Fix lights not restoring properly when multiple alerts happen

This commit is contained in:
2023-08-11 19:38:57 -04:00
parent 17640cc339
commit e26ac9dce0

View File

@ -1,3 +1,11 @@
input_text:
basement_lights_restore:
name: Basement Lights Restore
icon: mdi:lightbulb-alert
living_room_lights_restore:
name: Living Room Lights Restore
icon: mdi:lightbulb-alert
script:
basement_lights_alert:
alias: Basement Lights Alert
@ -22,13 +30,25 @@ script:
min: 1
max: 30
sequence:
# Setup and processing
- variables:
lightState: "{{ states('light.basement_studio_lights') }}"
adaptive: "{{ states('switch.adaptive_lighting_basement_studio') }}"
nightMode: "{{ 'on' if is_state('switch.adaptive_lighting_basement_studio','on') and is_state('switch.adaptive_lighting_sleep_mode_basement_studio','on') else 'off' }}"
# If current scene is a defined scene, take note of it
- if:
- condition: template
value_template: "{{ lightState == 'on' }}"
value_template: "{{ states('input_text.basement_studio_selected_scene') in state_attr('input_select.basement_studio_scenes','options') }}"
then:
- service: input_text.set_value
target:
entity_id: input_text.basement_lights_restore
data:
value: "{{ states('input_text.basement_studio_selected_scene') }}"
# If the lights are on, and another alert isn't being interrupted, create a backup scene to restore at the end
- if:
- condition: template
value_template: "{{ lightState == 'on' and states('input_text.basement_studio_selected_scene') != 'Alert' }}"
then:
- service: scene.create
data:
@ -38,9 +58,27 @@ script:
- light.basement_short_lamp
- light.basement_tall_lamp
- light.basement_stairwell
- service: input_text.set_value
target:
entity_id: input_text.basement_studio_selected_scene
data:
value: Alert
# Define variable for restoration of the current scene if the backup is not needed
- variables:
restoreScene: "{{ states('input_text.basement_lights_restore') }}"
# Actual alert begins
- service: switch.turn_off
target:
entity_id: switch.adaptive_lighting_basement_studio
- service: light.turn_on
target:
entity_id:
- light.basement_short_lamp
- light.basement_tall_lamp
- light.basement_stairwell
data:
color_name: "{{ 'red' if type == 'police' else type }}"
brightness: 255
- service: lifx.effect_move
target:
entity_id: light.basement_led_strip_1
@ -70,6 +108,7 @@ script:
- 14
- 15
color_name: "{{ 'red' if type == 'police' else type }}"
brightness: 255
- service: lifx.set_state
target:
entity_id: light.basement_led_strip_1
@ -92,18 +131,12 @@ script:
- 30
- 31
color_name: "{{ 'blue' if type == 'police' else 'white' }}"
brightness: 255
power: true
- service: light.turn_on
target:
entity_id:
- light.basement_short_lamp
- light.basement_tall_lamp
- light.basement_stairwell
data:
color_name: "{{ 'red' if type == 'police' else type }}"
- delay:
seconds: "{{ duration|default(10) }}"
- choose:
# If the lights were off, turn them back off
- conditions: "{{ lightState == 'off' }}"
sequence:
- service: light.turn_off
@ -119,6 +152,7 @@ script:
entity_id: input_text.basement_studio_selected_scene
data:
value: Adaptive
# If the lights were in night mode, put them back to it
- conditions: "{{ nightMode == 'on' }}"
sequence:
- service: input_select.select_option
@ -131,6 +165,7 @@ script:
- service: switch.turn_on
target:
entity_id: switch.adaptive_lighting_sleep_mode_basement_studio
# If the lights were in adaptive, put them back to it
- conditions: "{{ adaptive == 'on' }}"
sequence:
- service: input_select.select_option
@ -138,10 +173,20 @@ script:
entity_id: input_select.basement_studio_scenes
data:
option: Adaptive
# If the current scene was a defined scene, activate that scene
- conditions: "{{ restoreScene in state_attr('input_select.basement_studio_scenes','options') }}"
sequence:
- service: input_select.select_option
target:
