diff --git a/example.txt b/example.txt index c6a4950..7419da5 100644 --- a/example.txt +++ b/example.txt @@ -1,307 +1,351 @@ -# Custom airport file (experimental!) -# Save a copy of example.txt before editing it, and keep this file as a guide. -# On Windows, place the txt file in the /locations/ folder of the game. -# On android (4.4+), place the txt file in /Android/data/com.dirgtrats.endlessatc/files/. -# Copy, edit and use and share airport files at your own risk! - -# This example file has lots of comments (#), to use it as a guide. Uncomment the 'code = ' item in the [airport1] section below to make the airport appear in-game. - -# This file has several [sections] (but most are optional), namely: -# [airspace]: various general properties -# [airport1]: main airport -# [airport2]: optional secondary airports -# [area1]: optional restricted areas -# [configurations]: optional runway usage configurations -# [transition1]: optional runway transition routes -# [planetypes]: optional custom plane types -# [scenario]: optional nonrandom traffic - -# Each section can have multiple items, each item with one or more properties. The format/order of properties are explained after a double hashtag (##) in this file. -# Properties are comma separated. Multi-line properties (lists) must start with a tab or space at the beginning of each line. -# Properties in this file that are explained between are optional properties (do not include the brackets themselves). -# If the game fails to load a property, or you omit, #comment, or zero an (optional) property, a default value may be automatically used instead. -# Positions must be given either in x, y coordinates (in nautical miles NM), with 0, 0 being the center of the screen, and 20.1, 12.82 being somewhere at the top left, -# or, in latitude, longitude coordinates, which must always start with a N/W/S/E prefix, for example N40.7128, W74.0060 or S049.43.45.000, E002.09.51.000 (DMS notation). -# Lat/long coordinates (and true headings) are rotated automatically when a magnetic variance is defined; this is to align the radar display with the magnetic north, -# because heading 360 is a vertical line on the radar screen. -# X, y coordinates are screen coordinates; they are not rotated. -# Either way, all positions consist of two values, seperated by a comma. Whether you want to use x,y or latlong coordinates is up to you. -# For real world data it is probably easier to search the internet for the actual latlong coordinates, while for text labels on the screen x,y positions are more convenient. -# Press the left Ctrl key in the sim to display the current coordinates of the mouse. These values are also copied into the Windows clipboard. - - -############################################################## -[airspace] -############################################################## - -radius = 30 ; airspace radius in NM -zoom = 7.0 ; default zoom level, increase to zoom in -elevation = 13 ; ground altitude in feet -floor = 1500 ; minimum selectable altitude -descendaltitude = 7000 ; minimum initial altitude for arrivals -ceiling = 9000 ; maximum selectable altitude in feet -above = 12000 ; SID top altitude in feet (above ceiling) -transitionlevel = 18001 ; lowest altitude in feet to be displayed as flight level -speedrestriction = 15, 220 ; radius in NM, and speed in knots -usa = true ; American-style callsign pronunciation and runway names -metric = false ; display altitudes in metres instead of feet -center = N50.1234, E2.0060 ; lat/long location of center of radar display (required when using lat/long coordinates elsewhere in this file) -magneticvar = 2.0 ; magnetic variance; east = positive (used to rotate lat/long coordinates if defined below) - - -beacons = - vor, 0, -3, 0, main v-o-r - bco, 18.6, 6.8, 090, beacon two - trd, N50.0, E2.1, -090, the third one -## name, position, , -# the first given beacon will be the default beacon for arrivals inbound the main airport -# when holdingheading is 0 or omitted, planes will hold there using the plane's current heading -# when a holdingheading is given, planes will fly that heading (or magnetic course) on the inbound leg when holding -# when holdingheading is negative, planes will make left-hand turns instead of right-hand - - -line1 = - 10, 10 - 10, 40 - 40, 40 - 40, 10 - 10, 10 -## positions -# pointlist of optional green (coast)line. - -line2 = - -15, 0 - -22, 0 - -22, -12.23 - -15, -14 - -15, 0 - - -############################################################## -[airport1] -############################################################## - -name = Example Airport ; name of the main airport -#code = EXAM ; four letter code, displayed in airport menu (required) - -runways = - rwy1, 36, -4.3, 3.23, 360.0, 11400, 0, 0, 100, 3, 360.0, 3, 180.0, YY, 8.0, ZZ, 8.5 -## identifier, name, position, true_heading, , , , , , , , , , -# where identifier is a unique name used to define a runway usage configuration below -# name is one or two digits, optionally suffixed with an L, R or C character -# position is the location of the beginning of the runway (including displaced threshold) -# length is in feet -# displaced threshold length in feet (for landings), displaced2 is for the other end of the runway -# elevation is in feet, and must be within 1000 feet difference from the airspace ground elevation defined above -# glideslope is the angle in degrees; the default value is 3 -# localizer is the true heading in degrees of the ILS until touchdown; by default it's the same as runway true heading, but a small offset is allowed -# beacon is a point on the localizer at a certain distance (NM) from the threshold -# second beacon is a point on the localizer when runway is used in opposite direction (rev) - -climbaltitude = 5000 ; maximum initial climb altitude in feet for departures - -sids = - north, 0, 25, northbound - south, 0, -25, southbound - bco -## name, position, -# you may also give just the name of a beacon from the beacon list - -entrypoints = - 090 - 270, bco -## true_heading, -# this is where new arrivals enter at the boundary (approximately), e.g. 090 means planes will enter from the east, heading 270 (westbound) -# inbound beacon is optional; choose a beacon name from the beacon list above; otherwise the first beacon from that list is chosen automatically - -airlines = - air, 3, a333/e175, airliner, w - air, 2, dh8d, airliner, e - ph-abc, 1, c271, 0, nwe - n-123ab,1, f200 -## name, amount, planetype, pronunciation, -# name is the 3 letter airline code, or a private regristration (with a land code, dash(-), and then the format) -# amount determines the relative likelihood of appearance (e.g. 0=never, 1=occasionally, 10=frequently, etc) -# planetype determines plane characteristics, put a dash (/) between multiple types for random type selection -# pronuniation is the callsign, used for airlines -# direction lets the plane arrive/depart in (more or less) the specified direction: -# give the direction as a string containing one or more of the letters nwse, for north west south east, -# but make sure there are actually entrypoints defined at those directions (approximately); w needs an entrypoint near 270 - -############################################################## -[airport2] -############################################################## - -name = Secondary Airport ; name of secondairy airport -code = SC ; two letter code, will be added to the runways and plane tags - -runways = - rwy2, 06, 