Restructure

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AdamJCavanaugh
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# `YMML` Melbourne International Airport
This is an implementation of `YMML` Melbourne Airport into the [Endless ATC](https://steamcommunity.com/app/666610) game.
## Features
* Valid SID/STARS to current AIRAC 2106
* Rwy 16 landing, Rwy 27 takeoff
* Real Airlines
## Future Features
* Inclusion of nearby Avalon (`YMAV`) and Essendon (`YMEN`) airports
* Different runways
* Scenery objects
* RWY16 unlock for takeoffs
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### `YMML` Melbourne Airport
This is the main airport of the airspace. There is custom traffic, similar to reality. It may get a bit challanging as the airport in real life can only hold up to 55 aircraft inbound.
Aircraft will use the following STARS:
* `ARBEY6A` (north, north-west)
* `LIZZI8A` (north-east, east)
* `WAREN7A` (south, south-east)
* `WENDY9A` (west, south-west)
There are more STARS, however due to limitations to the game at the moment, they will not be included. This includes some RNAV approaches and non-jet STARS.
ALL aircraft must follow the STAR until `BELTA`. The only execption is the `LIZZI8A`, where aircraft may fly direct to `BELTA` after `LIZZI`.
Aircraft will use the following SIDS:
* `DOSEL1`, `NONIX3`, `MNG3` (these all follow the same routing up until `PEART`; north, north-east)
* `KEPPA2` (north)
* `SUNTI3` (south)
* `CRENA1`, `ESDIG3` (west, south-west)
* `CORRS9` (east)
* `NEVIS7` (north-west)
Aircraft may travel direct to the last waypoint on the SID, but only for seperation purposes.
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## Known Issues
I personally have not found any issues. If you have, feel free to tell me. Thanks!
## Changelog
* 1.0.0 - 11/07/2021 - Initial Version