Minor tweaks to master bedroom climate flow

This commit is contained in:
2023-05-06 20:48:56 -04:00
parent 4c357d5b73
commit f978b6fe72

View File

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"name": "Shower Mode",
"func": "var states = global.get('homeassistant.homeAssistant.states')\nvar ac = states['input_boolean.master_bedroom_aircon_installed'].state\nvar temp = states['sensor.pirateweather_temperature'].state\nvar threshold = states['input_number.master_bedroom_aircon_run_threshold'].state\nvar nightTemp = states['input_number.master_bedroom_night_temp'].state\nvar goodnight = states['input_boolean.goodnight'].state\nvar coolState = states['input_boolean.master_bedroom_cooling_on'].state\nvar showerMode = msg.payload\n\nmsg.temp = temp\nmsg.nightemp = nightTemp\nmsg.threshold = threshold\n\nif (ac === 'on') {\n if (showerMode === 'on') {\n if (temp >= threshold) {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Shower Mode On\" });\n return [msg, null, null, null]\n } else {\n node.status({ fill: \"red\", shape: \"ring\", text: \"Too Cold\" });\n return null\n }\n } else if (showerMode === 'off') {\n if (coolState === 'on') {\n if (goodnight === 'on') {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Bedtime Mode\" });\n return [null, msg, null, null]\n } else if (goodnight === 'off') {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Night Mode\" });\n return [null, null, msg, null]\n }\n } else {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Day Mode\" });\n return [null, null, null, msg]\n }\n }\n} else {\n node.status({ fill: \"red\", shape: \"ring\", text: \"A/C Not Installed\" });\n return null\n}\n\n",
"func": "var states = global.get('homeassistant.homeAssistant.states')\nvar ac = states['input_boolean.master_bedroom_aircon_installed'].state\nvar temp = states['sensor.pirateweather_temperature'].state\nvar threshold = states['input_number.master_bedroom_aircon_run_threshold'].state\nvar nightTemp = states['input_number.master_bedroom_night_temp'].state\nvar goodnight = states['input_boolean.goodnight'].state\nvar coolState = states['input_boolean.master_bedroom_cooling_on'].state\nvar showerMode = msg.payload\n\nmsg.temp = temp\nmsg.nighttemp = nightTemp\nmsg.threshold = threshold\n\nif (ac === 'on') {\n if (showerMode === 'on') {\n if (temp >= threshold) {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Shower Mode On\" });\n return [msg, null, null, null]\n } else {\n node.status({ fill: \"red\", shape: \"ring\", text: \"Too Cold\" });\n return null\n }\n } else if (showerMode === 'off') {\n if (coolState === 'on') {\n if (goodnight === 'on') {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Bedtime Mode\" });\n return [null, msg, null, null]\n } else if (goodnight === 'off') {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Night Mode\" });\n return [null, null, msg, null]\n }\n } else {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Day Mode\" });\n return [null, null, null, msg]\n }\n }\n} else {\n node.status({ fill: \"red\", shape: \"ring\", text: \"A/C Not Installed\" });\n return null\n}\n\n",
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