6.7, -3.5, 60.0, 1.88, 0, 0, 100, 3,0,3,0, WL, 8.0 -## identifier, name, position, true_heading, , , , , , , , , , -# identifier must be unique to all other runways defined in this file - -traffic = 5 ; average time between airplanes per active runway, in minutes (but this decreases at higher skill values) -inboundbeacon = bco ; beacon name, for arrivals (choose one from the beacon list above) -entrypoints = - 300 - 330 -# headings only - -airlines = - jet, 2, b735, jetliner - n-12345, 1, c271 - -climbaltitude = 3000 ; maximum initial climb altitude in feet for departures - -sids = - north - south - west, -25, 0, westbound - bco -## name, position, -# you may also give just the name of a beacon from the beacon list, or the name of a sid from the airport1 sid list - -# You can add more airports sections if needed ([airport3], etc). - -############################################################## -[area1] -############################################################## -shape = circle ; circle or polygon -altitude = 3000 ; minimum allowed altitude in feet -name = SC ; -radius = 6 ; radius of circle in NM -position = 7, -3.6 ; position of circle center -labelpos = 6, 0 ; -draw = 0, 5.9 ; - - -############################################################## -[area2] -############################################################## -shape = polygon ; circle or polygon -altitude = 3500 ; minimum allowed altitude in feet -#name = X ; -draw = 1 ; -labelpos = -3.1, 10.9 ; -points = - -8.1, 13.3 - 0, 13 - -1, -4 - -7.6, -4 - -9.0, 10 -## positions -# the last point will be automatically connected to the first point -# note: the polygon must be convex, for example a rectangle, for it to work correctly -# you may need to split up non-convex shapes into simpler convex polygons with some invisible lines -# each polygon must have its own [area] section - - -############################################################## -[configurations] -############################################################## - -config1 = - 0, rwy1, landstart - 7, rwy1, startland, 020, nosid - 8, rwy2, startlandrev -## score, identifier, use, , -# score is the score (skill) at which the runway will be activated -# identifier is a unique runway name specified earlier -# use is a string (without spaces) that may contain these words: start, land, rev, int, track -# where rev means reversed use (opposite direction), int means intersection departure (takeoffs begin 30% down the rwy), track means backtrack after landing -# offsetheading means planes will fly a specific heading just after takeoff (especially useful for allowing parallel takeoffs with divergent headings) -# nosid option means planes will depart on the given offsetheading, with SID mode disabled -# when rwy configurations are omited, two configs are automatically created, one for each rwy direction, with all runways active - -config2 = - 0, rwy1, landstartrev - 7, rwy1, startlandrev, 200, nosid - 8, rwy2, startland - - -############################################################## -[transition1] -############################################################## - -runway = rwy1, rev ; runway identifier, -beacon = lima, 1, 18, 0, lima ; selectable beacon to enable NAV mode; define a beacon, or choose a name from beacon list above -route1 = - 100 - -3, 22, 5500, 210 - 1, 22 - 1, 18, 4000 - -3, 18, 0, 180 - 10.5, 3000, 200 -# first item of the route is the bearing from the plane towards the beacon; if there are multiple routes defined, the closest bearing defines which route is selected. -# next lines are optional waypoints: ## location, , -# last line is the interception point on the ILS: ## distance (NM) from the threshold, , - -route2 = - 240 - 1, 18, 4000 - -3, 18, 0, 180 - 10.5, 3000, 200 - -route3 = - 020 - 1, 10 - 1, 18, 4000 - -3, 18, 0, 180 - 10.5, 3000, 200 - -# multiple [transition] sections can be used for the same runway - - -############################################################## -[planetypes] -############################################################## -types = - f200, 5, 140, 230, 2.9, 3.2, 1400, 1600, 115, 125, 1.1, 1.2, big jet - c271, 6, 90, 120, 2.9, 3.2, 1400, 1600, 90, 105, 1.1, 1.2, singleprop -## type, category, minspeed, maxspeed, minturnrate, maxturnrate, mindescendrate, maxdescendrate, minaccelrate, maxaccelrate, -# custom plane types, useful when specified custom types in the airline lists above, or to override default type properties -# category is the weight category: 1 to 6, meaning superheavy=1, upperheavy, lowerheavy, uppermedium, lowermedium, light=6 -# turnrate is in degrees per second -# descendrate is in feet per minute -# accelrate is in knots per second -# manufacturer name is optional, only used for private callsign pronunciation in usa mode - - -############################################################## -[scenario] -############################################################## -finish = 2 ; amount of planes to land to finish the scenario - -events = - 0, config, 1 - 0, score, 6 - 0, wind, 180, 10 - 0, cloud, -1, 25 - 0, cloud, -2, 24 - 0, cloud, -4, 24 - 0, dep, rwy1, north, f200 - 0, elapse, 20 - 0, arr, 230, vor, f200 - 0, elapse, 100 - 5, arr, 90, bco, f200 - 40, dep, rwy1, north, f200 - 70, dep, rwy1, south, a333 - 20, score, 8 - 90, dep, rwy1, north - 0, wind, 200, 8 - 0, cloud, 19, -26.5 - 50, dep, rwy1, west, f200 - 1, text, Hello! - 5, arr, 210, vor, a333, 15000, 6000, 300, 0, 0, 1, air - 10, arr, 090, 0, 0, 0, 0, 0, 0, 0, 0, 0, sc - 10, dep, rwy2, north -## elapsed time after previous event in seconds, eventtype, properties -# available eventtypes: arr, dep, score, elapse, wind, cloud, config, text -## arr: entrypoint, , , , , , , , , , ; arrival (fuel counts up; lowfuel from 5000+, emergency=1 for medical, 2 for engine, destination is the two letter code of a secondary airport) -## dep: runwayidentifier, sid, , , ; departure -## score: score ; set higher score/skill to open more runways, or lower to close runways -## elapse: seconds ; elapse simulation time between events (only use this to build traffic before the start, so at time 0) -## wind: heading, speed ; set wind (preferably in small steps when changing the wind) -## cloud: position ; add cloud with radius of 1 NM (preferably just outside the airspace boundary, to avoid incidents, unless time is 0) -## config: entry ; change to different runway config, as specified in the rwy configurations section -## text: message ; display yellow text at the top of screen \ No newline at end of file +# Custom airport file (experimental!) +# Save a copy of example.txt before editing it, to keep this file as a guide. +# On Windows, place the txt file in the /locations/ folder of the game. +# On android (4.4+), place the txt file in /Android/data/com.dirgtrats.endlessatc/files/. +# Copy, edit and use and share airport files at your own risk! + +# This example file has lots of comments (#), to use it as a guide. Uncomment the 'code = ' item in the [airport1] section below to make the airport appear in-game. + +# This file has several [sections] (but most are optional), namely: +# [airspace]: various general properties +# [airport1]: main airport +# [airport2]: optional secondary airports +# [area1]: optional restricted areas +# [configurations]: optional runway usage configurations +# [departure1]: optional runway departure routes +# [approach1]: optional runway approach routes +# [planetypes]: optional custom plane types +# [scenario]: optional nonrandom