diff --git a/flows.json b/flows.json index 6bc5473..8585b9d 100644 --- a/flows.json +++ b/flows.json @@ -977,10 +977,6 @@ "ade887c45bde00f1", "d6c81a79393be92c", "88b10efda9e2c047", - "96cf0949902f8572", - "6bbf7df2c43c481e", - "02f922bba32e4c71", - "ffa5d38853e1360a", "5cce5b011ebc5d32", "6f4235c9d4f6a6ea", "862666f576addab8", @@ -992,7 +988,7 @@ ], "x": 14, "y": 11.5, - "w": 1312, + "w": 1252, "h": 809.5 }, { @@ -22163,8 +22159,8 @@ "z": "72f99805df043603", "g": "e065b1ed4938b477", "name": "Processing", - "func": "node.log(\"Master Bedroom Climate: Processing Started\")\n// pull in the necessary information\n\nconst states = global.get('homeassistant.homeAssistant.states')\nconst allowed = states['input_boolean.master_bedroom_climate_protocol'].state\nconst ac = global.get('masterBedroom.aircon.installed', \"diskCon\")\nconst temp = global.get(\"outdoorTemp.tempStr\")\nconst payload = msg.payload\nconst vacation = states['input_boolean.vacation_mode'].state\nconst dayTemp = states['input_number.master_bedroom_daytime_temp'].state\nconst nightTemp = states['input_number.master_bedroom_night_temp'].state\nconst bedTemp = states['input_number.master_bedroom_bedtime_temp'].state\nconst showerMode = states['input_boolean.shower_mode'].state\nconst nightVolume = states['input_number.master_bedroom_echo_dot_night_volume'].state\nconst fanMode = states['input_select.scheduled_climate_mode_master_bedroom_fan'].state\nconst acMode = states['input_select.scheduled_climate_mode_master_bedroom_aircon'].state\nconst sleeping = states['input_boolean.master_bedroom_sleeping'].state\nconst hotDay = states['input_boolean.hot_day'].state\nconst heatWarning = states[\"binary_sensor.heat_warning\"].state\nconst showerCooldown = states[\"timer.shower_mode_cooldown\"].state\nconst earlyNight = states[\"binary_sensor.early_night_mode\"].state\nconst danger = states['binary_sensor.heat_warning'].attributes.danger\nconst meltdown = states['input_boolean.meltdown_protocol'].state\nconst coolingActive = states['input_boolean.master_bedroom_cooling_on'].state\nconst echoDotDND = 'switch.basement_echo_dot_do_not_disturb_switch'\nnode.log(\"Master Bedroom Climate: Constants Set\")\n\n// Define some entity IDs\n\nconst airconEntity = [\"climate.master_bedroom_aircon\"]\nconst fanEntity = [\"fan.master_bedroom_fan\"]\nconst peopleIDs = [\"input_boolean.tony_awake\", \"input_boolean.tina_awake\"]\n\n// Helper function to convert a string to title case\n\nfunction convertToTitleCase(str) {\n if (!str) {\n return \"\";\n }\n return str.toLowerCase().replace(/\\b\\w/g, (s) => s.toUpperCase());\n}\n\n// init variables\n\nlet setTemp = []\nlet setEco = []\nlet setHvac = []\nlet setFan = []\nlet setCool = []\nlet setSleep = []\nlet setPeople = []\nlet setDisplay = []\nlet time = []\nlet echoDotService = []\nlet setBriefing = []\nlet setBriefingDelay = []\nlet type = msg.type\nlet topic = msg.topic\nlet isWakeup = context.get(\"isWakeup\")\nnode.log(\"Master Bedroom Climate: Variables Defined\")\n\n// Sleep Switch Handling\nif (type === 'sleep' && payload === 'off') {\n setDisplay = 'turn_on'\n echoDotService = 'turn_off'\n setPeople = 'turn_on'\n if (coolingActive === 'on') {\n time = 'night'\n } else {\n time = 'day'\n }\n} else if (type === 'sleep' && payload === 'on') {\n setDisplay = 'turn_off'\n echoDotService = 'turn_on'\n time = 'bedtime'\n} else {\n time = msg.time\n}\n\nif (topic === 'mrbedroom-wakeup') {\n setSleep = 'turn_off'\n}\n\n// Setup TTS briefing\nif (topic === 'mrbedroom-wakeup') {\n setBriefing = \"master_bedroom_wakeup_briefing\"\n setBriefingDelay = 60000\n} else if (type === 'sleep' && payload === 'off') {\n setBriefing = \"master_bedroom_wakeup_briefing\"\n setBriefingDelay = 15000\n}\n\n// Day Time\nif (time === 'day') {\n if (type === 