diff --git a/final/EU/CHE/LSGG.txt b/final/EU/CHE/LSGG.txt index e1c7d62..d6c03bf 100644 --- a/final/EU/CHE/LSGG.txt +++ b/final/EU/CHE/LSGG.txt @@ -25,19 +25,22 @@ separation = 3 ; minimum allowed distance between aircraft in NM beacons = - GVA, N46.25390, E6.13222, 0, Geneva Cointrin - PAS, N46.16370, E5.99992, 0, Passeiry - GLA, N46.40870, E6.24425, 0, Gland - SPR, N46.46870, E6.44806, 0, St-Prex - CBY, N45.88190, E5.75731, 0, Chambery - LAP, N46.67610, E6.41333, 0, La Praz - AMU, N45.98860, E5.33125, 0, Amberieu - SIO, N46.21550, E7.28878, 0, Sion - LSE, N45.74550, E5.09058, 0, Lyon/Saint Exupery - LNP, N45.48980, E5.44000, 0, Tour Du Pin - LTP, N45.48900, E5.43906, 0, La Tour Du Pin - FRI, N46.77760, E7.22350, 0, Fribourg - +#VOR/NDB + GVA, N46.25392, E6.13222, 206, Geneva Cointrin #vordme 115.75 104y + PAS, N46.16369, E5.99992, -224, Passeiry #vordme 116.60 113x + GLA, N46.40869, E6.24425, 0, Gland #ndb 375 + SPR, N46.46869, E6.44806, 224, St-Prex #vordme 113.90 86x + CBY, N45.88189, E5.75731, 27, Chambery #vordme 115.40 + SIO, N46.21550, E7.28878, 0, Sion #vordme 112.15 + LSE, N45.74553, E5.09058, 0, Lyon/Saint Exupery #vordme 114.75 + LTP, N45.48897, E5.43906, 0, La Tour Du Pin #vordme 115.55 + FRI, N46.77758, E7.22350, 0, Fribourg #vordme 110.85 +#SID #################### + AKITO, N47.21334, E6.64875, 0, Akito + ARBOS, N46.98742, E6.02639, 0, Arbos + ARGIS, N45.97100, E5.59908, 0, Argis + +#STAR ## name, position, , # the first given beacon will be the default beacon for arrivals inbound the main airport # when holdingheading is 0 or omitted, planes will hold there using the plane's current heading @@ -146,3 +149,164 @@ airlines = # direction lets the plane arrive/depart in (roughly) a preferred direction: # give the direction as a string containing one or more of the letters nwse, for north west south east, # but make sure there are actually entrypoints defined at those directions (approximately); w needs an entrypoint near 270 + +############################################################## +[area2] +############################################################## +shape = polygon ; circle or polygon +altitude = 3500 ; minimum allowed altitude in feet +#name = X ; +draw = 1 ; +labelpos = -3.1, 10.9 ; +points = + -8.1, 13.3 + 0, 13 + -1, -4 + -7.6, -4 + -9.0, 10 +## positions +# the last point will be automatically connected to the first point + +############################################################## +[configurations] +############################################################## + +config1 = + 0, rwy1, landstart + 7, rwy1, startland, 020, nosid + 8, rwy2, startlandrev +## score, identifier, usage, , +# score is the score (skill) at which the runway will be activated +# identifier is a unique runway name specified earlier +# usage is a string (without spaces) that may contain these words: start, land, rev, int, track +# where rev means reversed use (opposite direction), int means intersection departure (takeoffs begin 30% down the rwy), track means backtrack after landing +# offsetheading means planes will fly a specific heading just after takeoff (especially useful for allowing parallel takeoffs with divergent climbout headings) +# nosid option means planes will depart on the given offsetheading, with SID mode disabled +# when rwy configurations are omited, two configs are automatically created, one for each rwy direction, with all runways active + +config2 = + 0, rwy1, landstartrev + 7, rwy1, startlandrev, 200, nosid + 8, rwy2, startland + + ############################################################## +[departure1] +############################################################## + +runway = rwy2 ; runway identifier, +route1 = + bco2, beacon two + 12, 0 + 18.6, 0 + 18.6, 6.8 + 25, 16.5 +# first line of the route is the sid name (up to 5 characters will be displayed), and optional of the sid name +# next lines are one or more waypoint positions + +route2 = + south + 12, 0 + 15.3, -4.7 + 0, -16.6 + 0, -25 + +# the optional [departure] section adds routes to a specific runway direction +# this overrides the default (single waypoint) SIDs with more detailed routes, and applies the routes to the specified runway only +# departing planes from that runway will then follow the one of the routes, unless the user deactivates SID mode +# re-enabling SID mode will select just the last point of the route +# defining one or more departure routes disables