FRI, N46.77760, E7.22350, 0, Fribourg
#VOR/NDB
GVA, N46.25392, E6.13222, 206, Geneva Cointrin #vordme 115.75 104y
PAS, N46.16369, E5.99992, -224, Passeiry #vordme 116.60 113x
GLA, N46.40869, E6.24425, 0, Gland #ndb 375
SPR, N46.46869, E6.44806, 224, St-Prex #vordme 113.90 86x
CBY, N45.88189, E5.75731, 27, Chambery #vordme 115.40
SIO, N46.21550, E7.28878, 0, Sion #vordme 112.15
LSE, N45.74553, E5.09058, 0, Lyon/Saint Exupery #vordme 114.75
LTP, N45.48897, E5.43906, 0, La Tour Du Pin #vordme 115.55
FRI, N46.77758, E7.22350, 0, Fribourg #vordme 110.85
#SID ####################
AKITO, N47.21334, E6.64875, 0, Akito
ARBOS, N46.98742, E6.02639, 0, Arbos
ARGIS, N45.97100, E5.59908, 0, Argis
#STAR
## name, position, <holdingheading>, <pronunciation>
# the first given beacon will be the default beacon for arrivals inbound the main airport
# when holdingheading is 0 or omitted, planes will hold there using the plane's current heading
@@ -146,3 +149,164 @@ airlines =
# direction lets the plane arrive/depart in (roughly) a preferred direction:
# give the direction as a string containing one or more of the letters nwse, for north west south east,
# but make sure there are actually entrypoints defined at those directions (approximately); w needs an entrypoint near 270
##############################################################
[area2]
##############################################################
shape = polygon ; circle or polygon
altitude = 3500 ; minimum allowed altitude in feet
#name = X ; <name, if omited then planes inbound the main airport may enter this area>
draw = 1 ; <number of invisible lines at the end of the polygon, omit for a full polygon>
labelpos = -3.1, 10.9 ; <position of label>
points =
-8.1, 13.3
0, 13
-1, -4
-7.6, -4
-9.0, 10
## positions
# the last point will be automatically connected to the first point
##############################################################
[configurations]
##############################################################
config1 =
0, rwy1, landstart
7, rwy1, startland, 020, nosid
8, rwy2, startlandrev
## score, identifier, usage, <offsetheading>, <nosid>
# score is the score (skill) at which the runway will be activated
# identifier is a unique runway name specified earlier
# usage is a string (without spaces) that may contain these words: start, land, rev, int, track
# where rev means reversed use (opposite direction), int means intersection departure (takeoffs begin 30% down the rwy), track means backtrack after landing
# offsetheading means planes will fly a specific heading just after takeoff (especially useful for allowing parallel takeoffs with divergent climbout headings)
# nosid option means planes will depart on the given offsetheading, with SID mode disabled
# when rwy configurations are omited, two configs are automatically created, one for each rwy direction, with all runways active
config2 =
0, rwy1, landstartrev
7, rwy1, startlandrev, 200, nosid
8, rwy2, startland
##############################################################
[departure1]
##############################################################
runway = rwy2 ; runway identifier, <reversed use>
route1 =
bco2, beacon two
12, 0
18.6, 0
18.6, 6.8
25, 16.5
# first line of the route is the sid name (up to 5 characters will be displayed), and optional <pronunciation> of the sid name
# next lines are one or more waypoint positions
route2 =
south
12, 0
15.3, -4.7
0, -16.6
0, -25
# the optional [departure] section adds routes to a specific runway direction
# this overrides the default (single waypoint) SIDs with more detailed routes, and applies the routes to the specified runway only
# departing planes from that runway will then follow the one of the routes, unless the user deactivates SID mode
# re-enabling SID mode will select just the last point of the route
# defining one or more departure routes disables all the default SID points for that runway; planes will use the given routes only
# use one [departure] section per runway direction, each with one or more routes
# [departure] routes are not used in the built-in airports, for simplicity
##############################################################
[approach1]