'auto') {\n setCool = 'turn_off'\n }\n if (earlyNight === 'off') {\n setFan = \"turn_off\"\n if (ac === 'on') {\n if (danger === 'Extreme') {\n setTemp = nightTemp\n setEco = \"turn_on\"\n setHvac = \"cool\"\n } else if (hotDay === 'on' || heatWarning === 'on') {\n setTemp = dayTemp\n setEco = \"turn_on\"\n setHvac = \"cool\"\n } else {\n setTemp = nightTemp\n setEco = \"turn_on\"\n setHvac = \"off\"\n }\n }\n } else if (earlyNight === 'on') {\n if (ac === 'on') {\n if (danger === 'Extreme') {\n setTemp === bedTemp\n } else {\n setTemp = nightTemp\n }\n if (fanMode === 'Fan') {\n setFan = 'turn_on'\n } else {\n setFan = 'turn_off'\n }\n if (acMode === 'AC') {\n setHvac = 'cool'\n } else if (acMode === 'fan') {\n setHvac = 'fan_only'\n } else {\n setHvac = 'off'\n }\n if (hotDay === 'on') {\n setEco = 'turn_off'\n } else {\n setEco = 'turn_on'\n }\n }\n }\n// Night Time\n} else if (time === 'night') {\n // If this is being run at scheduled time, turn on input_boolean.master_bedroom_cooling_on\n if (type === 'auto') {\n setCool = 'turn_on'\n }\n // Decide temperature\n if (type === 'sleep' && payload === 'off') {\n setTemp = dayTemp\n } else if (danger === 'Extreme') {\n setTemp = bedTemp\n } else {\n setTemp = nightTemp\n }\n // Decide eco mode\n if (sleeping === 'on') {\n setEco = 'turn_off'\n } else {\n setEco = 'turn_on'\n }\n // Decide HVAC mode\n if (acMode === 'AC') {\n setHvac = 'cool'\n } else if (acMode === 'Fan') {\n setHvac = 'fan_only'\n } else {\n setHvac = 'off'\n }\n // Decide fan on/off\n if (type === 'sleep' && payload === 'off') {\n setFan = 'turn_off'\n } else if (fanMode === 'Fan') {\n setFan = 'turn_on'\n }\n// Bed Time\n} else if (time === 'bedtime') {\n setPeople = 'turn_off'\n if (ac === 'on') {\n setTemp = bedTemp\n setEco = 'turn_off'\n if (acMode === 'AC') {\n setHvac = 'cool'\n } else if (acMode === 'Fan') {\n setHvac = \"fan_only\"\n } else {\n setHvac = \"off\"\n }\n }\n if (fanMode === 'Fan') {\n setFan = 'turn_on'\n } else {\n setFan = 'turn_off'\n }\n}\nnode.log(\"Master Bedroom Climate: Decision Logic Complete\")\n\n// Define message payloads\n\nlet sendFan = {\n \"payload\": {\n \"action\": `fan.${setFan}`,\n \"target\": {\n \"entity_id\": fanEntity\n },\n \"data\": {}\n }\n}\n\nlet sendCool = {\n \"payload\": {\n \"action\": `input_boolean.${setCool}`,\n \"target\": {\n \"entity_id\": [\"input_boolean.master_bedroom_cooling_on\"]\n },\n \"data\": {}\n }\n}\n\nlet sendSleep = {\n \"payload\": {\n \"action\": `input_boolean.${setSleep}`,\n \"target\": {\n \"entity_id\": [\"input_boolean.master_bedroom_sleeping\"]\n },\n \"data\": {}\n }\n}\n\nlet sendPeople = {\n \"payload\": {\n \"action\": `input_boolean.${setPeople}`,\n \"target\": {\n \"entity_id\": peopleIDs\n },\n \"data\": {}\n }\n}\n\nlet sendDisplay = {\n \"payload\": {\n \"action\": `switch.${setDisplay}`,\n \"target\": {\n \"entity_id\": [\"switch.master_bedroom_aircon_display\"]\n },\n \"data\": {}\n }\n}\n\nlet notify = {\n \"topic\": topic,\n \"nighttemp\": nightTemp,\n \"acmode\": acMode,\n \"fanmode\": fanMode\n}\n\nlet sendBriefing = {\n \"payload\": {\n \"action\": `script.${setBriefing}`,\n },\n \"delay\": setBriefingDelay\n}\n\nlet sendHvac = {\n \"payload\": {\n \"action\": \"climate.set_hvac_mode\",\n \"target\": {\n \"entity_id\": airconEntity\n },\n \"data\": {\n \"hvac_mode\": setHvac\n }\n }\n}\n\nlet sendTemp = {\n \"payload\": {\n \"action\": \"climate.set_temperature\",\n \"target\": {\n \"entity_id\": airconEntity\n },\n \"data\": {\n \"temperature\": setTemp\n }\n }\n}\n\nlet sendEco = {\n \"payload\": {\n \"action\": `switch.${setEco}`,\n \"target\": {\n \"entity_id\": [\"switch.master_bedroom_aircon_eco_mode\"]\n },\n \"data\": {}\n }\n}\n\nlet sendAcFan = {\n \"payload\": {\n \"action\": \"climate.set_fan_mode\",\n \"target\": {\n \"entity_id\": airconEntity\n },\n \"data\": {\n \"fan_mode\": \"auto\"\n }\n }\n}\n\nlet sendEchoDotDND = {\n \"payload\": {\n \"action\": `switch.