Added condition to not run if any person state is unknown #35
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@ -162,9 +162,21 @@
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event_type: ios.action_fired
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event_type: ios.action_fired
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event_data:
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event_data:
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actionName: We Are Home
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actionName: We Are Home
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condition: []
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condition:
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- condition: not
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conditions:
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- condition: state
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entity_id: person.tony_stork
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state: unknown
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- condition: state
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entity_id: person.christina_stork
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state: unknown
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- condition: state
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entity_id: group.family
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state: unknown
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action:
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action:
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- service: script.family_is_home
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- service: script.family_is_home
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data: {}
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mode: single
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mode: single
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- id: '1641102018783'
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- id: '1641102018783'
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alias: Family Has Left
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alias: Family Has Left
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@ -182,8 +194,20 @@
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- condition: state
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- condition: state
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entity_id: input_boolean.guest_mode
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entity_id: input_boolean.guest_mode
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state: 'off'
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state: 'off'
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- condition: not
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conditions:
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- condition: state
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entity_id: person.tony_stork
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state: unknown
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- condition: state
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entity_id: person.christina_stork
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state: unknown
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- condition: state
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entity_id: group.family
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state: unknown
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action:
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action:
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- service: script.family_is_away
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- service: script.family_is_away
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data: {}
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mode: single
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mode: single
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- id: '1643321652916'
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- id: '1643321652916'
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alias: Time-Based Presence Simulation
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alias: Time-Based Presence Simulation
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