##############################################################
runway = rwy1, rev ; runway identifier, <reversed use>
beacon = lima, 1, 18, 0, lima ; selectable beacon to enable APP mode; define a beacon, or choose a name from beacon list above
route1 =
060
-3, 22, 5500, 210
1, 22
1, 18, 4000
-3, 18, 0, 180
10.5, 3000, 200
# first item of the route is the bearing from the plane towards the beacon; if there are multiple routes defined for this beacon, the closest bearing defines which route is selected
# next lines are optional waypoints: ## position, <maximum altitude>, <maximum speed>
# last line is the interception point on the ILS: ## distance (NM) from the (displaced) threshold, <maximum altitude>, <maximum speed>
route2 =
310
1, 18, 4000
-3, 18, 0, 180
10.5, 3000, 200
route3 =
010
1, 10
1, 18, 4000
-3, 18, 0, 180
10.5, 3000, 200
# multiple [approach] sections can be used for the same runway, to allow for multiple beacons
# for easier creation of routes, use left Ctrl key to display current mouse coordinates, and left click while holding down Ctrl places temporary visual markers
# Longpress the airport name button in the menu to display all routes at once
# [approach] routes are not used in the built-in airports as the game is focussed on vectors for simplicity
##############################################################
[planetypes]
##############################################################
types =
f200, 5, 140, 230, 2.9, 3.2, 1400, 1600, 115, 125, 1.1, 1.2, big jet
c271, 6, 90, 120, 2.9, 3.2, 1400, 1600, 90, 105, 1.1, 1.2, singleprop
## type, category, minspeed, maxspeed, minturnrate, maxturnrate, mindescendrate, maxdescendrate, minfinalapproachspeed, maxfinalapproachspeed, minaccelrate, maxaccelrate, <manufacturer>
# custom [planetypes] are only needed when using unknown custom types in the airlinelists above (game will show warning on startup), or to override default type properties
# category is the weight category: 1 to 6, meaning superheavy=1, upperheavy, lowerheavy, uppermedium, lowermedium, light=6
# turnrate is in degrees per second
# descendrate is in feet per minute
# accelrate is in knots per second
# manufacturer name is optional, and only used for private callsign pronunciation in usa mode
# example of default values for b737, 4, 160, 250, 2.6, 3.0, 1440, 1560, 131, 144, 1.2, 1.3
##############################################################
[scenario]
##############################################################
finish = 2 ; amount of planes to land to finish the scenario
events =
0, config, 1
0, score, 6
0, wind, 180, 10
0, cloud, -1, 25
0, cloud, -2, 24
0, cloud, -4, 24
0, dep, rwy1, north, f200
0, elapse, 20
0, arr, 230, vor, f200
0, elapse, 100
5, arr, 90, bco, f200
40, dep, rwy1, north, f200
70, dep, rwy1, south, a333
20, score, 8
90, dep, rwy1, north
0, wind, 200, 8
0, cloud, 19, -26.5
50, dep, rwy1, west, f200
1, text, Hello!
5, arr, 210, vor, a333, 15000, 6000, 300, 0, 0, 1, air
10, arr, 090, 0, 0, 0, 0, 0, 0, 0, 0, 0, sc
10, dep, rwy2, north
## elapsed time after previous event in seconds, eventtype, properties
# available eventtypes: arr, dep, score, elapse, wind, cloud, config, text
## arr: entrypoint, <beacon>, <planetype>, <altitude>, <targetaltitude>, <speed>, <delaytimer>, <fuel>, <emergency>, <callsign>, <destination> ; arrival (fuel counts up; lowfuel from 5000+, emergency=1 for medical, 2 for engine, destination is the two letter code of a secondary airport)
## dep: runwayidentifier, sid, <planetype>, <emergency>, <callsign> ; departure
## score: score ; set higher score/skill to open more runways, or lower to close runways
## elapse: seconds ; elapse simulation time between events (only use this to build traffic before the start, so at time 0)
## wind: heading, speed ; set wind (preferably in small steps when changing the wind)
## cloud: position ; add cloud with radius of 1 NM (preferably just outside the airspace boundary, to avoid incidents, unless time is 0)
## config: entry ; change to different runway config, as specified in the rwy configurations section
## text: message ; display yellow text at the top of screen
# the [scenario] can be enabled in the traffic menu