traffic + +# Each section can have multiple items, each item with one or more properties. The format/order of properties are explained after a double hashtag (##) in this file. +# Properties are comma separated. Multi-line properties (lists) must start with a tab or space at the beginning of each line. +# Properties in this file that are explained between are optional properties (do not include the brackets themselves). +# If the game fails to load a property, or you omit or #comment or zero an (optional) property, a default value may be automatically used instead. +# Positions must be given either in x, y coordinates (in nautical miles, NM), with 0, 0 being the center of the screen, and 20.1, 12.82 being somewhere at the top left, +# or, in latitude, longitude coordinates, which must always start with a N/W/S/E prefix, for example N40.7128, W74.0060 or S049.43.45.000, E002.09.51.000 (DMS notation). +# Lat/long coordinates (and true headings) are rotated automatically when a magnetic variance is defined; this is to align the radar display with the magnetic north, +# to make a heading of 360 degreees a vertical line on the radar screen. +# X, y coordinates are simple screen coordinates; they are not rotated. +# Either way, all positions consist of two values, seperated by a comma. Whether you want to use x,y or latlong coordinates is up to you. +# For real world data it is probably easier to search the internet for the actual latlong coordinates. +# Press the left Ctrl key in the sim to display the coordinates of the mouse position. These values are also copied into the Windows clipboard, to be easily pasted into a file. + + +############################################################## +[airspace] +############################################################## + +radius = 30 ; airspace radius in NM +zoom = 7.0 ; default zoom level, increase to zoom in +elevation = 13 ; ground altitude in feet +floor = 1500 ; minimum selectable altitude +descendaltitude = 7000 ; minimum initial altitude for arrivals +ceiling = 9000 ; maximum selectable altitude +above = 12000 ; maximum departure altitude when SID is enabled (must be above ceiling) +transitionaltitude = 18000 ; highest altitude displayed in feet instead of flight level +speedrestriction = 15, 220 ; radius in NM, and speed in knots +usa = true ; American-style callsign pronunciation and runway names +metric = false ; display altitudes in metres instead of feet +separation = 3 ; minimum allowed distance between aircraft in NM +center = N50.1234, E2.0060 ; lat/long location of center of radar display (required when using lat/long coordinates elsewhere in this file) +magneticvar = 2.0 ; magnetic variance; east = positive (used to rotate lat/long coordinates if defined below) + + +beacons = + vor, 0, -3, 0, main v-o-r + bco, 18.6, 6.8, 090, beacon two + trd, N50.0, E2.1, -090, the third one +## name, position, , +# the first given beacon will be the default beacon for arrivals inbound the main airport +# when holdingheading is 0 or omitted, planes will hold there using the plane's current heading +# when a holdingheading is given, planes will fly that heading (or magnetic course) on the inbound leg when flying the holding +# when holdingheading is negative, planes will make left-hand turns instead of right-hand + +boundary = + -25, -22 + 25, -22 + 25, 22 + -25, 22 +## positions +# pointlist of optional airspace boundary polygon; this will override the default (circular) airspace radius. +# last point is automatically connected to first point + +line1 = + 10, 10 + 10, 40 + 40, 40 + 40, 10 + 10, 10 +## positions +# pointlist of optional green (coast)line. + +line2 = + -15, 0 + -22, 0 + -22, -12.23 + -15, -14 + -15, 0 + + +############################################################## +[airport1] +############################################################## + +name = Example Airport ; name of the main airport +#code = EXAM ; four letter code, displayed in airport menu (required!) + +runways = + rwy1, 36, -4.3, 3.23, 360.0, 11400, 0, 0, 100, 3, 360.0, 3, 180.0, YY, 8.0, ZZ, 8.5 +## identifier, name, position, true_heading, , , , , , , , , , +# where identifier is a unique name used to define a runway usage configuration later in this file +# name is one or two digits, optionally suffixed with an L, R or C character +# position is the location of the beginning of the runway (including displaced threshold) +# length is in feet +# displaced threshold length in feet, displaced2 is for the other end of the runway +# elevation is in feet, and must be within 1000 feet difference from the airspace ground elevation defined above +# glideslope is the angle in degrees; the default value is 3.0 +# localizer is the true heading in degrees of the ILS until touchdown; by default it's the same as runway true heading, but a small offset is allowed +# beacon is a point on the localizer at a certain distance (NM) from the (displaced) threshold +# second beacon is a point on the localizer when runway is used in opposite direction (rev) + +climbaltitude = 5000 ; maximum initial climb altitude in feet for departures + +sids = + north, 0, 25, northbound + south, 0, -25, southbound + bco +## name, position, +# you may also give just the name of a beacon from the beacon list + +entrypoints = + 090 + 270, bco +## true_heading, +# this is where new arrivals enter at the boundary (approximately), e.g. 090 means planes will enter from the east, heading 270 (westbound) +# inbound beacon is optional; choose a beacon name from the beacon list above; otherwise the first beacon from that list is chosen automatically + +airlines = + air, 3, e175, airliner, w + air, 2, a333, airliner + air, 1, dh8d/f200, airliner, e + ph-abc, 1, c271, 0, nwe + n-123ab,1, f200 +## name, amount, planetype, pronunciation, +# name is the 3 letter airline code, or a private regristration (with a land code, dash(-), and then the format) +# amount determines the relative likelihood of appearance (e.g. 0=never, 1=occasionally, 10=frequently, etc) +# planetype determines the plane characteristics (optionally put a dash (/) between multiple types) +# pronuniation is the callsign, used for airlines +# direction lets the plane arrive/depart in (roughly) a preferred direction: +# give the direction as a string containing one or more of the letters nwse, for north west south east, +# but make sure there are actually entrypoints defined at those directions (approximately); w needs an entrypoint near 270 + +############################################################## +[airport2] +############################################################## + +name = Secondary Airport ; name of secondary airport +code = SC ; two letter code, which will be added to the runways and plane tags + +runways = + rwy2, 06, 6.7, -3.5, 60.0, 1.88, 0, 0, 100, 3,0,3,0, WL, 8.0 +## identifier, name, position, true_heading, , , , , , , , , , +# identifier must be unique to all other runways defined in this file + +traffic = 5 ; average time between airplanes per active runway, in minutes (but this decreases at higher skill values) +inboundbeacon = bco ; beacon name; the default initial beacon for arrivals (choose one from the beacon list above) +entrypoints = + 300 + 330, trd +## true_heading, + +airlines = + jet, 2, b735, jetliner + n-12345, 1, c271 +## name, amount, planetype, pronunciation, + +climbaltitude = 3000 ; maximum initial climb altitude in feet for departures + +sids = + north + south + west, -25, 