Fix lights not restoring properly when multiple alerts happen
This commit is contained in:
@ -1,3 +1,11 @@
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input_text:
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basement_lights_restore:
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name: Basement Lights Restore
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icon: mdi:lightbulb-alert
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living_room_lights_restore:
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name: Living Room Lights Restore
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icon: mdi:lightbulb-alert
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script:
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basement_lights_alert:
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alias: Basement Lights Alert
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@ -22,13 +30,25 @@ script:
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min: 1
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max: 30
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sequence:
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# Setup and processing
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- variables:
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lightState: "{{ states('light.basement_studio_lights') }}"
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adaptive: "{{ states('switch.adaptive_lighting_basement_studio') }}"
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nightMode: "{{ 'on' if is_state('switch.adaptive_lighting_basement_studio','on') and is_state('switch.adaptive_lighting_sleep_mode_basement_studio','on') else 'off' }}"
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# If current scene is a defined scene, take note of it
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- if:
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- condition: template
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value_template: "{{ lightState == 'on' }}"
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value_template: "{{ states('input_text.basement_studio_selected_scene') in state_attr('input_select.basement_studio_scenes','options') }}"
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then:
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- service: input_text.set_value
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target:
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entity_id: input_text.basement_lights_restore
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data:
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value: "{{ states('input_text.basement_studio_selected_scene') }}"
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# If the lights are on, and another alert isn't being interrupted, create a backup scene to restore at the end
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- if:
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- condition: template
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value_template: "{{ lightState == 'on' and states('input_text.basement_studio_selected_scene') != 'Alert' }}"
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then:
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- service: scene.create
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data:
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@ -38,9 +58,27 @@ script:
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- light.basement_short_lamp
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- light.basement_tall_lamp
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- light.basement_stairwell
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- service: input_text.set_value
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target:
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entity_id: input_text.basement_studio_selected_scene
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data:
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value: Alert
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# Define variable for restoration of the current scene if the backup is not needed
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- variables:
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restoreScene: "{{ states('input_text.basement_lights_restore') }}"
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# Actual alert begins
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- service: switch.turn_off
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target:
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entity_id: switch.adaptive_lighting_basement_studio
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- service: light.turn_on
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target:
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entity_id:
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- light.basement_short_lamp
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- light.basement_tall_lamp
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- light.basement_stairwell
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data:
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color_name: "{{ 'red' if type == 'police' else type }}"
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brightness: 255
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- service: lifx.effect_move
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target:
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entity_id: light.basement_led_strip_1
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@ -70,6 +108,7 @@ script:
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- 14
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- 15
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color_name: "{{ 'red' if type == 'police' else type }}"
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brightness: 255
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- service: lifx.set_state
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target:
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entity_id: light.basement_led_strip_1
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@ -92,18 +131,12 @@ script:
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- 30
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- 31
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color_name: "{{ 'blue' if type == 'police' else 'white' }}"
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brightness: 255
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power: true
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- service: light.turn_on
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target:
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entity_id:
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- light.basement_short_lamp
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- light.basement_tall_lamp
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- light.basement_stairwell
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data:
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color_name: "{{ 'red' if type == 'police' else type }}"
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- delay:
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seconds: "{{ duration|default(10) }}"
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- choose:
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# If the lights were off, turn them back off
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- conditions: "{{ lightState == 'off' }}"
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sequence:
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- service: light.turn_off
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@ -119,6 +152,7 @@ script:
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entity_id: input_text.basement_studio_selected_scene
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data:
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value: Adaptive
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# If the lights were in night mode, put them back to it
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- conditions: "{{ nightMode == 'on' }}"
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sequence:
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- service: input_select.select_option
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@ -131,6 +165,7 @@ script:
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- service: switch.turn_on
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target:
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entity_id: switch.adaptive_lighting_sleep_mode_basement_studio
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# If the lights were in adaptive, put them back to it
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- conditions: "{{ adaptive == 'on' }}"
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sequence:
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- service: input_select.select_option
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@ -138,10 +173,20 @@ script:
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entity_id: input_select.basement_studio_scenes
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data:
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option: Adaptive
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# If the current scene was a defined scene, activate that scene
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- conditions: "{{ restoreScene in state_attr('input_select.basement_studio_scenes','options') }}"
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sequence:
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- service: input_select.select_option
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target:
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entity_id: input_select.basement_studio_scenes
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data:
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option: "{{ restoreScene }}"
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# Otherwise, restore the backup scene from above
