From 02d353d32edf8591c4380a25afc09da1cc3e5467 Mon Sep 17 00:00:00 2001 From: Tony Stork Date: Fri, 20 Dec 2024 21:41:49 -0500 Subject: [PATCH] Restructure since we've relocated the wiki --- amy/amy.txt => amy.txt | 0 amy/readme.md | 29 ----------------------------- katie/katie.txt => katie.txt | 0 katie/readme.md | 24 ------------------------ megan/megan.txt => megan.txt | 0 megan/readme.md | 23 ----------------------- 6 files changed, 76 deletions(-) rename amy/amy.txt => amy.txt (100%) delete mode 100644 amy/readme.md rename katie/katie.txt => katie.txt (100%) delete mode 100644 katie/readme.md rename megan/megan.txt => megan.txt (100%) delete mode 100644 megan/readme.md diff --git a/amy/amy.txt b/amy.txt similarity index 100% rename from amy/amy.txt rename to amy.txt diff --git a/amy/readme.md b/amy/readme.md deleted file mode 100644 index 86e47f3..0000000 --- a/amy/readme.md +++ /dev/null @@ -1,29 +0,0 @@ -# Amy - -Prompt file [here](amy.txt) - -## Notes - -- Anything with numbers on the front looking similar to "**1-3$$**" followed by a list of choices, that is the range of items to pick. Basically, "pick 1-3 items from this list". You can change these. You can use a range like that, or you can set a hard number "**2$$**" or you can even do "**-3$$**" (this would mean a **maximum** of three) or "**1-$$**" (this example means a **minimum** of one item but no maximum). -- These are only really tested with the PonyRealism checkpoint. Others MIGHT work, and might even produce solid quality. I just don't want to guarantee it. - -## Assassin - -Sometimes the weapons, hands, or both will have some weirdness. But you'll usually get more good results than bad. - -![Amy Assassin 1](../examples/amy/amy_assassin_1.png) -![Amy Assassin 2](../examples/amy/amy_assassin_2.png) - -## Wholesome - -Pretty versatile prompt with a lot of things you can change to make her dress differently, etc - -![Amy Wholesome 1](../examples/amy/amy_wholesome_1.png) -![Amy Wholesome 2](../examples/amy/amy_wholesome_2.png) - -## Mommy - -Step. On. Me. - -![Amy Mommy 1](../examples/amy/amy.png) -![Amy Mommy 2](../examples/amy/amy2.png) diff --git a/katie/katie.txt b/katie.txt similarity index 100% rename from katie/katie.txt rename to katie.txt diff --git a/katie/readme.md b/katie/readme.md deleted file mode 100644 index 61028c0..0000000 --- a/katie/readme.md +++ /dev/null @@ -1,24 +0,0 @@ -# Katie - -Prompt file [here](katie.txt) - -## Notes - -- Anything with numbers on the front looking similar to "**1-3$$**" followed by a list of choices, that is the range of items to pick. Basically, "pick 1-3 items from this list". You can change these. You can use a range like that, or you can set a hard number "**2$$**" or you can even do "**-3$$**" (this would mean a **maximum** of three) or "**1-$$**" (this example means a **minimum** of one item but no maximum). -- These are only really tested with the PonyRealism checkpoint. Others MIGHT work, and might even produce solid quality. I just don't want to guarantee it. - -## Base Katie - -More to come, but this will generate her in the only real outfit design I have for her so far. A random color variable is decided each time the prompt is run, so that various articles of clothing will match in color. - -She will be generated in random locations. To change this, just replace `__nai/Location__` with the location of your choice. - -To set your own clothing/hair accessory colors, remove `${color=!__jumbo/aesthetics/colours__}` from the beginning of the prompt, and then replace all instances of `${color}` throughout the prompt with the color of your choice. - -To change hair styles, replace `{ponytail|wavy hair|twin_braids}` with whatever hairstyle you want. Note, you can either pick one hairstyle, or just add/remove/change from the list. If you stick with a list, just make sure you follow the syntax of separating the choices. - -![Katie 1](../examples/katie/katie.png) -![Katie 2](../examples/katie/katie2.png) -![Katie 3](../examples/katie/katie3.png) -![Katie 4](../examples/katie/katie4.png) -![Katie 5](../examples/katie/katie5.png) diff --git a/megan/megan.txt b/megan.txt similarity index 100% rename from megan/megan.txt rename to megan.txt diff --git a/megan/readme.md b/megan/readme.md deleted file mode 100644 index fc3c3fd..0000000 --- a/megan/readme.md +++ /dev/null @@ -1,23 +0,0 @@ -# Megan - -Prompt file [here](megan.txt) - -## Notes - -- Anything with numbers on the front looking similar to "**1-3$$**" followed by a list of choices, that is the range of items to pick. Basically, "pick 1-3 items from this list". You can change these. You can use a range like that, or you can set a hard number "**2$$**" or you can even do "**-3$$**" (this would mean a **maximum** of three) or "**1-$$**" (this example means a **minimum** of one item but no maximum). -- These are only really tested with the PonyRealism checkpoint. Others MIGHT work, and might even produce solid quality. I just don't want to guarantee it. - -## Business Megan - -This is pretty much her "base skin", as she was designed to be a sensible office lady with a bit of a risque streak. - -Not much to add here in the way of specific instructions. If you want a specific hairstyle, you can take `{half updo|updo|hair bun|hair down}` and either replace it with one tag, or add/remove/modify the list as you see fit. If you stick with a list, just make sure to follow the syntax of separating the tags! - -Same idea as above with the `{1-3$$hairband|hair_tie|hair_ornament|hairpin|hairclip}` list for hair accessories. - -![Megan 1](../examples/megan/megan.png) -![Megan 2](../examples/megan/megan2.png) -![Megan 3](../examples/megan/megan3.png) -![Megan 4](../examples/megan/megan4.png) -![Megan 5](../examples/megan/megan5.png) -![Megan 6](../examples/megan/megan6.png)