0, westbound + bco +## name, position, +# you may also give just the name of a beacon from the beacon list, or the name of a sid from the airport1 sid list + +# You can add more airports sections if needed ([airport3], etc). + +############################################################## +[area1] +############################################################## +shape = circle ; circle or polygon +altitude = 3000 ; minimum allowed altitude in feet +name = SC ; +radius = 6 ; radius of circle in NM +position = 7, -3.6 ; position of circle center +labelpos = 6, 0 ; +draw = 0, 5.9 ; + + +############################################################## +[area2] +############################################################## +shape = polygon ; circle or polygon +altitude = 3500 ; minimum allowed altitude in feet +#name = X ; +draw = 1 ; +labelpos = -3.1, 10.9 ; +points = + -8.1, 13.3 + 0, 13 + -1, -4 + -7.6, -4 + -9.0, 10 +## positions +# the last point will be automatically connected to the first point + + +############################################################## +[configurations] +############################################################## + +config1 = + 0, rwy1, landstart + 7, rwy1, startland, 020, nosid + 8, rwy2, startlandrev +## score, identifier, usage, , +# score is the score (skill) at which the runway will be activated +# identifier is a unique runway name specified earlier +# usage is a string (without spaces) that may contain these words: start, land, rev, int, track +# where rev means reversed use (opposite direction), int means intersection departure (takeoffs begin 30% down the rwy), track means backtrack after landing +# offsetheading means planes will fly a specific heading just after takeoff (especially useful for allowing parallel takeoffs with divergent climbout headings) +# nosid option means planes will depart on the given offsetheading, with SID mode disabled +# when rwy configurations are omited, two configs are automatically created, one for each rwy direction, with all runways active + +config2 = + 0, rwy1, landstartrev + 7, rwy1, startlandrev, 200, nosid + 8, rwy2, startland + + +############################################################## +[departure1] +############################################################## + +runway = rwy2 ; runway identifier, +route1 = + bco2, beacon two + 12, 0 + 18.6, 0 + 18.6, 6.8 + 25, 16.5 +# first line of the route is the sid name (up to 5 characters will be displayed), and optional of the sid name +# next lines are one or more waypoint positions + +route2 = + south + 12, 0 + 15.3, -4.7 + 0, -16.6 + 0, -25 + +# the optional [departure] section adds routes to a specific runway direction +# this overrides the default (single waypoint) SIDs with more detailed routes, and applies the routes to the specified runway only +# departing planes from that runway will then follow the one of the routes, unless the user deactivates SID mode +# re-enabling SID mode will select just the last point of the route +# defining one or more departure routes disables all the default SID points for that runway; planes will use the given routes only +# use one [departure] section per runway direction, each with one or more routes +# [departure] routes are not used in the built-in airports, for simplicity + + +############################################################## +[approach1] +############################################################## + +runway = rwy1, rev ; runway identifier, +beacon = lima, 1, 18, 0, lima ; selectable beacon to enable APP mode; define a beacon, or choose a name from beacon list above +route1 = + 060 + -3, 22, 5500, 210 + 1, 22 + 1, 18, 4000 + -3, 18, 0, 180 + 10.5, 3000, 200 +# first item of the route is the bearing from the plane towards the beacon; if there are multiple routes defined for this beacon, the closest bearing defines which route is selected +# next lines are optional waypoints: ## position, , +# last line is the interception point on the ILS: ## distance (NM) from the (displaced) threshold, , + +route2 = + 310 + 1, 18, 4000 + -3, 18, 0, 180 + 10.5, 3000, 200 + +route3 = + 010 + 1, 10 + 1, 18, 4000 + -3, 18, 0, 180 + 10.5, 3000, 200 + +# multiple [approach] sections can be used for the same runway, to allow for multiple beacons +# for easier creation of routes, use left Ctrl key to display current mouse coordinates, and left click while holding down Ctrl places temporary visual markers +# Longpress the airport name button in the menu to display all routes at once +# [approach] routes are not used in the built-in airports as the game is focussed on vectors for simplicity + + +############################################################## +[planetypes] +############################################################## +types = + f200, 5, 140, 230, 2.9, 3.2, 1400, 1600, 115, 125, 1.1, 1.2, big jet + c271, 6, 90, 120, 2.9, 3.2, 1400, 1600, 90, 105, 1.1, 1.2, singleprop +## type, category, minspeed, maxspeed, minturnrate, maxturnrate, mindescendrate, maxdescendrate, minfinalapproachspeed, maxfinalapproachspeed, minaccelrate, maxaccelrate, +# custom [planetypes] are only needed when using unknown custom types in the airlinelists above (game will show warning on startup), or to override default type properties +# category is the weight category: 1 to 6, meaning superheavy=1, upperheavy, lowerheavy, uppermedium, lowermedium, light=6 +# turnrate is in degrees per second +# descendrate is in feet per minute +# accelrate is in knots per second +# manufacturer name is optional, and only used for private callsign pronunciation in usa mode +# example of default values for b737, 4, 160, 250, 2.6, 3.0, 1440, 1560, 131, 144, 1.2, 1.3 + + +############################################################## +[scenario] +############################################################## +finish = 2 ; amount of planes to land to finish the scenario + +events = + 0, config, 1 + 0, score, 6 + 0, wind, 180, 10 + 0, cloud, -1, 25 + 0, cloud, -2, 24 + 0, cloud, -4, 24 + 0, dep, rwy1, north, f200 + 0, elapse, 20 + 0, arr, 230, vor, f200 + 0, elapse, 100 + 5, arr, 90, bco, f200 + 40, dep, rwy1, north, f200 + 70, dep, rwy1, south, a333 + 20, score, 8 + 90, dep, rwy1, north + 0, wind, 200, 8 + 0, cloud, 19, -26.5 + 50, dep, rwy1, west, f200 + 1, text, Hello! + 5, arr, 210, vor, a333, 15000, 6000, 300, 0, 0, 1, air + 10, arr, 090, 0, 0, 0, 0, 0, 0, 0, 0, 0, sc + 10, dep, rwy2, north +## elapsed time after previous event in seconds, eventtype, properties +# available eventtypes: arr, dep, score, elapse, wind, cloud, config, text +## arr: entrypoint, , , , , , , , , , ; arrival (fuel counts up; lowfuel from 5000+, emergency=1 for medical, 2 for engine, destination is the two letter code of a secondary airport) +## dep: runwayidentifier, sid, , , ; departure +## score: score ; set higher score/skill to open more runways, or lower to close runways +## elapse: seconds ; elapse simulation time between events (only use this to build traffic before the start, so at time 0) +## wind: heading, speed ; set wind (preferably in small steps when changing the wind) +## cloud: position ; add cloud with radius of 1 NM (preferably just outside the airspace boundary, to avoid incidents, unless time is 0) +## config: entry ; change to different runway config, as specified in the rwy configurations section +## text: message ; display yellow text at the top of screen +# the [scenario] can be enabled in the traffic menu \ No newline at end of file diff --git a/raw/example.txt b/raw/example.txt index c6a4950..7419da5 100644 --- a/raw/example.txt +++ b/raw/example.txt @@ -1,307 +1,351 @@ -# Custom airport file (experimental!) -# Save a copy of example.txt before editing it, and keep this file as a guide. -# On Windows, place the txt file in the /locations/ folder of the game. -# On android (4.4+), place the txt file in /Android/data/com.dirgtrats.endlessatc/files/. -# Copy, edit and use and share airport files at your own risk! - -# This example file has lots of comments (#), to use it as a guide. Uncomment the 'code = ' item in the [airport1] section below to make the airport appear in-game. - -# This file has several [sections] (but most are optional), namely: -# [airspace]: various general properties -# [airport1]: main airport -# [airport2]: optional secondary airports -# [area1]: optional restricted areas -# [configurations]: optional runway usage configurations -# [transition1]: optional runway transition routes -# [planetypes]: optional custom plane types -# [scenario]: optional nonrandom traffic - -# Each section can have multiple items, each item with one or more properties. The format/order of properties are explained after a double hashtag (##) in this file. -# Properties are comma separated. Multi-line properties (lists) must start with a tab or space at the beginning of each line. -# Properties in this file that are explained between are optional properties (do not include the brackets themselves). -# If the game fails to load a property, or you omit, #comment, or zero an (optional) property, a default value may be automatically used instead. -# Positions must be given either in x, y coordinates (in nautical miles NM), with 0, 0 being the center of the screen, and 20.1, 12.82 being somewhere at the top left, -# or, in latitude, longitude coordinates, which must always start with a N/W/S/E prefix, for example N40.7128, W74.0060 or S049.43.45.000, E002.09.51.000 (DMS notation). -# Lat/long coordinates (and true headings) are rotated automatically when a magnetic variance is defined; this is to align the radar display with the magnetic north, -# because heading 360 is a vertical line on the radar screen. -# X, y coordinates are screen coordinates; they are not rotated. -# Either way, all positions consist of two values, seperated by a comma. Whether you want to use x,y or latlong coordinates is up to you. -# For real world data it is probably easier to search the internet for the actual latlong coordinates, while for text labels on the screen x,y positions are more convenient. -# Press the left Ctrl key in the sim to display the current coordinates of the mouse. These values are also copied into the Windows clipboard. - - -############################################################## -[airspace] -############################################################## - -radius = 30 ; airspace radius in NM -zoom = 7.0 ; default zoom level, increase to zoom in -elevation = 13 ; ground altitude in feet -floor = 1500 ; minimum selectable altitude -descendaltitude = 7000 ; minimum initial altitude for arrivals -ceiling = 9000 ; maximum selectable altitude in feet -above = 12000 ; SID top altitude in feet (above ceiling) -transitionlevel = 18001 ; lowest altitude in feet to be displayed as flight level -speedrestriction = 15, 220 ; radius in NM, and speed in knots -usa = true ; American-style callsign pronunciation and runway names -metric = false ; display altitudes in metres instead of feet -center = N50.1234, E2.0060 ; lat/long location of center of radar display (required when using lat/long coordinates elsewhere in this file) -magneticvar = 2.0 ; magnetic variance; east = positive (used to rotate lat/long coordinates if defined below) - - -beacons = - vor, 0, -3, 0, main v-o-r - bco, 18.6, 6.8, 090, beacon two - trd, N50.0, E2.1, -090, the third one -## name, position, , -# the first given beacon will be the default beacon for arrivals inbound the main airport -# when holdingheading is 0 or omitted, planes will hold there using the plane's current heading -# when a holdingheading is given, planes will fly that heading (or magnetic course) on the inbound leg when holding -# when holdingheading is negative, planes will make left-hand turns instead of right-hand - - -line1 = - 10, 10 - 10, 40 - 40, 40 - 40, 10 - 10, 10 -## positions -# pointlist of optional green (coast)line. - -line2 = - -15, 0 - -22, 0 - -22, -12.23 - -15, -14 - -15, 0 - - -############################################################## -[airport1] -############################################################## - -name = Example Airport ; name of the main airport -#code = EXAM ; four letter code, displayed in airport menu (required) - -runways = - rwy1, 36, -4.3, 3.23, 360.0, 11400, 0, 0, 100, 3, 360.0, 3, 180.0, YY, 8.0, ZZ, 8.5 -## identifier, name, position, true_heading, , , , , , , , , , -# where identifier is a unique name used to define a runway usage configuration below -# name is one or two digits, optionally suffixed with an L, R or C character -# position is the location of the beginning of the runway (including displaced threshold) -# length is in feet -# displaced threshold length in feet (for landings), displaced2 is for the other end of the runway -# elevation is in feet, and must be within 1000 feet difference from the airspace ground elevation defined above -# glideslope is the angle in degrees; the default value is 3 -# localizer is the true heading in degrees of the ILS until touchdown; by default it's the same as runway true heading, but a small offset is allowed -# beacon is a point on the localizer at a certain distance (NM) from the threshold -# second beacon is a point on the localizer when runway is used in opposite direction (rev) - -climbaltitude = 5000 ; maximum initial climb altitude in feet for departures - -sids = - north, 0, 25, northbound - south, 0, -25, southbound - bco -## name, position, -# you may also give just the name of a beacon from the beacon list - -entrypoints = - 090 - 270, bco -## true_heading, -# this is where new arrivals enter at the boundary (approximately), e.g. 090 means planes will enter from the east, heading 270 (westbound) -# inbound beacon is optional; choose a beacon name from the beacon list above; otherwise the first beacon from that list is chosen automatically - -airlines = - air, 3, a333/e175, airliner, w - air, 2, dh8d, airliner, e - ph-abc, 1, c271, 0, nwe - n-123ab,1, f200 -## name, amount, planetype, pronunciation, -# name is the 3 letter airline code, or a private regristration (with a land code, dash(-), and then the format) -# amount determines the relative likelihood of appearance (e.g. 0=never, 1=occasionally, 10=frequently, etc) -# planetype determines plane characteristics, put a dash (/) between multiple types for random type selection -# pronuniation is the callsign, used for airlines -# direction lets the plane arrive/depart in (more or less) the specified direction: -# give the direction as a string containing one or more of the letters nwse, for north west south east, -# but make sure there are actually entrypoints defined at those directions (approximately); w needs an entrypoint near 270 - -############################################################## -[airport2] -############################################################## - -name = Secondary Airport ; name of secondairy airport -code = SC ; two letter code, will be added to the runways and plane tags - -runways = - rwy2, 06, 6.7, -3.5, 60.0, 1.88, 0, 0, 100, 3,0,3,0, WL, 8.0 -## identifier, name, position, true_heading, , , , , , , , , , -# identifier must be unique to all other runways defined in this file - -traffic = 5 ; average time between airplanes per active runway, in minutes (but this decreases at higher skill values) -inboundbeacon = bco ; beacon name, for arrivals (choose one from the beacon list above) -entrypoints = - 300 - 330 -# headings only - -airlines = - jet, 2, b735, jetliner - n-12345, 1, c271 - -climbaltitude = 3000 ; maximum initial climb altitude in feet for departures - -sids = - north - south - west, -25, 0, westbound - bco -## name, position, -# you may also give just the name of a beacon from the beacon list, or the name of a sid from the airport1 sid list - -# You can add more airports sections if needed ([airport3], etc). - -############################################################## -[area1] -############################################################## -shape = circle ; circle or polygon -altitude = 3000 ; minimum allowed altitude in feet -name = SC ; -radius = 6 ; radius of circle in NM -position = 7, -3.6 ; position of circle center -labelpos = 6, 0 ; -draw = 0, 5.9 ; - - -############################################################## -[area2] -############################################################## -shape = polygon ; circle or polygon -altitude = 3500 ; minimum allowed altitude in feet -#name = X ; -draw = 1 ; -labelpos = -3.1, 10.9 ; -points = - -8.1, 13.3 - 0, 13 - -1, -4 - -7.6, -4 - -9.0, 10 -## positions -# the last point will be automatically connected to the first point -# note: the polygon must be convex, for example a rectangle, for it to work correctly -# you may need to split up non-convex shapes into simpler convex polygons with some invisible lines -# each polygon must have its own [area] section - - -############################################################## -[configurations] -############################################################## - -config1 = - 0, rwy1, landstart - 7, rwy1, startland, 020, nosid - 8, rwy2, startlandrev -## score, identifier, use, , -# score is the score (skill) at which the runway will be activated -# identifier is a unique runway name specified earlier -# use is a string (without spaces) that may contain these words: start, land, rev, int, track -# where rev means reversed use (opposite direction), int means intersection departure (takeoffs begin 30% down the rwy), track means backtrack after landing -# offsetheading means planes will fly a specific heading just after takeoff (especially useful for allowing parallel takeoffs with divergent headings) -# nosid option means planes will depart on the given offsetheading, with SID mode disabled -# when rwy configurations are omited, two configs are automatically created, one for each rwy direction, with all runways active - -config2 = - 0, rwy1, landstartrev - 7, rwy1, startlandrev, 200, nosid - 8, rwy2, startland - - -############################################################## -[transition1] -############################################################## - -runway = rwy1, rev ; runway identifier, -beacon = lima, 1, 18, 0, lima ; selectable beacon to enable NAV mode; define a beacon, or choose a name from beacon list above -route1 = - 100 - -3, 22, 5500, 210 - 1, 22 - 1, 18, 4000 - -3, 18, 0, 180 - 10.5, 3000, 200 -# first item of the route is the bearing from the plane towards the beacon; if there are multiple routes defined, the closest bearing defines which route is selected. -# next lines are optional waypoints: ## location, , -# last line is the interception point on the ILS: ## distance (NM) from the threshold, , - -route2 = - 240 - 1, 18, 4000 - -3, 18, 0, 180 - 10.5, 3000, 200 - -route3 = - 020 - 1, 10 - 1, 18, 4000 - -3, 18, 0, 180 - 10.5, 3000, 200 - -# multiple [transition] sections can be used for the same runway - - -############################################################## -[planetypes] -############################################################## -types = - f200, 5, 140, 230, 2.9, 3.2, 1400, 1600, 115, 125, 1.1, 1.2, big jet - c271, 6, 90, 120, 2.9, 3.2, 1400, 1600, 90, 105, 1.1, 1.2, singleprop -## type, category, minspeed, maxspeed, minturnrate, maxturnrate, mindescendrate, maxdescendrate, minaccelrate, maxaccelrate, -# custom plane types, useful when specified custom types in the airline lists above, or to override default type properties -# category is the weight category: 1 to 6, meaning superheavy=1, upperheavy, lowerheavy, uppermedium, lowermedium, light=6 -# turnrate is in degrees per second -# descendrate is in feet per minute -# accelrate is in knots per second -# manufacturer name is optional, only used for private callsign pronunciation in usa mode - - -############################################################## -[scenario] -############################################################## -finish = 2 ; amount of planes to land to finish the scenario - -events = - 0, config, 1 - 0, score, 6 - 0, wind, 180, 10 - 0, cloud, -1, 25 - 0, cloud, -2, 24 - 0, cloud, -4, 24 - 0, dep, rwy1, north, f200 - 0, elapse, 20 - 0, arr, 230, vor, f200 - 0, elapse, 100 - 5, arr, 90, bco, f200 - 40, dep, rwy1, north, f200 - 70, dep, rwy1, south, a333 - 20, score, 8 - 90, dep, rwy1, north - 0, wind, 200, 8 - 0, cloud, 19, -26.5 - 50, dep, rwy1, west, f200 - 1, text, Hello! - 5, arr, 210, vor, a333, 15000, 6000, 300, 0, 0, 1, air - 10, arr, 090, 0, 0, 0, 0, 0, 0, 0, 0, 0, sc - 10, dep, rwy2, north -## elapsed time after previous event in seconds, eventtype, properties -# available eventtypes: arr, dep, score, elapse, wind, cloud, config, text -## arr: entrypoint, , , , , , , , , , ; arrival (fuel counts up; lowfuel from 5000+, emergency=1 for medical, 2 for engine, destination is the two letter code of a secondary airport) -## dep: runwayidentifier, sid, , , ; departure -## score: score ; set higher score/skill to open more runways, or lower to close runways -## elapse: seconds ; elapse simulation time between events (only use this to build traffic before the start, so at time 0) -## wind: heading, speed ; set wind (preferably in small steps when changing the wind) -## cloud: position ; add cloud with radius of 1 NM (preferably just outside the airspace boundary, to avoid incidents, unless time is 0) -## config: entry ; change to different runway config, as specified in the rwy configurations section -## text: message ; display yellow text at the top of screen \ No newline at end of file +# Custom airport file (experimental!) +# Save a copy of example.txt before editing it, to keep this file as a guide. +# On Windows, place the txt file in the /locations/ folder of the game. +# On android (4.4+), place the txt file in /Android/data/com.dirgtrats.endlessatc/files/. +# Copy, edit and use and share airport files at your own risk! + +# This example file has lots of comments (#), to use it as a guide. Uncomment the 'code = ' item in the [airport1] section below to make the airport appear in-game. + +# This file has several [sections] (but most are optional), namely: +# [airspace]: various general properties +# [airport1]: main airport +# [airport2]: optional secondary airports +# [area1]: optional restricted areas +# [configurations]: optional runway usage configurations +# [departure1]: optional runway departure routes +# [approach1]: optional runway approach routes +# [planetypes]: optional custom plane types +# [scenario]: optional