all the default SID points for that runway; planes will use the given routes only +# use one [departure] section per runway direction, each with one or more routes +# [departure] routes are not used in the built-in airports, for simplicity + + +############################################################## +[approach1] +############################################################## + +runway = rwy1, rev ; runway identifier, +beacon = lima, 1, 18, 0, lima ; selectable beacon to enable APP mode; define a beacon, or choose a name from beacon list above +route1 = + 060 + -3, 22, 5500, 210 + 1, 22 + 1, 18, 4000 + -3, 18, 0, 180 + 10.5, 3000, 200 +# first item of the route is the bearing from the plane towards the beacon; if there are multiple routes defined for this beacon, the closest bearing defines which route is selected +# next lines are optional waypoints: ## position, , +# last line is the interception point on the ILS: ## distance (NM) from the (displaced) threshold, , + +route2 = + 310 + 1, 18, 4000 + -3, 18, 0, 180 + 10.5, 3000, 200 + +route3 = + 010 + 1, 10 + 1, 18, 4000 + -3, 18, 0, 180 + 10.5, 3000, 200 + +# multiple [approach] sections can be used for the same runway, to allow for multiple beacons +# for easier creation of routes, use left Ctrl key to display current mouse coordinates, and left click while holding down Ctrl places temporary visual markers +# Longpress the airport name button in the menu to display all routes at once +# [approach] routes are not used in the built-in airports as the game is focussed on vectors for simplicity + + +############################################################## +[planetypes] +############################################################## +types = + f200, 5, 140, 230, 2.9, 3.2, 1400, 1600, 115, 125, 1.1, 1.2, big jet + c271, 6, 90, 120, 2.9, 3.2, 1400, 1600, 90, 105, 1.1, 1.2, singleprop +## type, category, minspeed, maxspeed, minturnrate, maxturnrate, mindescendrate, maxdescendrate, minfinalapproachspeed, maxfinalapproachspeed, minaccelrate, maxaccelrate, +# custom [planetypes] are only needed when using unknown custom types in the airlinelists above (game will show warning on startup), or to override default type properties +# category is the weight category: 1 to 6, meaning superheavy=1, upperheavy, lowerheavy, uppermedium, lowermedium, light=6 +# turnrate is in degrees per second +# descendrate is in feet per minute +# accelrate is in knots per second +# manufacturer name is optional, and only used for private callsign pronunciation in usa mode +# example of default values for b737, 4, 160, 250, 2.6, 3.0, 1440, 1560, 131, 144, 1.2, 1.3 + + +############################################################## +[scenario] +############################################################## +finish = 2 ; amount of planes to land to finish the scenario + +events = + 0, config, 1 + 0, score, 6 + 0, wind, 180, 10 + 0, cloud, -1, 25 + 0, cloud, -2, 24 + 0, cloud, -4, 24 + 0, dep, rwy1, north, f200 + 0, elapse, 20 + 0, arr, 230, vor, f200 + 0, elapse, 100 + 5, arr, 90, bco, f200 + 40, dep, rwy1, north, f200 + 70, dep, rwy1, south, a333 + 20, score, 8 + 90, dep, rwy1, north + 0, wind, 200, 8 + 0, cloud, 19, -26.5 + 50, dep, rwy1, west, f200 + 1, text, Hello! + 5, arr, 210, vor, a333, 15000, 6000, 300, 0, 0, 1, air + 10, arr, 090, 0, 0, 0, 0, 0, 0, 0, 0, 0, sc + 10, dep, rwy2, north +## elapsed time after previous event in seconds, eventtype, properties +# available eventtypes: arr, dep, score, elapse, wind, cloud, config, text +## arr: entrypoint, , , , , , , , , , ; arrival (fuel counts up; lowfuel from 5000+, emergency=1 for medical, 2 for engine, destination is the two letter code of a secondary airport) +## dep: runwayidentifier, sid, , , ; departure +## score: score ; set higher score/skill to open more runways, or lower to close runways +## elapse: seconds ; elapse simulation time between events (only use this to build traffic before the start, so at time 0) +## wind: heading, speed ; set wind (preferably in small steps when changing the wind) +## cloud: position ; add cloud with radius of 1 NM (preferably just outside the airspace boundary, to avoid incidents, unless time is 0) +## config: entry ; change to different runway config, as specified in the rwy configurations section +## text: message ; display yellow text at the top of screen +# the [scenario] can be enabled in the traffic menu \ No newline at end of file