entity_id: input_select.basement_studio_scenes
data:
option: "{{ restoreScene }}"
# Otherwise, restore the backup scene from above
default:
- service: scene.turn_on
target:
entity_id: scene.basement_alert_restore
# Cleanup
- delay:
seconds: "{{ 3 if adaptive == 'on' or nightMode == 'on' else 1 }}"
- service: lifx.effect_stop
@ -171,13 +216,25 @@ script:
min: 1
max: 30
sequence:
# Setup and processing
- variables:
lightState: "{{ states('light.living_room_lights') }}"
adaptive: "{{ states('switch.adaptive_lighting_living_room') }}"
nightMode: "{{ 'on' if is_state('switch.adaptive_lighting_living_room','on') and is_state('switch.adaptive_lighting_sleep_mode_living_room','on') else 'off' }}"
# If current scene is a defined scene, take note of it
- if:
- condition: template
value_template: "{{ lightState == 'on' }}"
value_template: "{{ states('input_text.living_room_selected_scene') in state_attr('input_select.basement_studio_scenes','options') }}"
then:
- service: input_text.set_value
target:
entity_id: input_text.living_room_lights_restore
data:
value: "{{ states('input_text.living_room_selected_scene') }}"
# If the lights are on, and another alert isn't being interrupted, create a backup scene to restore at the end
- if:
- condition: template
value_template: "{{ lightState == 'on' and currentScene != 'Alert' }}"
then:
- service: scene.create
data:
@ -185,9 +242,25 @@ script:
snapshot_entities:
- light.living_room_led_strip
- light.living_room_overhead
- service: input_text.set_value
target:
entity_id: input_text.basement_studio_selected_scene
data:
value: Alert
# Define variable for restoration of the current scene if the backup is not needed
- variables:
restoreScene: "{{ states('input_text.basement_lights_restore') }}"
# Actual alert begins
- service: switch.turn_off
target:
entity_id: switch.adaptive_lighting_living_room
- service: light.turn_on
target:
entity_id:
- light.living_room_overhead
data:
color_name: "{{ 'red' if type == 'police' else type }}"
brightness: 255
- service: lifx.effect_move
target:
entity_id: light.living_room_led_strip
@ -221,6 +294,7 @@ script:
- 18
- 19
color_name: "{{ 'red' if type == 'police' else type }}"
brightness: 255
- service: lifx.set_state
target:
entity_id: light.living_room_led_strip
@ -247,16 +321,12 @@ script:
- 38
- 39
color_name: "{{ 'blue' if type == 'police' else 'white' }}"
brightness: 255
power: true
- service: light.turn_on
target:
entity_id:
- light.living_room_overhead
data:
color_name: "{{ 'red' if type == 'police' else type }}"
- delay:
seconds: "{{ duration|default(10) }}"
- choose:
# If the lights were off, turn them back off
- conditions: "{{ lightState == 'off' }}"
sequence:
- service: light.turn_off
@ -274,6 +344,7 @@ script:
entity_id: input_text.living_room_selected_scene
data:
value: Adaptive
# If the lights were in night mode, put them back to it
- conditions: "{{ nightMode == 'on' }}"
sequence:
- service: input_select.select_option
@ -286,6 +357,7 @@ script:
- service: switch.turn_on
target:
entity_id: switch.adaptive_lighting_sleep_mode_living_room
# If the lights were in adaptive, put them back to it
- conditions: "{{ adaptive == 'on' }}"
sequence:
- service: input_select.select_option
@ -293,10 +365,20 @@ script:
entity_id: input_select.living_room_scenes
data:
option: Adaptive
# If the current scene was a defined scene, activate that scene
- conditions: "{{ restoreScene in state_attr('input_select.living_room_scenes','options') }}"
sequence:
- service: input_select.select_option
target:
entity_id: input_select.living_room_scenes
data:
option: "{{ restoreScene }}"
# Otherwise, restore the backup scene from above
default:
- service: scene.turn_on
target:
entity_id: scene.living_room_alert_restore
# Cleanup
- delay:
seconds: "{{ 3 if adaptive == 'on' or nightMode == 'on' else 1 }}"
- service: lifx.effect_stop