Motion lighting for more rooms

This commit is contained in:
2024-02-08 22:14:42 -05:00
parent e58ee15b31
commit fc12a017dd
5 changed files with 87 additions and 2 deletions

View File

@ -0,0 +1,24 @@
const states = global.get('homeassistant.homeAssistant.states')
const lights = states['light.mud_room_overhead'].state
const duration = states['input_number.mud_room_lights_off_delay'].state
const lux = parseInt(states['sensor.mud_room_illuminance'].state)
const threshold = parseInt(states['input_number.mud_room_lux_threshold'].state)
const payload = msg.payload
const newDuration = duration * 60
if (payload === 'on') {
if (lux <= threshold || lights === 'on') {
node.status({fill:'green',shape:'dot',text:'Lights On'})
node.send([msg,null])
} else {
node.status({fill:'red',shape:'ring',text:'Too bright'})
}
} else if (payload === 'off') {
if (lights === 'on') {
msg.duration = newDuration
node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'})
node.send([null,msg])
} else {
node.status({fill:"red",shape:"ring",text:"Lights already off"})
}
}

View File

@ -0,0 +1,29 @@
const states = global.get('homeassistant.homeAssistant.states')
const lights = states['light.kallen_bedroom_lights'].state
const duration = states['input_number.kallen_bedroom_lights_off_delay'].state
const lux = parseInt(states['sensor.kallen_bedroom_illuminance'].state)
const threshold = parseInt(states['input_number.kallen_bedroom_lux_threshold'].state)
const sleeping = states['input_boolean.kallen_sleeping'].state
const payload = msg.payload
const newDuration = duration * 60
if (sleeping === 'off') {
if (payload === 'on') {
if (lux <= threshold || lights === 'on') {
node.status({fill:'green',shape:'dot',text:'Lights On'})
node.send([msg,null])
} else {
node.status({fill:'red',shape:'ring',text:'Too bright'})
}
} else if (payload === 'off') {
if (lights === 'on') {
msg.duration = newDuration
node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'})
node.send([null,msg])
} else {
node.status({fill:"red",shape:"ring",text:"Lights already off"})
}
}
} else {
node.status({fill:'red',shape:'ring',text:'Blocked (Sleeping)'})
}

View File

@ -0,0 +1,30 @@
const states = global.get('homeassistant.homeAssistant.states')
const lights = states['light.master_bedroom_lights'].state
const duration = states['input_number.master_bedroom_lights_off_delay'].state
const lux = parseInt(states['sensor.master_bedroom_illuminance'].state)
const threshold = parseInt(states['input_number.master_bedroom_lux_threshold'].state)
const sleeping = states['input_boolean.master_bedroom_sleeping'].state
const nightMode = states['input_boolean.night_mode'].state
const payload = msg.payload
const newDuration = duration * 60
if (sleeping === 'off' && nightMode === 'off') {
if (payload === 'on') {
if (lux <= threshold || lights === 'on') {
node.status({fill:'green',shape:'dot',text:'Lights On'})
node.send([msg,null])
} else {
node.status({fill:'red',shape:'ring',text:'Too bright'})
}
} else if (payload === 'off') {
if (lights === 'on') {
msg.duration = newDuration
node.status({fill:"green",shape:"dot",text:parseInt(duration) + ' minutes'})
node.send([null,msg])
} else {
node.status({fill:"red",shape:"ring",text:"Lights already off"})
}
}
} else {
node.status({fill:'red',shape:'ring',text:'Blocked (Sleeping)'})
}

View File

@ -21,7 +21,7 @@ if (payload === 'on') {
hallwayAction = 'off'
} else if (nightMode === 'on' || peopleSleeping === true) {
hallwayAction = 'on'
hallwayScene = 'Dimmed'
hallwayScene = 'Nightlight'
} else if (earlyNightMode === 'on') {
hallwayAction = 'on'
hallwayScene = 'Adaptive'

View File

@ -3,11 +3,13 @@ const earlyNightMode = states['binary_sensor.early_night_mode'].state
const nightMode = states['input_boolean.night_mode'].state
const goodnight = states['input_boolean.goodnight'].state
const masterBedroomSleep = states['input_boolean.master_bedroom_sleeping'].state
const kallenBedroomSleep = states['input_boolean.kallen_sleeping'].state
const peopleSleeping = (masterBedroomSleep === 'on' || kallenBedroomSleep === 'on')
let hallwayScene = {}
let hallwayAction = {}
if (goodnight === 'on' || masterBedroomSleep === 'on') {
if (goodnight === 'on' || peopleSleeping === true) {
hallwayAction = 'off'
} else if (earlyNightMode === 'on' || nightMode === 'on') {
hallwayAction = 'on'