# `YMML` Melbourne International Airport This is an implementation of `YMML` Melbourne Airport into the [Endless ATC](https://steamcommunity.com/app/666610) game. ## Features * Valid SID/STARS to current AIRAC 2106 * Rwy 16 landing, Rwy 27 takeoff * Real Airlines ## Future Features * Inclusion of nearby Avalon (`YMAV`) and Essendon (`YMEN`) airports * Different runways * Scenery objects * RWY16 unlock for takeoffs ------------------------------ ### `YMML` Melbourne Airport This is the main airport of the airspace. There is custom traffic, similar to reality. It may get a bit challanging as the airport in real life can only hold up to 55 aircraft inbound. Aircraft will use the following STARS: * `ARBEY6A` (north, north-west) * `LIZZI8A` (north-east, east) * `WAREN7A` (south, south-east) * `WENDY9A` (west, south-west) There are more STARS, however due to limitations to the game at the moment, they will not be included. This includes some RNAV approaches and non-jet STARS. ALL aircraft must follow the STAR until `BELTA`. The only execption is the `LIZZI8A`, where aircraft may fly direct to `BELTA` after `LIZZI`. Aircraft will use the following SIDS: * `DOSEL1`, `NONIX3`, `MNG3` (these all follow the same routing up until `PEART`; north, north-east) * `KEPPA2` (north) * `SUNTI3` (south) * `CRENA1`, `ESDIG3` (west, south-west) * `CORRS9` (east) * `NEVIS7` (north-west) Aircraft may travel direct to the last waypoint on the SID, but only for seperation purposes. ---------------------------- ## Known Issues I personally have not found any issues. If you have, feel free to tell me. Thanks! ## Changelog * 1.0.0 - 11/07/2021 - Initial Version