nonrandom traffic + +# Each section can have multiple items, each item with one or more properties. The format/order of properties are explained after a double hashtag (##) in this file. +# Properties are comma separated. Multi-line properties (lists) must start with a tab or space at the beginning of each line. +# Properties in this file that are explained between are optional properties (do not include the brackets themselves). +# If the game fails to load a property, or you omit or #comment or zero an (optional) property, a default value may be automatically used instead. +# Positions must be given either in x, y coordinates (in nautical miles, NM), with 0, 0 being the center of the screen, and 20.1, 12.82 being somewhere at the top left, +# or, in latitude, longitude coordinates, which must always start with a N/W/S/E prefix, for example N40.7128, W74.0060 or S049.43.45.000, E002.09.51.000 (DMS notation). +# Lat/long coordinates (and true headings) are rotated automatically when a magnetic variance is defined; this is to align the radar display with the magnetic north, +# to make a heading of 360 degreees a vertical line on the radar screen. +# X, y coordinates are simple screen coordinates; they are not rotated. +# Either way, all positions consist of two values, seperated by a comma. Whether you want to use x,y or latlong coordinates is up to you. +# For real world data it is probably easier to search the internet for the actual latlong coordinates. +# Press the left Ctrl key in the sim to display the coordinates of the mouse position. These values are also copied into the Windows clipboard, to be easily pasted into a file. + + +############################################################## +[airspace] +############################################################## + +radius = 30 ; airspace radius in NM +zoom = 7.0 ; default zoom level, increase to zoom in +elevation = 13 ; ground altitude in feet +floor = 1500 ; minimum selectable altitude +descendaltitude = 7000 ; minimum initial altitude for arrivals +ceiling = 9000 ; maximum selectable altitude +above = 12000 ; maximum departure altitude when SID is enabled (must be above ceiling) +transitionaltitude = 18000 ; highest altitude displayed in feet instead of flight level +speedrestriction = 15, 220 ; radius in NM, and speed in knots +usa = true ; American-style callsign pronunciation and runway names +metric = false ; display altitudes in metres instead of feet +separation = 3 ; minimum allowed distance between aircraft in NM +center = N50.1234, E2.0060 ; lat/long location of center of radar display (required when using lat/long coordinates elsewhere in this file) +magneticvar = 2.0 ; magnetic variance; east = positive (used to rotate lat/long coordinates if defined below) + + +beacons = + vor, 0, -3, 0, main v-o-r + bco, 18.6, 6.8, 090, beacon two + trd, N50.0, E2.1, -090, the third one +## name, position, , +# the first given beacon will be the default beacon for arrivals inbound the main airport +# when holdingheading is 0 or omitted, planes will hold there using the plane's current heading +# when a holdingheading is given, planes will fly that heading (or magnetic course) on the inbound leg when flying the holding +# when holdingheading is negative, planes will make left-hand turns instead of right-hand + +boundary = + -25, -22 + 25, -22 + 25, 22 + -25, 22 +## positions +# pointlist of optional airspace boundary polygon; this will override the default (circular) airspace radius. +# last point is automatically connected to first point + +line1 = + 10, 10 + 10, 40 + 40, 40 + 40, 10 + 10, 10 +## positions +# pointlist of optional green (coast)line. + +line2 = + -15, 0 + -22, 0 + -22, -12.23 + -15, -14 + -15, 0 + + +############################################################## +[airport1] +############################################################## + +name = Example Airport ; name of the main airport +#code = EXAM ; four letter code, displayed in airport menu (required!) + +runways = + rwy1, 36, -4.3, 3.23, 360.0, 11400, 0, 0, 100, 3, 360.0, 3, 180.0, YY, 8.0, ZZ, 8.5 +## identifier, name, position, true_heading, , , , , , , , , , +# where identifier is a unique name used to define a runway usage configuration later in this file +# name is one or two digits, optionally suffixed with an L, R or C character +# position is the location of the beginning of the runway (including displaced threshold) +# length is in feet +# displaced threshold length in feet, displaced2 is for the other end of the runway +# elevation is in feet, and must be within 1000 feet difference from the airspace ground elevation defined above +# glideslope is the angle in degrees; the default value is 3.0 +# localizer is the true heading in degrees of the ILS until touchdown; by default it's the same as runway true heading, but a small offset is allowed +# beacon is a point on the localizer at a certain distance (NM) from the (displaced) threshold +# second beacon is a point on the localizer when runway is used in opposite direction (rev) + +climbaltitude = 5000 ; maximum initial climb altitude in feet for departures + +sids = + north, 0, 25, northbound + south, 0, -25, southbound + bco +## name, position, +# you may also give just the name of a beacon from the beacon list + +entrypoints = + 090 + 270, bco +## true_heading, +# this is where new arrivals enter at the boundary (approximately), e.g. 090 means planes will enter from the east, heading 270 (westbound) +# inbound beacon is optional; choose a beacon name from the beacon list above; otherwise the first beacon from that list is chosen automatically + +airlines = + air, 3, e175, airliner, w + air, 2, a333, airliner + air, 1, dh8d/f200, airliner, e + ph-abc, 1, c271, 0, nwe + n-123ab,1, f200 +## name, amount, planetype, pronunciation, +# name is the 3 letter airline code, or a private regristration (with a land code, dash(-), and then the format) +# amount determines the relative likelihood of appearance (e.g. 0=never, 1=occasionally, 10=frequently, etc) +# planetype determines the plane characteristics (optionally put a dash (/) between multiple types) +# pronuniation is the callsign, used for airlines +# direction lets the plane arrive/depart in (roughly) a preferred direction: +# give the direction as a string containing one or more of the letters nwse, for north west south east, +# but make sure there are actually entrypoints defined at those directions (approximately); w needs an entrypoint near 270 + +############################################################## +[airport2] +############################################################## + +name = Secondary Airport ; name of secondary airport +code = SC ; two letter code, which will be added to the runways and plane tags + +runways = + rwy2, 06, 6.7, -3.5, 60.0, 1.88, 0, 0, 100, 3,0,3,0, WL, 8.0 +## identifier, name, position, true_heading, , , , , , , , , , +# identifier must be unique to all other runways defined in this file + +traffic = 5 ; average time between airplanes per active runway, in minutes (but this decreases at higher skill values) +inboundbeacon = bco ; beacon name; the default initial beacon for arrivals (choose one from the beacon list above) +entrypoints = + 300 + 330, trd +## true_heading, + +airlines = + jet, 2, b735, jetliner + n-12345, 1, c271 +## name, amount, planetype, pronunciation, + +climbaltitude = 3000 ; maximum initial climb altitude in feet for departures + +sids = + north + south + west, -25, 