diff --git a/packages/lighting_fx.yaml b/packages/lighting_fx.yaml index ac30ae1..fceb8db 100644 --- a/packages/lighting_fx.yaml +++ b/packages/lighting_fx.yaml @@ -224,7 +224,7 @@ script: # If current scene is a defined scene, take note of it - if: - condition: template - value_template: "{{ states('input_text.living_room_selected_scene') in state_attr('input_select.basement_studio_scenes','options') }}" + value_template: "{{ states('input_text.living_room_selected_scene') in state_attr('input_select.living_room_studio_scenes','options') }}" then: - service: input_text.set_value target: @@ -234,7 +234,7 @@ script: # If the lights are on, and another alert isn't being interrupted, create a backup scene to restore at the end - if: - condition: template - value_template: "{{ lightState == 'on' and currentScene != 'Alert' }}" + value_template: "{{ lightState == 'on' and states('input_text.living_room_selected_scene') != 'Alert' }}" then: - service: scene.create data: @@ -244,12 +244,12 @@ script: - light.living_room_overhead - service: input_text.set_value target: - entity_id: input_text.basement_studio_selected_scene + entity_id: input_text.living_room_studio_selected_scene data: value: Alert # Define variable for restoration of the current scene if the backup is not needed - variables: - restoreScene: "{{ states('input_text.basement_lights_restore') }}" + restoreScene: "{{ states('input_text.living_room_lights_restore') }}" # Actual alert begins - service: switch.turn_off target: