Another rebuild of E's wakeup script. One day I'll be happy...
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@ -242,37 +242,47 @@ script:
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alias: "Emma Wakeup"
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mode: restart
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sequence:
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- if:
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- condition: state
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entity_id: input_boolean.early_night_mode
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state: 'on'
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then:
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- service: input_select.select_option
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target:
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entity_id: input_select.emma_bedroom_scenes
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data:
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option: Nightlight
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- service: light.turn_on
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target:
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entity_id: light.hallway_overhead
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- delay:
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seconds: 2
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- service: input_select.select_option
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target:
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entity_id:
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- input_select.upstairs_hallway_scenes
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- input_select.master_bedroom_scenes
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data:
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option: Adaptive
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else:
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- service: light.turn_on
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target:
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entity_id: light.emma_bedroom_light
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- service: input_select.select_option
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target:
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entity_id: input_select.emma_bedroom_scenes
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data:
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option: Adaptive
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- choose:
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- conditions:
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- condition: state
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entity_id: input_boolean.early_night_mode
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state: 'on'
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sequence:
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- service: input_select.select_option
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target:
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entity_id: input_select.emma_bedroom_scenes
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data:
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option: Nightlight
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- service: light.turn_on
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target:
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entity_id: light.hallway_overhead
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- delay:
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seconds: 2
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- service: input_select.select_option
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target:
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entity_id:
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- input_select.upstairs_hallway_scenes
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- input_select.master_bedroom_scenes
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data:
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option: Adaptive
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- conditions:
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- condition: or
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conditions:
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- condition: state
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entity_id: binary_sensor.morning
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state: 'on'
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- condition: state
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entity_id: binary_sensor.late_morning
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state: 'on'
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sequence:
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- service: light.turn_on
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target:
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entity_id: light.emma_bedroom_light
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- service: input_select.select_option
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target:
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entity_id: input_select.emma_bedroom_scenes
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data:
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option: Adaptive
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- delay:
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minutes: 5
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- service: input_boolean.turn_off
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