${echoDotService}`,\n \"target\": {\n \"entity_id\": [\"switch.basement_echo_dot_do_not_disturb_switch\"]\n },\n \"data\": {}\n }\n}\n\nnode.log(\"Master Bedroom Climate: Message Payloads Defined\")\n\n// Log the parameters that were chosen, for debugging purposes\n\nnode.log(\"----- Master Bedroom Climate: Set Parameters -----\")\nnode.log(`setTemp: ${setTemp}`)\nnode.log(`setEco: ${setEco}`)\nnode.log(`setHvac: ${setHvac}`)\nnode.log(`setFan: ${setFan}`)\nnode.log(`setCool: ${setCool}`)\nnode.log(`setSleep: ${setSleep}`)\nnode.log(`setPeople: ${setPeople}`)\nnode.log(`setDisplay: ${setDisplay}`)\nnode.log(`setBriefing: ${setBriefing}`)\nnode.log(`setBriefingDelay: ${setBriefingDelay}`)\nnode.log(`time: ${time}`)\nnode.log(`type: ${type}`)\nnode.log(`topic: ${topic}`)\nnode.log(\"----- Master Bedroom Climate: End Parameters -----\")\n\n// If this was an automated trigger, set the cooling context for the bedroom accordingly.\n\nif (type === 'auto' && time != 'bedtime') {\n node.send([null, null, sendCool, null, null])\n node.log(\"Master Bedroom Climate: Cooling Context Set\")\n}\n\n// Automated responses\nif (type === 'auto' && allowed === 'on' && meltdown === 'off' && vacation === 'off') {\n node.log(\"Master Bedroom Climate: Auto\")\n if (sleeping === 'on' && topic != 'mrbedroom-wakeup') {\n node.status({ fill: \"red\", shape: \"ring\", text: \"Blocked (sleep mode)\" })\n node.log(\"Master Bedroom Climate: Blocked (sleep mode)\")\n } else {\n if (topic === 'mrbedroom-cooling' && ac === 'on') {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Cooling Schedule\" })\n node.send([[sendHvac, sendTemp, sendAcFan, sendEco], null, null, null])\n node.log(\"Master Bedroom Climate: Auto/Cooling\")\n } else if (topic === 'mrbedroom-bedtime') {\n node.send([null, null, sendPeople, null, null])\n node.status({ fill: \"green\", shape: \"dot\", text: \"Bedtime\" })\n node.log(\"Master Bedroom Climate: Auto/Bedtime\")\n if (ac === 'on') {\n node.send([[sendHvac, sendTemp, sendAcFan, sendEco], null, null, null, null])\n node.log(\"Master Bedroom Climate: Auto/Bedtime/AC\")\n }\n if (fanMode === 'fan') {\n node.send([null, sendFan, null, null, null])\n node.log(\"Master Bedroom Climate: Auto/Bedtime/Fan\")\n }\n } else if (topic === 'mrbedroom-fan' && fanMode === 'Fan') {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Fan Schedule\" })\n node.send([null, sendFan, null, null, null])\n node.log(\"Master Bedroom Climate: Auto/Fan\")\n } else if (topic === 'mrbedroom-wakeup') {\n node.send([null, null, null, null, sendBriefing])\n node.status({ fill: \"green\", shape: \"dot\", text: \"Wakeup Schedule\" })\n node.log(\"Master Bedroom Climate: Auto/Wakeup\")\n if (sleeping === 'off') {\n context.set(\"isWakeup\", false)\n node.send([null, sendFan, null, null, null])\n node.log(\"Master Bedroom Climate: Auto/Wakeup/Sleep Off\")\n if (ac === 'on') {\n node.send([[sendHvac, sendTemp, sendAcFan, sendEco], null, null, null, null])\n node.log(\"Master Bedroom Climate: Auto/Wakeup/AC On\")\n }\n } else if (sleeping === 'on') {\n context.set(\"isWakeup\", true)\n node.send([null, null, sendSleep, null, null])\n node.log(\"Master Bedroom Climate: Auto/Wakeup/Sleep On\")\n }\n }\n }\n// Manual Responses\n} else if (type === 'manual') {\n node.log(\"Master Bedroom Climate: Manual\")\n if (time === 'night') {\n node.status({ fill: \"blue\", shape: \"dot\", text: \"Manual Night\" })\n node.send([null, sendFan, null, null, null])\n node.log(\"Master Bedroom Climate: Manual/Night\")\n if (ac === 'on') {\n node.send([[sendHvac, sendTemp, sendAcFan, sendEco], null, null, null, null])\n