0, westbound + bco +## name, position, +# you may also give just the name of a beacon from the beacon list, or the name of a sid from the airport1 sid list + +# You can add more airports sections if needed ([airport3], etc). + +############################################################## +[area1] +############################################################## +shape = circle ; circle or polygon +altitude = 3000 ; minimum allowed altitude in feet +name = SC ; +radius = 6 ; radius of circle in NM +position = 7, -3.6 ; position of circle center +labelpos = 6, 0 ; +draw = 0, 5.9 ; + + +############################################################## +[area2] +############################################################## +shape = polygon ; circle or polygon +altitude = 3500 ; minimum allowed altitude in feet +#name = X ; +draw = 1 ; +labelpos = -3.1, 10.9 ; +points = + -8.1, 13.3 + 0, 13 + -1, -4 + -7.6, -4 + -9.0, 10 +## positions +# the last point will be automatically connected to the first point + + +############################################################## +[configurations] +############################################################## + +config1 = + 0, rwy1, landstart + 7, rwy1, startland, 020, nosid + 8, rwy2, startlandrev +## score, identifier, usage, , +# score is the score (skill) at which the runway will be activated +# identifier is a unique runway name specified earlier +# usage is a string (without spaces) that may contain these words: start, land, rev, int, track +# where rev means reversed use (opposite direction), int means intersection departure (takeoffs begin 30% down the rwy), track means backtrack after landing +# offsetheading means planes will fly a specific heading just after takeoff (especially useful for allowing parallel takeoffs with divergent climbout headings) +# nosid option means planes will depart on the given offsetheading, with SID mode disabled +# when rwy configurations are omited, two configs are automatically created, one for each rwy direction, with all runways active + +config2 = + 0, rwy1, landstartrev + 7, rwy1, startlandrev, 200, nosid + 8, rwy2, startland + + +############################################################## +[departure1] +############################################################## + +runway = rwy2 ; runway identifier, +route1 = + bco2, beacon two + 12, 0 + 18.6, 0 + 18.6, 6.8 + 25, 16.5 +# first line of the route is the sid name (up to 5 characters will be displayed), and optional of the sid name +# next lines are one or more waypoint positions + +route2 = + south + 12, 0 + 15.3, -4.7 + 0, -16.6 + 0, -25 + +# the optional [departure] section adds routes to a specific runway direction +# this overrides the default (single waypoint) SIDs with more detailed routes, and applies the routes to the specified runway only +# departing planes from that runway will then follow the one of the routes, unless the user deactivates SID mode +# re-enabling SID mode will select just the last point of the route +# defining one or more departure routes disables all the default SID points for that runway; planes will use the given routes only +# use one [departure] section per runway direction, each with one or more routes +# [departure] routes are not used in the built-in airports, for simplicity + + +############################################################## +[approach1] +############################################################## + +runway = rwy1, rev ; runway identifier, +beacon = lima, 1, 18, 0, lima ; selectable beacon to enable APP mode; define a beacon, or choose a name from beacon list above +route1 = + 060 + -3, 22, 5500, 210 + 1, 22 + 1, 18, 4000 + -3, 18, 0, 180 + 10.5, 3000, 200 +# first item of the route is the bearing from the plane towards the beacon; if there are multiple routes defined for this beacon, the closest bearing defines which route is selected +# next lines are optional waypoints: ## position, , +# last line is the interception point on the ILS: ## distance (NM) from the (displaced) threshold, , + +route2 = + 310 + 1, 18, 4000 + -3, 18, 0, 180 + 10.5, 3000, 200 + +route3 = + 010 + 1, 10 + 1, 18, 4000 + -3, 18, 0, 180 + 10.5, 3000, 200 + +# multiple [approach] sections can be used for the same runway, to allow for multiple beacons +# for easier creation of routes, use left Ctrl key to display current mouse coordinates, and left click while holding down Ctrl places temporary visual markers +# Longpress the airport name button in the menu to display all routes at once +# [approach] routes are not used in the built-in airports as the game is focussed on vectors for simplicity + + +############################################################## +[planetypes] +############################################################## +types = + f200, 5, 140, 230, 2.9, 3.2, 1400, 1600, 115, 125, 1.1, 1.2, big jet + c271, 6, 90, 120, 2.9, 3.2, 1400, 1600, 90, 105, 1.1, 1.2, singleprop +## type, category, minspeed, maxspeed, minturnrate, maxturnrate, mindescendrate, maxdescendrate, minfinalapproachspeed, maxfinalapproachspeed, minaccelrate, maxaccelrate, +# custom [planetypes] are only needed when using unknown custom types in the airlinelists above (game will show warning on startup), or to override default type properties +# category is the weight category: 1 to 6, meaning superheavy=1, upperheavy, lowerheavy, uppermedium, lowermedium, light=6 +# turnrate is in degrees per second +# descendrate is in feet per minute +# accelrate is in knots per second +# manufacturer name is optional, and only used for private callsign pronunciation in usa mode +# example of default values for b737, 4, 160, 250, 2.6, 3.0, 1440, 1560, 131, 144, 1.2, 1.3 + + +############################################################## +[scenario] +############################################################## +finish = 2 ; amount of planes to land to finish the scenario + +events = + 0, config, 1 + 0, score, 6 + 0, wind, 180, 10 + 0, cloud, -1, 25 + 0, cloud, -2, 24 + 0, cloud, -4, 24 + 0, dep, rwy1, north, f200 + 0, elapse, 20 + 0, arr, 230, vor, f200 + 0, elapse, 100 + 5, arr, 90, bco, f200 + 40, dep, rwy1, north, f200 + 70, dep, rwy1, south, a333 + 20, score, 8 + 90, dep, rwy1, north + 0, wind, 200, 8 + 0, cloud, 19, -26.5 + 50, dep, rwy1, west, f200 + 1, text, Hello! + 5, arr, 210, vor, a333, 15000, 6000, 300, 0, 0, 1, air + 10, arr, 090, 0, 0, 0, 0, 0, 0, 0, 0, 0, sc + 10, dep, rwy2, north +## elapsed time after previous event in seconds, eventtype, properties +# available eventtypes: arr, dep, score, elapse, wind, cloud, config, text +## arr: entrypoint, , , , , , , , , , ; arrival (fuel counts up; lowfuel from 5000+, emergency=1 for medical, 2 for engine, destination is the two letter code of a secondary airport) +## dep: runwayidentifier, sid, , , ; departure +## score: score ; set higher score/skill to open more runways, or lower to close runways +## elapse: seconds ; elapse simulation time between events (only use this to build traffic before the start, so at time 0) +## wind: heading, speed ; set wind (preferably in small steps when changing the wind) +## cloud: position ; add cloud with radius of 1 NM (preferably just outside the airspace boundary, to avoid incidents, unless time is 0) +## config: entry ; change to different runway config, as specified in the rwy configurations section +## text: message ; display yellow text at the top of screen +# the [scenario] can be enabled in the traffic menu \ No newline at end of file