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default:
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- service: scene.turn_on
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target:
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entity_id: scene.basement_alert_restore
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# Cleanup
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- delay:
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seconds: "{{ 3 if adaptive == 'on' or nightMode == 'on' else 1 }}"
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- service: lifx.effect_stop
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@ -171,13 +216,25 @@ script:
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min: 1
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max: 30
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sequence:
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# Setup and processing
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- variables:
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lightState: "{{ states('light.living_room_lights') }}"
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adaptive: "{{ states('switch.adaptive_lighting_living_room') }}"
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nightMode: "{{ 'on' if is_state('switch.adaptive_lighting_living_room','on') and is_state('switch.adaptive_lighting_sleep_mode_living_room','on') else 'off' }}"
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# If current scene is a defined scene, take note of it
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- if:
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- condition: template
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value_template: "{{ lightState == 'on' }}"
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value_template: "{{ states('input_text.living_room_selected_scene') in state_attr('input_select.basement_studio_scenes','options') }}"
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then:
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- service: input_text.set_value
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target:
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entity_id: input_text.living_room_lights_restore
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data:
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value: "{{ states('input_text.living_room_selected_scene') }}"
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# If the lights are on, and another alert isn't being interrupted, create a backup scene to restore at the end
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- if:
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- condition: template
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value_template: "{{ lightState == 'on' and currentScene != 'Alert' }}"
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then:
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- service: scene.create
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data:
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@ -185,9 +242,25 @@ script:
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snapshot_entities:
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- light.living_room_led_strip
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- light.living_room_overhead
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- service: input_text.set_value
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target:
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entity_id: input_text.basement_studio_selected_scene
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data:
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value: Alert
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# Define variable for restoration of the current scene if the backup is not needed
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- variables:
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restoreScene: "{{ states('input_text.basement_lights_restore') }}"
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# Actual alert begins
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- service: switch.turn_off
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target:
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entity_id: switch.adaptive_lighting_living_room
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- service: light.turn_on
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target:
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entity_id:
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- light.living_room_overhead
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data:
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color_name: "{{ 'red' if type == 'police' else type }}"
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brightness: 255
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- service: lifx.effect_move
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target:
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entity_id: light.living_room_led_strip
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@ -221,6 +294,7 @@ script:
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- 18
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- 19
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color_name: "{{ 'red' if type == 'police' else type }}"
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brightness: 255
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- service: lifx.set_state
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target:
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entity_id: light.living_room_led_strip
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@ -247,16 +321,12 @@ script:
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- 38
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- 39
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color_name: "{{ 'blue' if type == 'police' else 'white' }}"
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brightness: 255
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power: true
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- service: light.turn_on
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target:
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entity_id:
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- light.living_room_overhead
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data:
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color_name: "{{ 'red' if type == 'police' else type }}"
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- delay:
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seconds: "{{ duration|default(10) }}"
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- choose:
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# If the lights were off, turn them back off
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- conditions: "{{ lightState == 'off' }}"
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sequence:
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- service: light.turn_off
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@ -274,6 +344,7 @@ script:
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entity_id: input_text.living_room_selected_scene
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data:
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value: Adaptive
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# If the lights were in night mode, put them back to it
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- conditions: "{{ nightMode == 'on' }}"
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sequence:
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- service: input_select.select_option
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@ -286,6 +357,7 @@ script:
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- service: switch.turn_on
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target:
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entity_id: switch.adaptive_lighting_sleep_mode_living_room
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# If the lights were in adaptive, put them back to it
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- conditions: "{{ adaptive == 'on' }}"
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sequence:
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- service: input_select.select_option
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@ -293,10 +365,20 @@ script:
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entity_id: input_select.living_room_scenes
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data:
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option: Adaptive
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# If the current scene was a defined scene, activate that scene
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- conditions: "{{ restoreScene in state_attr('input_select.living_room_scenes','options') }}"
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sequence:
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- service: input_select.select_option
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target:
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entity_id: input_select.living_room_scenes
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data:
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option: "{{ restoreScene }}"
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# Otherwise, restore the backup scene from above
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default:
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- service: scene.turn_on
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target:
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entity_id: scene.living_room_alert_restore
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# Cleanup
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- delay:
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seconds: "{{ 3 if adaptive == 'on' or nightMode == 'on' else 1 }}"
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- service: lifx.effect_stop
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