node.log(\"Master Bedroom Climate: Manual/Night/AC\")\n }\n } else if (time === 'day') {\n node.status({ fill: \"blue\", shape: \"dot\", text: \"Manual Day\" })\n node.send([null, sendFan, null, null, null])\n node.log(\"Master Bedroom Climate: Manual/Day\")\n if (ac === 'on') {\n node.send([[sendHvac, sendTemp, sendAcFan, sendEco], null, null, null, null])\n node.log(\"Master Bedroom Climate: Manual/Day/AC\")\n }\n } else if (time === 'bedtime') {\n node.status({ fill: \"blue\", shape: \"dot\", text: \"Manual Bedtime\" })\n node.send([null, sendFan, null, null, null])\n node.log(\"Master Bedroom Climate: Manual/Bedtime\")\n if (ac === 'on') {\n node.send([[sendHvac, sendTemp, sendAcFan, sendEco], null, null, null, null])\n node.log(\"Master Bedroom Climate: Manual/Bedtime/AC\")\n }\n }\n context.set(\"isWakeup\", false)\n// Sleep Switch Responses\n} else if (type === 'sleep') {\n if (payload === 'off') {\n node.send([null, null, sendPeople, null, null])\n }\n node.log(\"Master Bedroom Climate: Sleep\")\n if (time === 'bedtime') {\n node.status({ fill: \"blue\", shape: \"dot\", text: \"Sleep\" })\n node.send([null, sendFan, [sendEchoDotDND,sendPeople], null, null])\n node.log(\"Master Bedroom Climate: Sleep/Bedtime\")\n if (ac === 'on') {\n node.send([[sendDisplay, sendHvac, sendTemp, sendAcFan, sendEco], null, null, null, null])\n node.log(\"Master Bedroom Climate: Sleep/Bedtime/AC\")\n }\n } else {\n node.status({ fill: \"blue\", shape: \"dot\", text: \"Wakeup\" })\n node.send([null, sendFan, sendEchoDotDND, null, null])\n node.log(\"Master Bedroom Climate: Sleep/Day\")\n if (ac === 'on') {\n node.send([[sendDisplay, sendHvac, sendTemp, sendAcFan, sendEco], null, null, null, null])\n node.log(`Master Bedroom Climate: Sleep/${convertToTitleCase(time)}/AC`)\n }\n if (time === 'day' && isWakeup === false) {\n node.send([null, null, null, null, sendBriefing])\n }\n }\n context.set(\"isWakeup\", false)\n} else if (meltdown === 'on') {\n node.status({ fill: \"red\", shape: \"ring\", text: \"Blocked (Meltdown Protocol)\" })\n node.log(\"Master Bedroom Climate: Blocked (Meltdown Protocol)\")\n} else if (vacation === 'on') {\n node.status({ fill: \"red\", shape: \"ring\", text: \"Blocked (Vacation Mode)\" })\n node.log(\"Master Bedroom Climate: Blocked (Vacation Mode)\")\n} else {\n node.status({ fill: \"red\", shape: \"ring\", text: \"Blocked (Automation Disabled)\" })\n node.log(\"Master Bedroom Climate: Blocked (Automation Disabled)\")\n}\n\nnode.log(\"Master Bedroom Climate: Processing Complete\")\n", - "outputs": 5, + "func": "node.log(\"Master Bedroom Climate: Processing Started\")\n// pull in the necessary information\n\nconst states = global.get('homeassistant.homeAssistant.states')\nconst allowed = states['input_boolean.master_bedroom_climate_protocol'].state\nconst ac = global.get('masterBedroom.aircon.installed', \"diskCon\")\nconst temp = global.get(\"outdoorTemp.tempStr\")\nconst payload = msg.payload\nconst vacation = states['input_boolean.vacation_mode'].state\nconst dayTemp = states['input_number.master_bedroom_daytime_temp'].state\nconst nightTemp = states['input_number.master_bedroom_night_temp'].state\nconst bedTemp = states['input_number.master_bedroom_bedtime_temp'].state\nconst showerMode = states['input_boolean.shower_mode'].state\nconst nightVolume = states['input_number.master_bedroom_echo_dot_night_volume'].state\nconst fanMode = states['input_select.scheduled_climate_mode_master_bedroom_fan'].state\nconst acMode = states['input_select.scheduled_climate_mode_master_bedroom_aircon'].state\nconst sleeping = states['input_boolean.master_bedroom_sleeping'].state\nconst hotDay = states['input_boolean.hot_day'].state\nconst heatWarning = states[\"binary_sensor.heat_warning\"].state\nconst showerCooldown = states[\"timer.shower_mode_cooldown\"].state\nconst earlyNight = states[\"binary_sensor.early_night_mode\"].state\nconst danger = states['binary_sensor.heat_warning'].attributes.danger\nconst meltdown = states['input_boolean.meltdown_protocol'].state\nconst coolingActive = states['input_boolean.master_bedroom_cooling_on'].state\nconst echoDotDND = 'switch.basement_echo_dot_do_not_disturb_switch'\nconst currentMode = states['input_select.current_climate_mode_master_bedroom'].state\nnode.log(\"Master Bedroom Climate: Constants Set\")\n\n// Define some entity IDs\n\nconst airconEntity = [\"climate.master_bedroom_aircon\"]\nconst fanEntity = [\"fan.master_bedroom_fan\"]\nconst peopleIDs = [\"input_boolean.tony_awake\", \"input_boolean.tina_awake\"]\n\n// Helper function to convert a string to title case\n\nfunction convertToTitleCase(str) {\n if (!str) {\n return \"\";\n }\n return str.toLowerCase().replace(/\\b\\w/g, (s) => s.toUpperCase());\n}\n\n// init variables\n\nlet setTemp = dayTemp\nlet setAcFan = 'auto'\nlet setEco = 'auto'\nlet setHvac = 'cool'\nlet setFan = []\nlet setMode = []\nlet validNight = ['Night Mode','Bedtime Mode']\nlet setSleep = []\nlet setPeople = []\nlet setDisplay = 'turn_on'\nlet time = []\nlet echoDotService = []\nlet type = msg.type\nlet topic = msg.topic\nlet isWakeup = context.get(\"isWakeup\")\nnode.log(\"Master Bedroom Climate: Variables Defined\")\n\n// Sleep Switch Handling\nif (type === 'sleep' && payload === 'off') {\n setDisplay = 'turn_on'\n echoDotService = 'turn_off'\n setPeople = 'turn_on'\n if (validNight.includes(currentMode)) {\n time = 'night'\n setMode = 'Night Mode'\n } else {\n time = 'day'\n setMode = 'Day Mode'\n }\n} else if (type === 'sleep' && payload === 'on') {\n setDisplay = 'turn_off'\n echoDotService = 'turn_on'\n time = 'bedtime'\n setMode = 'Bedtime Mode'\n} else {\n time = msg.time\n}\n\nif (topic === 'mrbedroom-wakeup') {\n setSleep = 'turn_off'\n}\n\n// Day Time\nif (time === 'day') {\n setMode = 'Day Mode'\n if (earlyNight === 'off') {\n setFan = \"turn_off\"\n if (ac === 'on') {\n if (danger === 'Extreme') {\n setTemp = nightTemp\n setEco = \"turn_on\"\n setHvac = \"cool\"\n } else if (hotDay === 'on' || heatWarning === 'on') {\n setTemp = dayTemp\n setEco = \"turn_on\"\n setHvac = \"cool\"\n } else {\n setTemp = nightTemp\n setEco = \"turn_on\"\n setHvac = \"off\"\n }\n }\n } else if (earlyNight === 'on') {\n if (ac === 'on') {\n if (danger === 'Extreme') {\n setTemp === bedTemp\n } else {\n setTemp = nightTemp\n }\n if (fanMode === 'Fan') {\n setFan = 'turn_on'\n } else {\n setFan = 'turn_off'\n }\n if (acMode === 'AC') {\n setHvac = 'cool'\n } else if (acMode === 'fan') {\n setHvac = 'fan_only'\n } else {\n setHvac = 'off'\n }\n if (hotDay === 'on') {\n setEco = 'turn_off'\n } else {\n setEco = 'turn_on'\n }\n }\n }\n// Night Time\n} else if (time === 'night') {\n setMode = 'Night Mode'\n // Decide temperature\n if (type === 'sleep' && payload === 'off') {\n setTemp = dayTemp\n } else if (danger === 'Extreme') {\n setTemp = bedTemp\n } else {\n setTemp = nightTemp\n }\n // Decide eco mode\n if (sleeping === 'on') {\n setEco = 'turn_off'\n } else {\n setEco = 'turn_on'\n }\n // Decide HVAC mode\n if (acMode === 'AC') {\n setHvac = 'cool'\n } else if (acMode === 'Fan') {\n setHvac = 'fan_only'\n } else {\n setHvac = 'off'\n }\n // Decide fan on/off\n if (type === 'sleep' && payload === 'off') {\n setFan = 'turn_off'\n } else if (fanMode === 'Fan') {\n setFan = 'turn_on'\n }\n// Bed Time\n} else if (time === 'bedtime') {\n setMode = 'Bedtime Mode'\n setPeople = 'turn_off'\n if (ac === 'on') {\n setTemp = bedTemp\n setEco = 'turn_off'\n if (acMode === 'AC') {\n setHvac = 'cool'\n setDisplay = 'turn_off'\n } else if (acMode === 'Fan') {\n setHvac = \"fan_only\"\n setDisplay = 'turn_off'\n } else {\n setHvac = \"off\"\n }\n }\n if (fanMode === 'Fan') {\n setFan = 'turn_on'\n } else {\n setFan = 'turn_off'\n }\n}\nnode.log(\"Master Bedroom Climate: Decision Logic Complete\")\n\n// Define message payloads\n\nlet sendFan = {\n \"payload\": {\n \"action\": `fan.${setFan}`,\n \"target\": {\n \"entity_id\": fanEntity\n },\n \"data\": {}\n }\n}\n\nlet sendMode = {\n \"payload\": {\n \"action\": \"input_select.select_option\",\n \"target\": {\n \"entity_id\": [\"input_select.current_climate_mode_master_bedroom\"]\n },\n \"data\": {\n \"option\": setMode\n }\n }\n}\n\nlet sendSleep = {\n \"payload\": {\n \"action\": `input_boolean.${setSleep}`,\n \"target\": {\n \"entity_id\": [\"input_boolean.master_bedroom_sleeping\"]\n },\n \"data\": {}\n }\n}\n\nlet sendPeople = {\n \"payload\": {\n \"action\": `input_boolean.${setPeople}`,\n \"target\": {\n \"entity_id\": peopleIDs\n },\n \"data\": {}\n }\n}\n\nlet sendDisplay = {\n \"payload\": {\n \"action\": `switch.${setDisplay}`,\n \"target\": {\n \"entity_id\": [\"switch.master_bedroom_aircon_display\"]\n },\n \"data\": {}\n }\n}\n\nlet notify = {\n \"topic\": topic,\n \"nighttemp\": nightTemp,\n \"acmode\": acMode,\n \"fanmode\": fanMode\n}\n\nlet sendHvac = {\n \"payload\": {\n \"action\": \"climate.set_hvac_mode\",\n \"target\": {\n \"entity_id\": airconEntity\n },\n \"data\": {\n \"hvac_mode\": setHvac\n }\n }\n}\n\nlet sendTemp = {\n \"payload\": {\n \"action\": \"climate.set_temperature\",\n \"target\": {\n \"entity_id\": airconEntity\n },\n \"data\": {\n \"temperature\": setTemp\n }\n }\n}\n\nlet sendEco = {\n \"payload\": {\n \"action\": `switch.${setEco}`,\n \"target\": {\n \"entity_id\": [\"switch.master_bedroom_aircon_eco_mode\"]\n },\n \"data\": {}\n }\n}\n\nlet sendAcFan = {\n \"payload\": {\n \"action\": \"climate.set_fan_mode\",\n \"target\": {\n \"entity_id\": airconEntity\n },\n \"data\": {\n \"fan_mode\": setAcFan\n }\n }\n}\n\nlet sendEchoDotDND = {\n \"payload\": {\n \"action\": `switch.${echoDotService}`,\n \"target\": {\n \"entity_id\": [\"switch.basement_echo_dot_do_not_disturb_switch\"]\n },\n \"data\": {}\n }\n}\n\nnode.log(\"Master Bedroom Climate: Message Payloads Defined\")\n\n// Log the parameters that were chosen, for debugging purposes\n\nnode.log(\"----- Master Bedroom Climate: Set Parameters -----\")\nnode.log(`setTemp: ${setTemp}`)\nnode.log(`setAcFan: ${setAcFan}`)\nnode.log(`setEco: ${setEco}`)\nnode.log(`setHvac: ${setHvac}`)\nnode.log(`setFan: ${setFan}`)\nnode.log(`setMode: ${setMode}`)\nnode.log(`setSleep: ${setSleep}`)\nnode.log(`setPeople: ${setPeople}`)\nnode.log(`setDisplay: ${setDisplay}`)\nnode.log(`time: ${time}`)\nnode.log(`type: ${type}`)\nnode.log(`topic: ${topic}`)\nnode.log(\"----- Master Bedroom Climate: End Parameters -----\")\n\n// If this was an automated trigger, set the cooling context for the bedroom accordingly.\n\nif (type === 'auto') {\n node.send([null, null, sendMode, null])\n node.log(\"Master Bedroom Climate: Cooling Mode Context Set\")\n}\n\n// Automated responses\nif (type === 'auto' && allowed === 'on' && meltdown === 'off' && vacation === 'off') {\n node.log(\"Master Bedroom Climate: Auto\")\n if (sleeping === 'on' && topic != 'mrbedroom-wakeup') {\n node.status({ fill: \"red\", shape: \"ring\", text: \"Blocked (sleep mode)\" })\n node.log(\"Master Bedroom Climate: Blocked (sleep mode)\")\n } else {\n if (topic === 'mrbedroom-cooling' && ac === 'on') {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Cooling Schedule\" })\n node.send([[sendDisplay, sendHvac, sendTemp, sendAcFan, sendEco], null, null, null])\n node.log(\"Master Bedroom Climate: Auto/Cooling\")\n } else if (topic === 'mrbedroom-bedtime') {\n node.send([null, null, sendPeople, null])\n node.status({ fill: \"green\", shape: \"dot\", text: \"Bedtime\" })\n node.log(\"Master Bedroom Climate: Auto/Bedtime\")\n if (ac === 'on') {\n node.send([[sendDisplay, sendHvac, sendTemp, sendAcFan, sendEco], null, null, null])\n node.log(\"Master Bedroom Climate: Auto/Bedtime/AC\")\n }\n if (fanMode === 'fan') {\n node.send([null, sendFan, null, null])\n node.log(\"Master Bedroom Climate: Auto/Bedtime/Fan\")\n }\n } else if (topic === 'mrbedroom-fan' && fanMode === 'Fan') {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Fan Schedule\" })\n node.send([null, sendFan, null, null])\n node.log(\"Master Bedroom Climate: Auto/Fan\")\n } else if (topic === 'mrbedroom-wakeup') {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Wakeup Schedule\" })\n node.log(\"Master Bedroom Climate: Auto/Wakeup\")\n if (sleeping === 'off') {\n context.set(\"isWakeup\", false)\n node.send([null, sendFan, null, null])\n node.log(\"Master Bedroom Climate: Auto/Wakeup/Sleep Off\")\n if (ac === 'on') {\n node.send([[sendDisplay, sendHvac, sendTemp, sendAcFan, sendEco], null, null, null])\n node.log(\"Master Bedroom Climate: Auto/Wakeup/AC On\")\n }\n } else if (sleeping === 'on') {\n context.set(\"isWakeup\", true)\n node.send([null, null, sendSleep, null])\n node.log(\"Master Bedroom Climate: Auto/Wakeup/Sleep On\")\n }\n }\n }\n// Manual Responses\n} else if (type === 'manual') {\n node.log(\"Master Bedroom Climate: Manual\")\n if (time === 'night') {\n node.status({ fill: \"blue\", shape: \"dot\", text: \"Manual Night\" })\n node.send([null, sendFan, null, null])\n node.log(\"Master Bedroom Climate: Manual/Night\")\n if (ac === 'on') {\n node.send([[sendDisplay, sendHvac, sendTemp, sendAcFan, sendEco], null, null, null])\n node.log(\"Master Bedroom Climate: Manual/Night/AC\")\n }\n } else if (time === 'day') {\n node.status({ fill: \"blue\", shape: \"dot\", text: \"Manual Day\" })\n node.send([null, sendFan, null, null])\n node.log(\"Master Bedroom Climate: Manual/Day\")\n if (ac === 'on') {\n node.send([[sendDisplay, sendHvac, sendTemp, sendAcFan, sendEco], null, null, null])\n node.log(\"Master Bedroom Climate: Manual/Day/AC\")\n }\n } else if (time === 'bedtime') {\n node.status({ fill: \"blue\", shape: \"dot\", text: \"Manual Bedtime\" })\n node.send([null, sendFan, null, null])\n node.log(\"Master Bedroom Climate: Manual/Bedtime\")\n if (ac === 'on') {\n node.send([[sendDisplay, sendHvac, sendTemp, sendAcFan, sendEco], null, null, null])\n node.log(\"Master Bedroom Climate: Manual/Bedtime/AC\")\n }\n }\n context.set(\"isWakeup\", false)\n// Sleep Switch Responses\n} else if (type === 'sleep') {\n if (payload === 'off') {\n node.send([null, null, sendPeople, null])\n }\n node.log(\"Master Bedroom Climate: Sleep\")\n if (time === 'bedtime') {\n node.status({ fill: \"blue\", shape: \"dot\", text: \"Sleep\" })\n node.send([null, sendFan, [sendEchoDotDND,sendPeople], null])\n node.log(\"Master Bedroom Climate: Sleep/Bedtime\")\n if (ac === 'on') {\n node.send([[sendDisplay, sendHvac, sendTemp, sendAcFan, sendEco], null, null, null])\n node.log(\"Master Bedroom Climate: Sleep/Bedtime/AC\")\n }\n } else {\n node.status({ fill: \"blue\", shape: \"dot\", text: \"Wakeup\" })\n node.send([null, sendFan, sendEchoDotDND, null])\n node.log(\"Master Bedroom Climate: Sleep/Day\")\n if (ac === 'on') {\n node.send([[sendDisplay, sendHvac, sendTemp, sendAcFan, sendEco], null, null, null])\n node.log(`Master Bedroom Climate: Sleep/${convertToTitleCase(time)}/AC`)\n }\n }\n context.set(\"isWakeup\", false)\n} else if (meltdown === 'on') {\n node.status({ fill: \"red\", shape: \"ring\", text: \"Blocked (Meltdown Protocol)\" })\n node.log(\"Master Bedroom Climate: Blocked (Meltdown Protocol)\")\n} else if (vacation === 'on') {\n node.status({ fill: \"red\", shape: \"ring\", text: \"Blocked (Vacation Mode)\" })\n