7 Commits

Author SHA1 Message Date
b4fbc2f5e6 Continue improving basement heater logic, as the weather warms up 2025-03-11 13:36:49 -04:00
e53e6ab5f2 Improve logic for when basement heater is needed 2025-03-11 02:00:49 -04:00
4a8a9e10de Add function code from "work tomorrow" sensor flow 2025-03-09 14:22:19 -04:00
b628a0b197 Update .gitignore 2025-03-01 00:53:27 -05:00
0f6b6a8275 Fix timer not being canceled when motion is detected again 2025-02-23 22:54:49 -05:00
e23c78c971 Improve motion lighting in some rooms
Motion lighting should no longer reset lights to adaptive when scene or brightness has been changed manually
2025-02-23 01:07:31 -05:00
87ed0e89c0 Use temperature-based preset for basement heater 2025-02-17 06:19:25 -05:00
9 changed files with 112 additions and 27 deletions

2
.gitignore vendored
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@ -1 +1 @@
/.vscode **.vscode

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@ -13,7 +13,7 @@ if (outsideTemp > 32) {
if (nightMode === 'on') { if (nightMode === 'on') {
preset = "frost" preset = "frost"
} else { } else {
preset = "eco" preset = "activity"
} }
} }

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@ -0,0 +1,33 @@
const states = global.get('homeassistant.homeAssistant.states')
const allowed = states['input_boolean.basement_studio_heat_allowed'].state
const outsideTemp = states['weather.iron_nerd_weather_station'].attributes.temperature
const todaysHighTemp = states['sensor.todays_high_temp'].state
const basementTemp = states['sensor.basement_studio_temperature'].state
let power = {}
let reason = {}
if (todaysHighTemp < 55) {
power = 'on'
reason = 'Todays High Temperature'
} else if (outsideTemp < 40) {
power = 'on'
reason = 'Outside Temperature'
} else if (basementTemp < 64) {
power = 'on'
reason = 'Basement Temperature'
} else {
power = 'off'
}
if (allowed === 'on') {
if (power === 'on') {
node.status({fill:'green',shape:'dot',text:'Heater Needed: ' + reason})
node.send(msg,null)
} else {
node.status({fill:'red',shape:'ring',text:'Heater Not Needed'})
node.send(null,msg)
}
} else {
node.status({fill:'red',shape:'ring',text:'Heat Disabled'})
}

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@ -7,17 +7,22 @@ const payload = msg.payload
const newDuration = duration * 60 const newDuration = duration * 60
if (payload === 'on') { if (payload === 'on') {
if (lux <= threshold || lights === 'on') { if (lux <= threshold && lights === 'off') {
node.status({fill:'green',shape:'dot',text:'Lights On'}) node.status({fill:'green',shape:'dot',text:'Turning lights on'})
node.send([msg,null]) node.send([msg,msg,null])
} else { } else {
node.status({fill:'red',shape:'ring',text:'Too bright'}) if (lights === 'on') {
node.status({fill:'red',shape:'ring',text:'Lights already on'})
node.send([null,msg,null])
} else {
node.status({fill:'red',shape:'ring',text:'Too bright'})
}
} }
} else if (payload === 'off') { } else if (payload === 'off') {
if (lights === 'on') { if (lights === 'on') {
msg.duration = newDuration msg.duration = newDuration
node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'}) node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'})
node.send([null,msg]) node.send([null,null,msg])
} else { } else {
node.status({fill:"red",shape:"ring",text:"Lights already off"}) node.status({fill:"red",shape:"ring",text:"Lights already off"})
} }

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@ -1,5 +1,6 @@
const states = global.get('homeassistant.homeAssistant.states') const states = global.get('homeassistant.homeAssistant.states')
const lights = states['light.mud_room_overhead'].state const lights = states['light.mud_room_overhead'].state
const selScene = states['input_text.mud_room_selected_scene'].state
const duration = states['input_number.mud_room_lights_off_delay'].state const duration = states['input_number.mud_room_lights_off_delay'].state
const lux = parseInt(states['sensor.mud_room_illuminance'].state) const lux = parseInt(states['sensor.mud_room_illuminance'].state)
const threshold = parseInt(states['input_number.mud_room_lux_threshold'].state) const threshold = parseInt(states['input_number.mud_room_lux_threshold'].state)
@ -7,17 +8,22 @@ const payload = msg.payload
const newDuration = duration * 60 const newDuration = duration * 60
if (payload === 'on') { if (payload === 'on') {
if (lux <= threshold || lights === 'on') { if (lux <= threshold && (lights === 'off' || selScene === 'Nightlight')) {
node.status({fill:'green',shape:'dot',text:'Lights On'}) node.status({fill:'green',shape:'dot',text:'Turning lights on'})
node.send([msg,null]) node.send([msg,msg,null])
} else { } else {
node.status({fill:'red',shape:'ring',text:'Too bright'}) if (lights === 'on') {
node.status({fill:'red',shape:'ring',text:'Lights already on'})
node.send([null,msg,null])
} else {
node.status({fill:'red',shape:'ring',text:'Too bright'})
}
} }
} else if (payload === 'off') { } else if (payload === 'off') {
if (lights === 'on') { if (lights === 'on') {
msg.duration = newDuration msg.duration = newDuration
node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'}) node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'})
node.send([null,msg]) node.send([null,null,msg])
} else { } else {
node.status({fill:"red",shape:"ring",text:"Lights already off"}) node.status({fill:"red",shape:"ring",text:"Lights already off"})
} }

