Basement scenes overhaul

In the process of moving the basement scenes handling over to the main scenes handler

Continued working on media scenes in basement
This commit is contained in:
2023-08-05 13:52:00 -04:00
parent 28fcb6a6ce
commit 9e221758ee

View File

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{
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@ -4337,39 +4227,14 @@
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"entityId": [], "entityId": [],
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], ],
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"initialize": "",
"finalize": "",
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{
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{ {
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@ -16309,7 +16226,7 @@
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"deviceId": [], "deviceId": [],
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"data": "", "data": "",
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@ -16337,7 +16254,7 @@
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], ],
"data": "", "data": "",
"dataType": "jsonata", "dataType": "jsonata",
@ -16370,7 +16287,7 @@
"value": "" "value": ""
} }
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"entityidfiltertype": "exact", "entityidfiltertype": "exact",
"outputinitially": false, "outputinitially": false,
"state_type": "str", "state_type": "str",
@ -16475,7 +16392,7 @@
"areaId": [], "areaId": [],
"deviceId": [], "deviceId": [],
"entityId": [ "entityId": [
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"data": "", "data": "",
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@ -16517,7 +16434,7 @@
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"g": "1cc8b382530c33d0", "g": "1cc8b382530c33d0",
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"outputs": 2, "outputs": 2,
"noerr": 0, "noerr": 0,
"initialize": "", "initialize": "",
@ -16545,7 +16462,7 @@
"z": "b0286fae9f2ce547", "z": "b0286fae9f2ce547",
"g": "1cc8b382530c33d0", "g": "1cc8b382530c33d0",
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"func": "var states = global.get('homeassistant.homeAssistant.states')\nvar allowed = states['input_boolean.basement_entertainment_control'].state\nvar lights = states['light.basement_studio_lights'].state\nvar active = states['input_boolean.basement_entertainment_mode'].state\nvar selectedScene = states['input_text.basement_studio_selected_scene'].state\nvar app = global.get(\"tvAppBasement\");\nvar payload = msg.payload\nvar stopMsg = {\n \"payload\":\"stop\"\n}\nvar resumeMsg = {\n \"payload\":\"on\"\n}\n\nif (allowed === 'on' && lights === 'on' && app != 'TV') {\n if (payload === 'paused') {\n node.status({fill:\"blue\",shape:\"dot\",text:\"Paused\"});\n return [null,msg,null]\n } else if (payload === 'playing') {\n if (allowed === 'on' && lights === 'on' && active === 'on') {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Playing\" });\n return[resumeMsg,null,stopMsg]\n } else {\n node.status({fill:\"red\",shape:\"ring\",text:\"Blocked\"});\n return[null,null,stopMsg]\n }\n } else {\n node.status({fill:\"grey\",shape:\"dot\",text:\"Timer Stopped\"});\n return[null,null,stopMsg]\n }\n} else if (app === 'TV') {\n node.status({fill:\"red\",shape:\"ring\",text:\"Blocked (TV)\"});\n return null\n} else {\n node.status({fill:\"red\",shape:\"ring\",text:\"Blocked\"});\n return null\n}", "func": "var states = global.get('homeassistant.homeAssistant.states')\nvar allowed = states['input_boolean.basement_studio_entertainment_control'].state\nvar lights = states['light.basement_studio_lights'].state\nvar active = states['input_boolean.basement_studio_entertainment_mode'].state\nvar selectedScene = states['input_text.basement_studio_selected_scene'].state\nvar app = global.get(\"tvAppBasement\");\nvar payload = msg.payload\nvar stopMsg = {\n \"payload\":\"stop\"\n}\nvar resumeMsg = {\n \"payload\":\"on\"\n}\n\nif (allowed === 'on' && lights === 'on' && app != 'TV') {\n if (payload === 'paused') {\n node.status({fill:\"blue\",shape:\"dot\",text:\"Paused\"});\n return [null,msg,null]\n } else if (payload === 'playing') {\n if (allowed === 'on' && lights === 'on' && active === 'on') {\n node.status({ fill: \"green\", shape: \"dot\", text: \"Playing\" });\n return[resumeMsg,null,stopMsg]\n } else {\n node.status({fill:\"red\",shape:\"ring\",text:\"Blocked\"});\n return[null,null,stopMsg]\n }\n } else {\n node.status({fill:\"grey\",shape:\"dot\",text:\"Timer Stopped\"});\n return[null,null,stopMsg]\n }\n} else if (app === 'TV') {\n node.status({fill:\"red\",shape:\"ring\",text:\"Blocked (TV)\"});\n return null\n} else {\n node.status({fill:\"red\",shape:\"ring\",text:\"Blocked\"});\n return null\n}",
"outputs": 3, "outputs": 3,
"noerr": 0, "noerr": 0,
"initialize": "", "initialize": "",
@ -16577,7 +16494,7 @@
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"g": "1cc8b382530c33d0", "g": "1cc8b382530c33d0",
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"func": "var states = global.get('homeassistant.homeAssistant.states')\nvar active = states['input_boolean.basement_entertainment_mode'].state\nvar lights = states['light.basement_studio_lights'].state\n\nif (active === 'on' && lights === 'on') {\n node.status({fill:\"green\",shape:\"dot\",text:\"Sent\"});\n return msg\n} else {\n node.status({fill:\"red\",shape:\"ring\",text:\"Blocked\"});\n return null\n}", "func": "var states = global.get('homeassistant.homeAssistant.states')\nvar active = states['input_boolean.basement_studio_entertainment_mode'].state\nvar lights = states['light.basement_studio_lights'].state\n\nif (active === 'on' && lights === 'on') {\n node.status({fill:\"green\",shape:\"dot\",text:\"Sent\"});\n return msg\n} else {\n node.status({fill:\"red\",shape:\"ring\",text:\"Blocked\"});\n return null\n}",
"outputs": 1, "outputs": 1,
"noerr": 0, "noerr": 0,
"initialize": "", "initialize": "",
@ -16777,6 +16694,17 @@
], ],
"l": false "l": false
}, },
{
"id": "682b9b2d4cc279cd",
"type": "comment",
"z": "b0286fae9f2ce547",
"g": "1cc8b382530c33d0",
"name": "FINISH MOVING BASEMENT SCENES TO MAIN HANDLER!!!!!!!!!!!!",
"info": "",
"x": 700,
"y": 1000,
"wires": []
},
{ {
"id": "8e399b2a287a0905", "id": "8e399b2a287a0905",
"type": "ha-time", "type": "ha-time",
@ -28449,6 +28377,48 @@
"y": 1040, "y": 1040,
"wires": [] "wires": []
}, },
{
"id": "ec5628079748bafe",
"type": "function",
"z": "3e4ba157b540d183",
"name": "Constants",
"func": "// Set options here\nconst dynamicRooms = [\"living_room\",\"basement_studio\"]\n\n// Commit those options to global context\nglobal.set(\"dynamicRooms\", dynamicRooms);\n\nnode.status({fill:\"green\",shape:\"dot\",text:\"Saved\"});",
"outputs": 1,
"noerr": 0,
"initialize": "",
"finalize": "",
"libs": [],
"x": 1040,
"y": 620,
"wires": [
[]
]
},
{
"id": "f49fc3da65a68efd",
"type": "inject",
"z": "3e4ba157b540d183",
"name": "Update",
"props": [
{
"p": "payload"
}
],
"repeat": "3600",
"crontab": "",
"once": true,
"onceDelay": 0.1,
"topic": "",
"payload": "",
"payloadType": "date",
"x": 880,
"y": 620,
"wires": [
[
"ec5628079748bafe"
]
]
},
{ {
"id": "e038489eca14b1dd", "id": "e038489eca14b1dd",
"type": "discordMessage", "type": "discordMessage",