node.log(\"Master Bedroom Climate: Blocked (Vacation Mode)\")\n} else {\n node.status({ fill: \"red\", shape: \"ring\", text: \"Blocked (Automation Disabled)\" })\n node.log(\"Master Bedroom Climate: Blocked (Automation Disabled)\")\n}\n\nnode.log(\"Master Bedroom Climate: Processing Complete\")\n", + "outputs": 4, "timeout": "", "noerr": 0, "initialize": "context.set(\"isWakeup\", false)", @@ -22184,17 +22180,13 @@ ], [ "a8ef744455bb4c0a" - ], - [ - "6bbf7df2c43c481e" ] ], "outputLabels": [ "A/C", "Fan", "Boolean", - "Notify", - "Briefing" + "Notify" ], "icon": "node-red-contrib-cpu/cpu.png" }, @@ -22883,7 +22875,7 @@ "type": "api-call-service", "z": "72f99805df043603", "g": "e065b1ed4938b477", - "name": "Bool Settings", + "name": "Mode Context Select", "server": "9e87348d.9c1c48", "version": 7, "debugenabled": false, @@ -22902,7 +22894,7 @@ "blockInputOverrides": false, "domain": "", "service": "", - "x": 750, + "x": 780, "y": 300, "wires": [ [] @@ -23613,63 +23605,6 @@ ] ] }, - { - "id": "96cf0949902f8572", - "type": "api-call-service", - "z": "72f99805df043603", - "g": "e065b1ed4938b477", - "name": "TTS Briefings", - "server": "9e87348d.9c1c48", - "version": 7, - "debugenabled": false, - "action": "", - "floorId": [], - "areaId": [], - "deviceId": [], - "entityId": [], - "labelId": [], - "data": "", - "dataType": "json", - "mergeContext": "", - "mustacheAltTags": false, - "outputProperties": [], - "queue": "none", - "blockInputOverrides": false, - "domain": "", - "service": "", - "x": 1220, - "y": 420, - "wires": [ - [] - ] - }, - { - "id": "6bbf7df2c43c481e", - "type": "delay", - "z": "72f99805df043603", - "g": "e065b1ed4938b477", - "name": "Delay", - "pauseType": "delayv", - "timeout": "5", - "timeoutUnits": "seconds", - "rate": "1", - "nbRateUnits": "1", - "rateUnits": "second", - "randomFirst": "1", - "randomLast": "5", - "randomUnits": "seconds", - "drop": false, - "allowrate": false, - "outputs": 1, - "x": 695, - "y": 420, - "wires": [ - [ - "02f922bba32e4c71" - ] - ], - "l": false - }, { "id": "5b3a0cf1ee7d06b9", "type": "api-call-service", @@ -23702,86 +23637,6 @@ [] ] }, - { - "id": "02f922bba32e4c71", - "type": "api-current-state", - "z": "72f99805df043603", - "g": "e065b1ed4938b477", - "name": "Do Not Disturb", - "server": "9e87348d.9c1c48", - "version": 3, - "outputs": 2, - "halt_if": "off", - "halt_if_type": "str", - "halt_if_compare": "is", - "entity_id": "switch.master_bedroom_echo_dot_do_not_disturb_switch", - "state_type": "str", - "blockInputOverrides": true, - "outputProperties": [ - { - "property": "payload", - "propertyType": "msg", - "value": "", - "valueType": "entityState" - } - ], - "for": "0", - "forType": "num", - "forUnits": "minutes", - "override_topic": false, - "state_location": "payload", - "override_payload": "msg", - "entity_location": "data", - "override_data": "msg", - "x": 820, - "y": 420, - "wires": [ - [ - "ffa5d38853e1360a" - ], - [] - ] - }, - { - "id": "ffa5d38853e1360a", - "type": "api-current-state", - "z": "72f99805df043603", - "g": "e065b1ed4938b477", - "name": "People Sleeping", - "server": "9e87348d.9c1c48", - "version": 3, - "outputs": 2, - "halt_if": "off", - "halt_if_type": "str", - "halt_if_compare": "is", - "entity_id": "binary_sensor.people_sleeping", - "state_type": "str", - "blockInputOverrides": true, - "outputProperties": [ - { - "property": "payload", - "propertyType": "msg", - "value": "", - "valueType": "entityState" - } - ], - "for": "0", - "forType": "num", - "forUnits": "minutes", - "override_topic": false, - "state_location": "payload", - "override_payload": "msg", - "entity_location": "data", - "override_data": "msg", - "x": 1020, - "y": 420, - "wires": [ - [ - "96cf0949902f8572" - ], - [] - ] - }, { "id": "e0ccc1c73ecf40cb", "type": "server-state-changed",