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@ -9,17 +9,22 @@ const newDuration = duration * 60
if (sleeping === 'off') { if (sleeping === 'off') {
if (payload === 'on') { if (payload === 'on') {
if (lux <= threshold || lights === 'on') { if (lux <= threshold && lights === 'off') {
node.status({fill:'green',shape:'dot',text:'Lights On'}) node.status({fill:'green',shape:'dot',text:'Turning lights on'})
node.send([msg,null]) node.send([msg,msg,null])
} else { } else {
node.status({fill:'red',shape:'ring',text:'Too bright'}) if (lights === 'on') {
node.status({fill:'red',shape:'ring',text:'Lights already on'})
node.send([null,msg,null])
} else {
node.status({fill:'red',shape:'ring',text:'Too bright'})
}
} }
} else if (payload === 'off') { } else if (payload === 'off') {
if (lights === 'on') { if (lights === 'on') {
msg.duration = newDuration msg.duration = newDuration
node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'}) node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'})
node.send([null,msg]) node.send([null,null,msg])
} else { } else {
node.status({fill:"red",shape:"ring",text:"Lights already off"}) node.status({fill:"red",shape:"ring",text:"Lights already off"})
} }

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@ -9,17 +9,22 @@ const newDuration = duration * 60
if (sleeping === 'off') { if (sleeping === 'off') {
if (payload === 'on') { if (payload === 'on') {
if (lux <= threshold || lights === 'on') { if (lux <= threshold && lights === 'off') {
node.status({fill:'green',shape:'dot',text:'Lights On'}) node.status({fill:'green',shape:'dot',text:'Turning lights on'})
node.send([msg,null]) node.send([msg,msg,null])
} else { } else {
node.status({fill:'red',shape:'ring',text:'Too bright'}) if (lights === 'on') {
node.status({fill:'red',shape:'ring',text:'Lights already on'})
node.send([null,msg,null])
} else {
node.status({fill:'red',shape:'ring',text:'Too bright'})
}
} }
} else if (payload === 'off') { } else if (payload === 'off') {
if (lights === 'on') { if (lights === 'on') {
msg.duration = newDuration msg.duration = newDuration
node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'}) node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'})
node.send([null,msg]) node.send([null,null,msg])
} else { } else {
node.status({fill:"red",shape:"ring",text:"Lights already off"}) node.status({fill:"red",shape:"ring",text:"Lights already off"})
} }

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@ -12,17 +12,22 @@ const newDuration = duration * 60
if (peopleSleeping === false && nightMode === 'off') { if (peopleSleeping === false && nightMode === 'off') {
if (payload === 'on') { if (payload === 'on') {
if (lux <= threshold || lights === 'on') { if (lux <= threshold && lights === 'off') {
node.status({fill:'green',shape:'dot',text:'Lights On'}) node.status({fill:'green',shape:'dot',text:'Turning lights on'})
node.send([msg,null]) node.send([msg,msg,null])
} else { } else {
node.status({fill:'red',shape:'ring',text:'Too bright'}) if (lights === 'on') {
node.status({fill:'red',shape:'ring',text:'Lights already on'})
node.send([null,msg,null])
} else {
node.status({fill:'red',shape:'ring',text:'Too bright'})
}
} }
} else if (payload === 'off') { } else if (payload === 'off') {
if (lights === 'on') { if (lights === 'on') {
msg.duration = newDuration msg.duration = newDuration
node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'}) node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'})
node.send([null,msg]) node.send([null,null,msg])
} else { } else {
node.status({fill:"red",shape:"ring",text:"Lights already off"}) node.status({fill:"red",shape:"ring",text:"Lights already off"})
} }

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@ -0,0 +1,26 @@
let tomorrow = msg.tomorrow
let today = msg.today
let number = {}
let work_tomorrow = {}
if (tomorrow > 0) {
work_tomorrow = "true"
if (today == 0) {
number = 0
} else {
number = 1
}
} else {
work_tomorrow = "false"
number = 0
}
msg.work_tomorrow = work_tomorrow
node.status({fill:"green",shape:"dot",text:"Number " + number})
if (number == 0) {
node.send([msg,null])
} else {
node.send([null,msg])
}